Pilot for the index.css break-up. Establishes the pattern for compound,
portaled components:
- the `import './x.css'` goes in the ROOT `.svelte` (dialog.svelte); the
barrel imports the root, so the CSS loads when ANY part mounts.
- portaled content stays styled: recipe ships in dialog's chunk, tokens
(--dialog-content-bg, …) come from base.css global → verified in
browser that the portaled [data-dialog-content] keeps bg/radius/
shadow/padding.
`@layer` evaluated and DISCARDED (evidence-based): 0 current usage, 16
!important that @layer would silently invert, and per-component
[data-*] scoping already prevents cross-component collisions. Kept as a
documented escape hatch.
index.css 94→93 @imports; monolith 814,420→805,692 raw (−8.7 KB) /
−1.1 KB gz. Reworded the policy comment to be list-free (no churn across
the remaining 93). check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Verified every figure in the audit against the real build (all exact).
Two corrections: (1) the 10 "code-splittable" components were actually
double-loaded — still @import-ed in index.css on top of self-importing;
(2) base.css (41% of the monolith, 52 KB gz) is the real floor and
carries per-component token contracts ([data-badge]×8 stays in base.css
after removing badge.css), so splitting recipes alone can't go below it.
Added the phased execution plan (0–5) with the cascade-order risk and
the cross-coupling audit (only words→textarea, safe). Recorded Phase 0:
index.css 104→94 @imports, monolith −36 KB raw / −4.5 KB gz, double-load
eliminated, no broken coupling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bundle Phase 0. The 10 components that already `import './x.css'` from
their `.svelte` (badge, card, image, password-field, s-text,
s-text-virtual-list, scroll-frames, skeleton, spinner, textarea) were
ALSO @import-ed in index.css — shipping their CSS twice (verified: badge
in both its own chunk and the 851 KB monolith). Removed their @import
lines so they ship only as code-split chunks; added a policy comment so
they're not re-added. Build green (1m21s).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Full-bleed lost the inset frame entirely — "¿dónde está el radio
interior?". A 16:10 cover can't be concentric on all 4 corners at full
(its height caps every corner to ~half-height), but its TOP corners CAN
match the card if the bottom stays square — the iOS-player geometry.
CSS can't read the card's dimension-capped radius (computed value is
still 9999px; the cap is a *used* value), so measure it via
ResizeObserver (min(w,h)/2 − gap) and apply to the cover's top corners;
bottom corners square, meeting the metadata. The inset frame is kept on
top/sides so the inner radius reads.
Finite radii unchanged (full 4-corner concentric). Toggle at full shows
"auto: solo top". Docs reconciled in SHAPE_ENGINE_RFC §5 + THEMING §30.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The previous fix dropped the cover to a clean --radius-xl, but a sharp
16px corner floating inside the card's 169px pill curve still read as
broken. The only way a child's corner can match a `full` parent (whose
radius caps per-dimension, so concentric math is impossible) is to let
the parent CLIP it: at `full` the cover now bleeds edge-to-edge with no
radius of its own, and the card's overflow:hidden + real corner round
its top to match exactly. Updated SHAPE_ENGINE_RFC §5 accordingly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
At `full` (--radius-full = 9999px) the border-radius caps to half each
element's shorter dimension. A tall card and its 16:10 cover cap to
different values, so they can never be concentric — the nest inset broke
("el borde interior no sigue el radio exterior").
Concentric nesting requires FINITE radii; `full` is for leaf elements
(chips, buttons, avatars, pill inputs). So at `full` the demo now:
- gates `[data-shape-nest]` off and dims the "radios concéntricos" toggle
with «n/a a full — geometría de hoja»
- drops the cover to a clean --radius-xl (.cover-full) instead of a
mismatched pill
Documented the finite-only constraint in SHAPE_ENGINE_RFC §5 + THEMING §30.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The radius scale ships `--radius-full` (9999px = pill / totally-rounded); the
/temas/forma magnitude chips just omitted it (sm/md/lg/xl). Added `full` so the demo
exposes totally-rounded. Magnitude (rounded / --radius-*) is orthogonal to the shape
family (corner-shape).
Verified: check 0 errors; card --sample-radius -> 9999px on `full`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Overcorrected the prior fix into "todo es sema / eidos solo hace visible", which
flattened eidos and skipped morfo + soma. Reframed to the real layer chain, each with
a role: morfo declares the event (family · intent) -> soma triggers (writes data-state,
calls sema.emit) -> sema emits (executes sound + haptic; projects the visual channel as
data-event-* tokens) -> eidos materializes (reads data-state + data-event-* and renders
via its OWN token engines: color · motion · depth · shape · space). Sema = the QUE
(semantic), eidos = the COMO (visual vocabulary) — co-layers, eidos the sole visual
owner, not a shim.
Applied to CHANNELS_SYNTHESIS §3 + the /temas/orquesta footnote + top comment.
Verified: check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refine the doctrine per review: the two moments are the producer/consumer split —
the SEMA moment (it emits: evaluates the occurrence and stamps data-event-* tokens;
sound + haptic it executes there; no DOM/CSS) and the EIDOS moment (it reads those
tokens + data-state and materializes the visual channel in CSS). The token is the
contract — sema writes, eidos reads — which is why sema is DOM-agnostic and eidos is
the sole visual owner. The temporal axis (state persistent / event transient) runs on
top: which token, read by eidos as presets / signatures.
Applied to CHANNELS_SYNTHESIS §1 + the /temas/orquesta "two moments" section.
Verified: check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two fixes:
- Sound + haptic now fire from the REAL EngineSemantic.emit (channels filtered by the
mixer; `visual` excluded so no data-event-* conflict with the toggleable facets) —
replacing the Web Audio / Vibration approximation. One real emit, the chosen channels.
- Correct the architecture framing (was conflating LAYER with CHANNEL): the channels are
SEMANTIC (sema). Sema projects the `visual` channel (-> eidos materializes color ·
motion · depth · forma) and executes sound + haptic. motion/depth/shape/color are NOT
"eidos channels" — they are sema visual channel, made visible by eidos. Mixer now groups
"canal visual · sema -> eidos" vs "canales runtime · sema"; dropped the misleading
per-track eidos/sema tag. CHANNELS_SYNTHESIS reframed: 8 book expression channels -> 3
sema runtime channels (visual / sound / haptic).
Verified: check 0 errors; browser — two mixer groups render, real engine.emit fires
without error, visual facets compose.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The book thesis, playable: ONE press fires the firma across channels, with a mixer to
mute each and watch them layer. The 4 visible channels (color · motion · depth · shape)
compose from one event with REAL eidos tokens — verified: press -> primary->affirm-solid
+ scale(0.93) + shadow overlay->raised + --shape-smoothing 2->3.4. Sound + haptic via
Web Audio / Vibration (in-app the sema engine emits them from the same event). + the
two-moment model section.
CHANNELS_SYNTHESIS.md ties the five channel RFCs: two moments x N channels from one
event, the layer ownership (sema runs sound/haptic + projects data-event-*; eidos
materializes the visual channels), the cross-modal firma, the runtime-builder quintet.
Verified: check 0 errors. Browser: all four visible channels compose on press.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Live structural workshop: a real settings panel whose every gap/padding is
var(--space-*), retuned by four controls — densidad (data-density) · zoom
(data-scaling) · unidad base · fluido — composing on the panel via the preserved
calc(value * density * scaling). The space ladder (buildSpaceScale steps) visualizes
the modular rhythm + the fluid grow range. Plus THEMING 31 (three structural axes;
space as rhythm).
Verified: check 0 errors. Browser: panel --space-4 = calc(16px * density * scaling);
compact -> 0.84, base/growth re-derive the ladder live.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The space scale was the one structural primitive without a builder — density and
scaling were already strong, but the base space scale stayed flat / static / arbitrary.
buildSpaceScale (pure) + ActiveEidos.applySpacing/clearSpacing regenerate the
--space-{key} ladder from one base unit, optionally FLUID (growth > 1 -> each step
clamp()s with the viewport, reusing the type scale fluidClamp), PRESERVING the
density x scaling composition (calc(value * --density-space-scale * --scaling)).
Opt-in over the authored STATIC_SPACE, same posture as applyTypeScale. Completes the
runtime-builder quintet (color/type/depth/shape/space).
Thesis (STRUCTURE_ENGINE_RFC): space is rhythm, not a flat px lookup table — modular,
fluid, composed with density x scaling from a seed. Structural = state-only (no
two-moment; honest).
Verified: check 0 errors; eidos config 58/58 (incl. modular + fluid space tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shape prop was usable but invisible — add a live `shape` chip control
(rounded/continuous/cut/scoop) to each demo, wired to the live preview + code
snippet, plus a "shape families" patterns row in Badge and a tag-shape control on
TagsInput items. The family system is now discoverable, not just documented.
Verified live (Chrome 146): badge cut -> bevel, button continuous -> squircle,
both flow from the control to the rendered component.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`<TagsInput.Item shape="cut">` — typed `shape` (rounded/continuous/cut/scoop) on the
tag chip, the case the family system was made for. Emits `data-shape` -> the
foundation rule.
Also clarified (pendiente.md): every component that spreads `{...rest}` already
accepts `data-shape="…"` directly (verified on inputs + tags), so the families are
usable everywhere today; the typed `shape` prop is ergonomic sugar on the common
surfaces (Badge / Card / Button / TagsInput.Item).
Verified: check 0 errors. Browser: real tag chip data-shape=cut -> bevel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Makes the shape families usable per-instance, not just in the demo. New canonical
SHAPE_FAMILIES + ShapeFamily in lib/types (canon, like the variant archetypes).
Badge / Card / Button gain a typed `shape` prop (rounded - continuous - cut - scoop)
that emits `data-shape` -> the foundation [data-shape] corner-shape rule. Orthogonal
to `rounded` (radius magnitude); default = arc (no attr); degrades to arc where
corner-shape is unsupported.
A differentiator for chips/badges (<Badge shape="cut">) and a premium touch for
buttons (<Button shape="continuous"> = squircle). For cut/scoop prefer filled
variants (concave/angular corners seam with borders) — documented per prop + pendiente.md.
Verified: check 0 errors; eidos 190/193 (3 pre-existing `words` failures, unrelated).
Browser: real Badge data-shape=cut -> bevel, real Button data-shape=continuous ->
squircle, radius magnitude preserved.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The scoop family chip cast its box-shadow INTO the concave notches and the 1px
border seamed at the concave corners (native corner-shape, not clip-path) — looked
broken. Flat-filled chips render every family cleanly and are the right home for
cut/scoop (chips/badges), matching the per-component idea below.
Add pendiente.md: per-component shape family (chips/badges differentiator), general
shape adoption, corner-shape support (canon = degrade to arc, no polyfill), depth
scrim cue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rebuilt from abstract tiles to a real "now playing" card whose every corner is
driven by a control panel — switch family / smoothing / magnitude / concentric and
the whole card retunes live. The avatar stays a true circle (families do not deform
it, by design). Plus: de-cerca round-vs-squircle, the 4 families on one chip, the
press-morph buttons, and a "what only Eidos does" strip.
Fix: the cover no longer sets its own border-radius, so the [data-shape-nest]
concentric rule owns it — the cover inset is now truly concentric (16 - 8 = 8px).
Verified: check 0 errors; browser (Chrome 146) — the family switch retunes card +
cover + play + tag + input live, avatar stays circular, cover concentric.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the runtime-builder quartet (color, type, depth, shape). buildShape
(pure) + ActiveEidos.applyShape/clearShape: dial `smoothing` (live continuity /
squircle intensity) + `nestGap`, or override/add `families`, written as a managed
block that wins over the foundation. Exported from $uix/eidos.
Verified: check 0 errors; eidos config 56/56.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Shape becomes a two-moment channel: resting form (Fase 1) + the morph (event).
Folded cross-modally into the existing `press-squeeze` contact firma — one press
now drives scale (motion) + shadow-flatten (depth) + corner-firm (shape): the
`continuous` corner squares up at the press peak (--shape-smoothing 2 -> 3 -> 2).
- `@property --shape-smoothing { syntax: <number>; inherits: true }` so the number
interpolates smoothly (mirrors the motion @property pattern).
- Set only at the keyframe peak -> interpolates from/to the element underlying
smoothing (respects a theme override). No-op for non-continuous corners (they do
not read --shape-smoothing). Degrades with reduced-motion via the firma system.
Material 3 Expressive is the only other system with shape morph (bespoke, closed);
this rides the unified firma — one event, many modalities.
Verified: check 0 errors; eidos config+motion+generated 78/78. Regenerated base.css.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`--shape-nest-gap` token + `[data-shape-nest]` rule: a nested element derives
`border-radius: max(0px, var(--shape-outer-radius) - var(--shape-nest-gap))`, so
its corners stay parallel to the parent (concentric). The parent exposes its
radius via `--shape-outer-radius` (inherited); gap defaults to the nest token.
nestGap is optional on ShapePrimitiveSet (a shape system can omit nesting); the
token + rule are gated on its presence. Only SwiftUI (recent, platform) has
concentric corners — none on the web as a token rule.
Verified: check 0 errors; eidos config+generated 55/55. Regenerated base.css.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 8th book channel (forma) — the one no web design system has elevated. Fase 1
lays the foundation: corner continuity + perceptual families as portable tokens.
- ShapePrimitiveSet (config-driven): `smoothing` (superellipse exponent, 1=arc ->
2=squircle) + `families` map. STATIC_SHAPE ships rounded/continuous/cut/scoop.
- Emission: `--shape-smoothing` token + `[data-shape=`{family}`]` rules setting
`corner-shape` (round / superellipse(var(--shape-smoothing)) / bevel / scoop).
Opt-in: magnitude stays in `--radius-*` (untouched), so corners degrade to the
plain border-radius arc where `corner-shape` is unsupported (progressive, like
the wide-gamut oklch of color). var() works inside superellipse() (Chrome 146).
- Validation (validateShapePrimitives) + 2 tests + regen.
Why it matters: the whole web field (Tailwind/shadcn/Chakra/Mantine/Ant/Radix
Themes/Carbon/Fluent/Spectrum/Polaris/Primer) is "radius scale + circular arc +
static". Continuity exists only in Apple (platform-locked); none on the web ships
squircle as a token. This is the first.
Verified: npm run check 0 errors; eidos config+generated 54/54. data-shape applies
in the live runtime (continuous->squircle, cut->bevel, scoop->scoop).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closes the depth channel. Atmosphere as the channel's materials layer:
- Per-plane `blur` cue (overlay 10px, modal 16px) + an opt-in frost rule
`[data-depth=`{plane}`][data-frost]` -> translucent surface (color-mix 80%) +
backdrop-filter blur. Gated on data-frost so it never turns an opaque overlay
translucent by default; specificity 0,2,0 reliably overrides the component bg.
- buildDepth(planes) (pure) + ActiveEidos.applyDepth/clearDepth — retune any
plane cue (surface/shadow/halo/blur/scrim/z) at runtime, the depth sibling of
applyColorScheme / applyTypeScale. Exported from $uix/eidos.
Showcase: /temas/profundidad section Materiales — a frosted-glass panel over a
vivid color mesh (frost blur + shadow + halo).
The `scrim` cue stays an available token without a wired rule — modal backdrops
are component-managed.
Verified: npm run check 0 errors; eidos 185/188 (3 pre-existing `words` failures,
unrelated). New tests: frost emission + applyDepth. Regenerated generated/base.css.
Docs: DEPTH_ENGINE_RFC Fase 4 + token contract, THEMING 29.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Fase 2 rim halo now reaches real UI, not just the showcase. Each elevated
component's shadow signal (recipe tokens in recipes/base.ts + the few direct
box-shadow uses) now composes `var(--depth-{plane}-shadow), var(--depth-{plane}-halo)`.
Reaches: popover, dialog, drawer, dropdown/context/navigation-menu, menubar,
select, tooltip, card, combobox, command, link-preview, words.
Shadow signal only — z-index stays component-managed (the z bands are finer than
the 5 planos), so zero stacking risk. Verified: dialog keeps its own z-index 71
and composes drop shadow + oklab halo. Retuning a plane now retunes every
component on it.
Verified: npm run check 0 errors; eidos 183/186 (3 pre-existing `words` failures,
unrelated). Regenerated generated/base.css. THEMING 29 updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Depth engine — Fase 2 (mode-adaptive mezcla):
- New `halo` cue per plane: a top-edge rim-light computed in oklab
(color-mix(in oklab, white N%, transparent); 5/7/8% on raised/overlay/modal).
The `[data-depth]` box-shadow now composes `shadow, halo`. Invisible on light
surfaces (the drop shadow leads), the lift cue on dark surfaces (where the drop
shadow barely shows) — the mode-adaptive answer to "shadow lies in dark",
scoped to the depth channel (global --shadow-* untouched).
- Wired through config-types (DepthPlane.halo) + render-css (declare + compose)
+ config validation + STATIC_DEPTH + regenerated generated/base.css.
Showcase — /temas/profundidad to reference depth (4 -> 9 sections): matches
Material elevation catalog breadth and adds the two axes it lacks (eventful +
open cage):
- Responde a cada estado — dynamic elevation, live interactive control
- La escalera de planos — z-stack of the 5 planes
- Catalogo de planos en reposo — the resting-elevation spec table, our vocabulary
- Luz vs sombra — light/dark side-by-side showing the halo mechanism
- Accesibilidad — never the only channel, reduced-motion, forced-colors, contrast
- Fix: mirror data-theme onto <html> so :root depth tokens stay mode-aware
Docs: DEPTH_ENGINE_RFC (Fase 2 + 5 done, token contract + halo), THEMING 29.
Verified: npm run check 0 errors; depth tests 50/50 (updated the box-shadow
assertion to the shadow,halo composition). Pre-existing `words` recipe-contract
failures unrelated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first cut was weak (grey tiles + a "dispárame" box — it did not sell depth).
Rebuilt around real UI that responds:
- Reacciona — metric cards that lift on hover (raised -> overlay: shadow grows +
translateY): depth responds to interaction (state moment).
- Asciende — an app mockup whose trigger rises a dialog over a scrim; the dialog
shadow grows from flat -> its modal plane as it ascends (the present-rise firma,
fired by stamping data-event-*) and the backdrop recedes (event moment).
- Cada plano, un rol — the 5 planes as the real components they are for:
chips (flush) / card (raised) / menu (overlay) / dialog (modal) / input (recessed).
Self-contained, dark editorial aesthetic. Verified: check 0 errors; browser — the
dialog rises with the firma over a scrim (firmaFired + scrim true), archetypes render
with their plane shadows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
User-facing summary of the depth system (DEPTH_ENGINE_RFC remains canonical):
the two moments (data-depth resting plane + the present-rise/press-squeeze firma),
the config-driven planes composing existing primitives, the jaula-abierta escape
hatches, and the deferred refinements + component-adoption follow-up. Closes Fase 5 docs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Showcase for the depth channel (mirrors /temas/color and /temas/tipografia):
- ESTADO: the 5 planes (flush/raised/overlay/modal/recessed) as elevated tiles
composing surface + shadow + z (`data-depth`), with a light/dark toggle showing
the mode-aware mix.
- EVENTO: stamping `data-event-*` (as sema would during the hold) fires the firma
live — emerge -> the shadow grows (rise); contact -> it flattens (recede).
Depth occurs.
Self-contained (eidos foundation + data-theme), distinctive dark/editorial aesthetic.
Verified: check 0 errors; browser — 5 planes render with their resting shadows;
firing emerge applies the present-rise firma (firmaFired true).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The novel core: depth as something that OCCURS. The elevation dimension now lives
in the event firma (the two-moment model event moment) — leveraging the existing
signature system, NOT a parallel one:
- present-rise (emerge): the box-shadow grows from flat -> the element resting
plane shadow as it rises. A flat element (no resting shadow) is a no-op; a
raised/overlay element animates its elevation proportional to ITS plane.
- press-squeeze (contact): the shadow flattens to the surface at the press peak,
then returns (recede).
So depth + position/scale + sound + haptic all fire coordinated from one event.
Degrades with reduced-motion (the global events.css cap); a theme overrides the
keyframes/signatures (jaula abierta). No reference framework treats depth as eventful.
Fase 2 (computed mode-adaptive shadow mix) deferred — the shadows are already
mode-aware, so it is a refinement, not a gap (documented in the RFC).
Verified: check 0 errors; motion + config + generated tests pass; browser — the
present-rise keyframe is live with the box-shadow dimension.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Captures the alignment raised in review: depth respects the framework two-moment
model — `data-depth` is the STATE moment (resting plane, Fase 1); the rise/recede
signature on `data-event-*` is the EVENT moment (Fase 3). The depth channel is
expressed through the SAME model motion already uses (evento != estado, never collapsed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Arranca el sprint de profundidad: depth como un plano unificado, config-driven y
semántico — la base del canal "la profundidad es algo que OCURRE" del libro (el
disparo eventful por sema llega en Fase 3).
- DEPTH_ENGINE_RFC.md — la guía de diseño: estudio de los límites de los
referentes, la tesis novel, y la doctrina "default fuerte, jaula abierta".
- EidosConfig.depth.planes (DepthPlane + DepthPrimitiveSet). Set canónico:
flush · raised · overlay · modal · recessed — cada uno COMPONE los primitivos
existentes (surface/shadow/z), sin matemática nueva → cero rotura.
- emite tokens --depth-{plane}-{cue} + reglas [data-depth='{plane}'] que aplican
las señales aditivas seguras (box-shadow + z-index); surface + blur/scrim
quedan como tokens opt-in (no pisan fondos de componente).
- validado; config-driven (un tema añade/retunea planos — jaula abierta).
- arregla un punto y coma latente en la emisión de variable-fonts, cazado aquí.
Verificado: check 0 errores; tests nuevos (emisión canónica + plano custom);
generated/base.css regenerado; navegador — data-depth='overlay' aplica la sombra
overlay + z 400, 'recessed' aplica una sombra inset. (3 fallos de words pre-existentes.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
#2 Semantic leading/tracking config-driven: the per-role `--leading-{role}`
(ui/prose/text/heading/display) + `--tracking-{role}` (badge/label/ui/prose/
heading/display) tokens were hardcoded in render-css; moved to
`typography.semanticLeading` / `semanticTracking` (STATIC_TYPOGRAPHY), emitted
config-driven + validated, so a theme can retune them. Byte-identical output
(generated/base.css unchanged — same values, same order).
#3 Font preloads: `collectFontPreloads(typography)` (pure) + `eidos.fontPreloads()`
surface `<link rel=preload>` descriptors for families flagged `preload: true`
(the engine emits CSS, not head markup), for the app `<svelte:head>`. Inert
until a theme opts in.
Docs: TYPOGRAPHY_ENGINE_RFC fases marked closed + Fase 4 (the two-zone scale is
intentional — documented, not rewired); THEMING §10 — applyColorScheme +
applyTypeScale system builders.
`npm run check` 0 errors; new font-preload tests + config/generated tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Typography showcase mirroring /temas/color: dogfoods the engine through
live CSS tokens.
- Escala: live `buildTypeScale` ladder — base + modular ratio (+ fluid
ratioMax/viewport) re-derive all 8 sizes; the named styles (hero/h1-h6/
body/caption) re-scale too (they reference --font-size-* via var()).
- Familias: the 4 config-driven @font-face slots in their own fonts.
- Ejes: tracking / leading / measure / wrap / numeric driven live via the
--_text-* per-instance vars the recipe reads.
Self-contained (eidos foundation CSS + raw recipe data-attrs + data-theme),
same posture as the color demo. Editorial Lora-display aesthetic.
Verified in browser: live scale responds (xxxl 16->77px at ratio 1.6);
4 real fonts load (Instrument Sans / Lora / Azeret Mono); axes apply
(measure narrow = 54ch). `npm run check` 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Typography analogue of applyColorScheme: derive a whole `--font-size-*`
ladder from one modular ratio + base, optionally fluid (`ratioMax` grows
the scale on wide screens), applied as a managed `:root` block that
overrides the theme authored sizes at runtime.
- buildTypeScale(seed) — pure, in eidos/lib; mirrors build-scheme. Steps
the 8 named sizes (xxs..xxxl) off `md`=base via the ratio; reuses
fluidClamp; composes with `--scaling`.
- ActiveEidos.applyTypeScale(seed, opts) / clearTypeScale() — managed
block written last so it wins over the static sizes.
- exported from $uix/eidos (buildTypeScale, typeScaleDeclarations, types).
`npm run check` 0 errors; buildTypeScale + applyTypeScale tests pass. The
managed-block DOM path is the same mechanism as applyColorScheme; the
/temas/tipografia showcase will dogfood it live.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`FontFamily.axes` ({ wght, opsz }) was declared but never consumed — the
TYPOGRAPHY_ENGINE_RFC §5 promise was unmaterialized. Wire it:
- axes.wght -> when a face omits `weight`, @font-face emits the range
(`font-weight: 100 900`) so one variable face spans the whole axis
- axes.opsz -> `:root { font-optical-sizing: auto }` so the optical-size
axis tracks the rendered font-size
Engine-only, inert until a theme declares axes (shipped fonts are static
TTFs — same posture as wide-gamut color: ready, not yet exercised by
assets). Zero change to generated/base.css (no family declares axes).
`npm run check` 0 errors; new test asserts the emission; the generated-css
test confirms base output unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Finishes the move started in 9f007a84, which left the `id` concern split
across TWO folders (createId in soma/id, useId in active-uix/id) — worse
than one library, and the right call you pushed for. Both functions now
live in a single `$active-uix/id`; `soma/id` is deleted.
+ src/uix/active-uix/id/{create-id,use-id,index}.ts (one authority)
~ 441 soma imports repointed: relative ../../id and ../../../id -> $active-uix/id
- src/uix/soma/id/ (removed)
~ COMPONENT_GUIDE / README examples updated
createId (wraps $props.id(), SSR/ARIA ids) and useId (client-only counter)
sit together; any UIX layer — soma, eidos, demos, apps — shares one id
authority without coupling to soma. Output format unchanged
(`soma-{component}-{n}`) -> zero behavior change.
`npm run check` 0 errors; accordion (createId+useId) verified on a fresh
dev server, console clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The soma `id` module conflated two concerns: `createId` (wraps Svelte
`$props.id()` for SSR/ARIA element ids — ~200 soma importers, intrinsic to
the headless layer) and `useId` (a generic monotonic counter — 6 importers).
Only the counter is a cross-layer utility.
Move `useId` to a new `$active-uix/id` subpath (mirroring the existing
`$active-uix/prefs` that soma already imports), so any UIX layer — soma,
eidos, demos, apps — can mint client-only ids from a cheap, collision-free
counter without coupling to soma. `createId` stays in soma (its domain).
+ src/uix/active-uix/id/index.ts (useId)
~ soma/id now exports createId only
~ 6 useId importers repointed to $active-uix/id
(floating, toaster, date-field, time-field, accordion-item, internal/arrow)
Output format unchanged (`soma-{component}-{n}`) -> zero behavior change.
`npm run check` 0 errors; toast/accordion/popover verified in browser.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The event-trace inspector in each demo keyed its `{#each}` by a
`Date.now()` timestamp (`entry.at` / `h.at`). A single interaction can
stamp `data-event` on several elements within the same millisecond, so
two trace entries share the key and Svelte throws `each_key_duplicate`
(reported on dropdown-menu).
The trace is an ephemeral, 3-item, text-only log with no transitions or
stateful children, so positional reconciliation is correct: drop the
timestamp key (the each becomes unkeyed). The `fmtTime(...at)` display is
left intact.
Swept all 22 demos carrying the pattern (21 keyed by `entry.at` + announce
by `h.at`): dropdown-menu, context-menu, menubar, navigation-menu, listbox,
grid-list, table, tree-view, tree-grid, feed, command, carousel, drag-drop,
clipboard, announce, alert-dialog, button, color-field, link-preview,
range-calendar, time-field, time-range-field.
Verified: `as \w+ (\w+.at)` -> 0 occurrences site-wide; `npm run check`
0 errors; browser repro on dropdown-menu + table (burst of events, no
each_key_duplicate, console clean).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Eidos-native components have NO soma layer, yet each demo rendered a
misleading "soma" code-snippet block ("n/a · eidos-native — equivalent
markup shown") fed by an orphan `somaSnippet` derived. Sweep the fix
already verified on text/heading across all 26:
layout primitives box flex grid stack container auto-grid wrap group
section aspect-ratio float
typography/inline code code-block kbd mark highlight link badge separator
visual leaves avatar banner skeleton spinner icon display scroll-frames
For each: remove the `somaSnippet` declaration + the soma `data-uix-code`
block, leaving only the real eidos snippet (and dropping its now-unneeded
inline margin-top).
Skipped (correctly): card / avatar-group / image (soma mentioned only in
prose, no fake code block — image reads a real ImageProvider) and all
genuinely soma-backed components.
Verified: `npm run check` 0 errors; 0 orphan somaSnippet refs in swept
files; browser spot-check (box, scroll-frames) shows one eidos code
block, zero soma badges.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Text and Heading are eidos-native (no soma layer), but their demos:
1. wrapped the live preview in a content-sized box (no inline-size),
so `align` had no room to render inside the centered stage area;
2. rendered a "soma" code-snippet block ("n/a · eidos-native") with
non-real equivalent markup, muddying the layer story.
Fix both: the live wrapper now `inline-size: 100%` (fills up to its
max-inline-size cap, 36/38rem) so alignment is visible; and the soma
code block + its now-orphan `somaSnippet` derived are removed, leaving
only the real eidos snippet.
Verified in browser: text box 576px / heading box 608px (filling the
918px stage); align=end renders; one eidos code block, zero soma badges.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wires the Phase 3 scales into <Text> and <Heading> + fixes a token collision the scales
introduced.
- Text/Heading props (additive): `tracking` / `leading` (reuse the existing
--_x-letter-spacing / --_x-line-height vars → override the size-derived values),
`wrap` (text-wrap: balance/pretty/nowrap), `numeric` (tabular/oldstyle →
font-feature-settings), `measure` (max-inline-size). Heading defaults to
`text-wrap: balance` (reference-grade titles); Text defaults to the CSS initial so the
axes are no-ops until a prop is set. Heading reuses Text's scale unions.
- COLLISION FIX: Phase 3a's config-driven --tracking-{tight,normal,wide,wider} collided
with a pre-existing HARDCODED tracking scale in render-css (semantic badge/ui/… +
scale tight/normal/wide/wider, all 0) emitted later → it won (everything resolved to
0, so the tracking prop did nothing). Removed the hardcoded scale lines; the config
(typography.tracking, real optical values) now owns tighter/tight/normal/wide/wider.
The semantic tracking tokens (badge/label/ui/prose/heading/display) stay (recipes use
them, e.g. card-title --tracking-tight now picks up the real -0.02em). leading/features
/measure don't collide (distinct keys).
Verified in browser: tracking-wide 0.02em -> 0.32px; tracking-tight -0.02em -> -0.32px;
heading default text-wrap balance; wrap=pretty, numeric=tabular, measure, leading all
apply. check 0 errors; eidos suite green (3 pre-existing words failures only).
Note: the pre-existing hardcoded semantic typography block (leading-ui/prose/… +
tracking-badge/…) is still hardcoded, not config-driven — a separate cleanup.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TYPOGRAPHY_ENGINE_RFC Phase 3 (engine tokens). Additive scales, pure CSS, no binaries.
- config-types: TypographyPrimitiveSet += tracking / leading / features / measure
(optional Record<string,string>).
- render-css: emits --tracking-{k} / --leading-{k} / --font-feature-{k} / --measure-{k}.
- typography.ts defaults: tracking (tighter…wider), leading (none…loose), features
(tabular = "tnum"+"lnum" for data, oldstyle/smallcaps/ligatures), measure (54/66/78ch).
+ optical tracking baked into the size tokens: small text slightly looser
(xxs +0.01em), display tighter (xxxl -0.02em) — was all 0.
- config.ts: validates the 4 scales (CSS-value maps).
- generated/base.css regenerated. test: scales + optical tracking emission.
Additive tokens (recipes/components consume var(--tracking-tight) etc.) so the scales
are zero-risk; the only rendered change is the gentle optical tracking on headings/small
text. check 0 errors; eidos suite green (3 pre-existing words failures only).
Next (Phase 3b): wire the component props (wrap: balance/pretty, numeric: tabular,
tracking/leading/measure) on <Text>/<Heading>.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TYPOGRAPHY_ENGINE_RFC Phase 2. Fonts are theme data (each theme owns its families), so
@font-face becomes config-driven + generated — like the color palette — instead of a
separate hand-written CSS file. This matches next/font / Fontaine (config -> @font-face),
above the token-only frameworks (Radix/Tailwind/MUI) that leave loading to you.
- config-types: FontFamily += faces (FontFace[]) / axes (FontAxes) / fallback
(FontFallback, metric-override) / display / preload. Additive — the family stack still
works from `family`+`fallbacks`.
- render-css: renderFontFaceBlocks generates @font-face per face from the config, deduped
by the real font name (a font shared across slots — Lora as secondary+display — emits
once). Optional metric-override fallback @font-face (anti-CLS) injected into the stack
as `'{family} Fallback'` when declared. Emitted first in renderStaticCss.
- typography.ts: the BASE THEME's 14 @font-face migrated from fonts.css into the config
(faces). TTF today (the theme's choice); a theme swaps to woff2/variable + fallback
metrics by editing config only.
- index.css: drops `@import './themes/fonts.css'` — the @font-face now ships in
generated/base.css. (fonts.css superseded; left in place, no longer imported.)
- generated/base.css regenerated (14 @font-face, Lora deduped). test: @font-face
generation + dedup; merge-without-mutation assertion updated for the faces field.
Verified in browser: 3 families registered, files resolve (200), fonts load on demand
(swap). check 0 errors; eidos suite green (3 pre-existing words failures only).
Deferred (capability typed, theme adopts when it has the assets): variable woff2,
metric-override numbers (need fontkit/precompute), <link rel=preload> (head markup).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TYPOGRAPHY_ENGINE_RFC Phase 1. Additive on TypographyPrimitiveSet, behind the frozen
token contract (--font-size-X keeps its name; only the value formula changes, like
color --scale-* hex -> oklch()).
- type-scale.ts (pure, isomorphic, no canvas): the Utopia clamp() formula. fluidClamp /
resolveTypeSize / isFluidSize. rem-based (a11y: scales with browser font-zoom).
- config-types: TextMetric.size accepts `string | FluidSize` ({min,max,minVw?,maxVw?}).
Plain length strings still valid -> backward-compatible.
- render-css appendTypographyDeclarations: emits calc(resolveTypeSize(size) * --scaling)
-> a fixed rem or a fluid clamp; the --scaling axis composes on top.
- config.ts: validateSizeValue accepts a FluidSize (validates min/max/minVw/maxVw) so
the base config validates (was the cascade root — FluidSize objects failed the
string-only CSS-value check).
- typography.ts: sizes in rem; headings (lg/xl/xxl/xxxl) fluid (min @480px -> max
@1280px, max = previous fixed px so desktop is unchanged); body (md) fixed. hero/h1/h2
drop the manual { base, md } responsive sizes — the clamp covers the viewport.
- generated/base.css regenerated. type-scale.test.ts (6 tests). 2 config-test assertions
updated to the new rem/clamp values.
Verified in browser: --font-size-xxxl 40px @480 -> 80px @1280; xxl 32->48; lg 18->20;
md 16 fixed. check 0 errors; eidos suite green (3 pre-existing words failures only).
canvas-text/<SText> unaffected (reads getComputedStyle real font, measures the clamp).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirrors the color RFC approach (audit -> compare -> extend additively behind the frozen
token contract, by phases). Covers: the current state + the gap vs Utopia/Tailwind v4/
Material 3/Apple/Carbon; the inclusion model (extend TypographyPrimitiveSet, never
rename tokens); the fluid clamp() formula (rem-based, with --scaling composing on top);
woff2 + variable fonts + anti-CLS metric-override fallbacks; tracking/leading/features/
measure/text-wrap; the <SText> measurement link; canon-vs-theme doctrine; token contract
additions; and a 5-phase plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closes all 5 items of fix-stext.md for the <SText> canvas-measured text engine. None
were implemented before; T1 was a P0 correctness bug, T2 a P1 memory leak.
- T1 (P0) font-load invalidation: `invalidateFont` / `invalidateFontFamily` in
measurement.ts (granular, vs the old all-or-nothing clear) + `useFontReady(dom)` hook
that subscribes to `document.fonts` `loadingdone` via `ActiveDom.listen` (iframe/popup
-safe, no raw listener), evicts the loaded family's cache FIRST, then bumps a reactive
`epoch`. s-text.svelte folds `epoch` into the layout getter. Fixes the line count
lying after a web font swaps in (getComputedStyle reports the requested family,
unchanged on load, and the cache is keyed by the font string).
- T2 (P1) bounded caches: `LruCache` (Map-backed, move-to-recent + evict-oldest) caps
the per-font segment cache at 4096 entries and at most 24 fonts. invalidateFont reuses
it cleanly.
- T3: single getComputedStyle per reactive pass (merged `font` + `lineHeightPx`).
- T4: hydration flash documented in s-text.svelte.
- T5: bidi levels opt-in via `PrepareOptions.computeBidiLevels` (default false) — the
walker never consumed `segLevels`, so it was wasted compute on every prepare.
- tests: new canvas-text.test.ts (9 tests, deterministic canvas stub) covering LruCache
semantics, invalidateFont/Family, per-font bounding, and bidi opt-in + line-count
invariance. (The engine had ZERO tests before.)
Invariants kept: no change to line-break decisions, no canvas painting, pure files
(measurement/layout) stay Svelte-free, SSR-safe, strict TS. check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Found stale color docs while verifying currency:
- arts/color/README.md: said "Status — Phase 0 ... nothing consumes it yet" (false —
consumed at build via render-css + runtime via applyColorScheme) and used
`ActiveEidos.setCssVariables` as the theme-builder mechanism (the real API is
applyColorScheme; setCssVariables is for contract knobs). Updated status, added
deriveScheme/temper/harmonize to the API table, documented temper as the canonical
intent-cohesion tool (vs harmonize for brand accents), fixed the builder pipeline to
buildScheme + applyColorScheme, and corrected the wide-gamut note (strategy A is
live + default-on, not "deferred").
- COLOR_ENGINE_RFC.md: 4 remaining `setCssVariables` references for the runtime
white-label builder -> applyColorScheme (only §6.2 was fixed earlier). Marked
Fase 4-bis (runtime generation) as IMPLEMENTED.
COLOR_MODEL_RFC.md verified current (RESUELTO; loss->plum correct; the anchor-hex
examples are the documented-discarded proposal = history). THEMING/audit/README were
already synced in their own commits.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Brings the session hand-off up to date with the work after the first write:
- checkbox 244ms lag fix (sequence pre->post) + the new doctrine (handler-gated
control state needs 'post'; call-site state tolerates 'pre');
- P3-11 surface ladder (light overlay -> neutral-4);
- prefers-contrast: more a11y;
- theming-engine backlog close (P3-5/6/8 fixed, P3-4/7/9 deferred with rationale,
P2 halves deferred).
Marks the prior "pendiente" engine-hygiene list as resolved-or-decided in the
continuation block. Final state: color/theming fully triaged, check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Finishes the THEMING_AUDIT P3 backlog.
P3-5 (fixed) · appendScaledMetricDeclarations: the `parseFloat(raw) === 0` guard let
non-numeric values (auto / var() / calc()) fall into `calc(x * …)` = invalid CSS. Now
only finite, non-zero numbers are scaled; zero + non-numeric emit verbatim. No change
to the base config output (all values numeric) — pure robustness.
P3-8 (fixed) · index.ts no longer re-exports the raw render-* fns. The public render
API is the ActiveEidos class (gated by assertValid() + active config); ./lib/render-css
stays reachable for internal/tooling use. Redirected the one internal consumer
(active-eidos-config.test.ts) to import renderThemeCss from the module.
Triaged the rest with rationale (audit updated):
- P3-4 deferred · density wins by deterministic source order (stable); the :where(:root)
restructure to also support scoped density is high-cost for a theoretical nit.
- P3-6 already resolved · dispose() routes documentElement via dom (no direct access).
- P3-7 deferred · ActiveEidos reactivity is callback-driven (apply() on pref change) by
design; a full runes conversion is a risky refactor with no bug to justify it.
- P3-9 deferred · orphan _accent forwarders — low-value recipe surgery with cascade risk.
All P3 now fixed-or-decided; only the P2 secondary halves (contract pruning + bare
identifier color validation, both edge-case) remain, deferred as low-value.
check 0 errors · eidos suite green (3 pre-existing words-track failures unrelated).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>