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// ------------------------------------------------------------------------
// Project active2
// Active Thing (activething.com) git.activething.com/go
//
// File name g_queue.go
// Created by DEV
// Modified 24/04/2024
//
// Copyright 2024 activething.com
// ------------------------------------------------------------------------
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ------------------------------------------------------------------------
package queue
import (
"sync"
"syns"
)
type (
GQueue [T any]struct {
locker syns.LockerRW
elems []T
}
)
func NewGQueue [T any](safe bool) *GQueue[T] {
var lc syns.LockerRW
if safe {
lc = &sync.RWMutex{}
} else {
lc = syns.NopLocker{}
}
return &GQueue[T]{ locker : lc }
}
func (q *GQueue[T]) Len () (l int) {
q.locker.RLock()
l = len(q.elems)
q.locker.RUnlock()
return
}
func (q *GQueue[T]) Push(ele T) {
q.locker.Lock()
q.elems = append(q.elems,ele)
q.locker.Unlock()
}
func (q *GQueue[T]) Pop() (e T) {
q.locker.Lock()
if q.Len() > 0 {
e = q.elems[0]
q.elems = q.elems[1:]
}
q.locker.Unlock()
return
}
func (q *GQueue[T]) Clear (onClearFnc func(ele T)) {
q.locker.Lock()
if onClearFnc != nil {
for _,e := range q.elems {
onClearFnc(e)
}
}
q.elems = q.elems[:0]
q.locker.Unlock()
}

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