Commit Graph

916 Commits (d208f1dcd17e770883c0c3a987ccd5c3324e9307)
 

Author SHA1 Message Date
dev d208f1dcd1 fix(words): API contract — drop empty <style>, onMount → $effect (increment 3)
4 months ago
dev 059f36d2fe refactor(words): unify radius scale (audit increment 2)
4 months ago
dev 54d1f658ab refactor(words): wash scale + token contract fix (audit increment 1)
4 months ago
dev 317cb5b297 docs(words): visual audit + homogenization plan
4 months ago
dev 138ea2a162 fix(temas/tema): cut/scoop switch participates as a cut-capsule (not excluded)
4 months ago
dev 97eda62a14 docs(pendiente): full theme anatomy beyond the visual channels (deferred)
4 months ago
dev a8b390a8f2 fix(temas/tema): switch pill no longer deformed by cut/scoop families
4 months ago
dev 27050a5a11 fix(temas/tema): mode toggle now flips the preview dark↔light
4 months ago
dev f47b794b2a demo(temas): /temas/tema — the applyTheme(seed) capstone made tangible
4 months ago
dev be60c449a8 feat(eidos): applyTheme(seed) — the runtime theme capstone
4 months ago
dev c121365bed docs(bundle): Phase 5a done (base.css prune), 5b deferred with rationale
4 months ago
dev 95be3b6cb1 perf(eidos): prune base.css to role-referenced scales (Phase 5) — −18 KB gz
4 months ago
dev 693ed54572 test(eidos): update recipe-CSS contract to the code-split architecture
4 months ago
dev f452c29acd docs(bundle): mark Phases 2-4 complete + record final numbers
4 months ago
dev 48e9794b29 perf(eidos): code-split final 10 recipes — index.css is foundation-only (Phase 3 batch 5 + Phase 4)
4 months ago
dev 725f7abe37 perf(eidos): code-split 16 picker-family recipes (Phase 3, batch 4)
4 months ago
dev 5c79ee4ec5 perf(eidos): code-split 15 form-control recipes (Phase 3, batch 3)
4 months ago
dev 6c8a7260ec perf(eidos): code-split 7 menu recipes + order-independent menu-indicator (Phase 3, batch 2)
4 months ago
dev edd75affb3 perf(eidos): code-split 35 component recipes (Phase 3, batch 1)
4 months ago
dev eb5e4b1833 perf(eidos): code-split dialog CSS (Phase 1 pilot) + set compound pattern
4 months ago
dev b1ab438523 docs(bundle): correct audit + add execution plan + Phase 0 result
4 months ago
dev 308f638833 perf(eidos): de-duplicate the 10 self-importing components from index.css
4 months ago
dev 9677f573f9 fix(forma): concentric inner radius at `full` (top corners, measured)
4 months ago
dev 003a9a9e47 fix(forma): full-bleed cover at `full` so its corners match the card
4 months ago
dev c3985a848e fix(forma): graceful `full` magnitude — no broken pill-in-pill
4 months ago
dev bef15b1cd6 fix(demos): forma — add `full` to the magnitude control (radius scale already had it)
4 months ago
dev c8dccfbc2f docs(eidos): honor the full layer chain — eidos is the visual system, not a shim
4 months ago
dev efd998d1c7 docs(eidos): two-moment model = sema emits, eidos reads (token is the contract)
4 months ago
dev 898af6419a fix(demos): orquesta — real sema engine for sound/haptic + correct channel framing
4 months ago
dev 21057c398f feat(demos): capstone — /temas/orquesta + CHANNELS_SYNTHESIS (one event, N channels)
4 months ago
dev ac2ef0f19a feat(demos): /temas/estructura showcase + THEMING 31 (structural systems)
4 months ago
dev 66ff993211 feat(eidos): structural systems — space rhythm builder (buildSpaceScale/applySpacing) + RFC
4 months ago
dev 27c8214d98 feat(demos): expose the `shape` control in Badge/Button/Card/TagsInput demos
4 months ago
dev 4045e308b1 feat(eidos): shape prop on TagsInput.Item (the chip) + document universal data-shape
4 months ago
dev 6d56188fde feat(eidos): shape `shape` prop on Badge / Card / Button (per-component family)
4 months ago
dev 05a775c072 fix(demos): forma — scoop chips render clean (flat fill) + pendiente.md
4 months ago
dev 2ef4f4427e feat(demos): /temas/forma — richer real-UI showcase (the live workshop)
4 months ago
dev 6d8c552407 feat(eidos): shape Fase 5 — /temas/forma showcase + docs (channel complete)
4 months ago
dev 51571c869b feat(eidos): shape Fase 4 — applyShape runtime builder
4 months ago
dev 7255a52a0a feat(eidos): shape Fase 3 — eventful corner morph (the differentiator)
4 months ago
dev e04c098787 feat(eidos): shape Fase 2 — concentric nested-radius harmony
4 months ago
dev 7e26608ee0 feat(eidos): shape engine — Fase 1 (continuity + families) + SHAPE_ENGINE_RFC
4 months ago
dev 6998c5bde2 feat(eidos): depth Fase 4 — atmosphere (frost) + applyDepth runtime builder
4 months ago
dev 271a2f8ff0 feat(eidos): depth adoption — elevated components consume the channel (shadow + halo)
4 months ago
dev 0e0fbc05d7 feat(eidos): depth Fase 2 (oklab rim halo) + reference-grade /temas/profundidad
4 months ago
dev 9b420f37cf fix(demos): rebuild /temas/profundidad — real + interactive, not abstract tiles
4 months ago
dev 019b93d284 docs(eidos): THEMING §29 — depth channel (planes + eventful + jaula abierta)
4 months ago
dev fa8fa3b8d7 feat(demos): /temas/profundidad showcase — the two moments of depth, live
4 months ago
dev a289ce666f feat(eidos): depth engine — Fase 3 (canal eventful / momento-evento)
4 months ago
dev bb21f026bf docs(eidos): depth RFC §3.bis — map depth onto the two-moment model
4 months ago

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