// ------------------------------------------------------------------------ // Project active2 // Active Thing (activething.com) git.activething.com/go // // File name g_queue.go // Created by DEV // Modified 24/04/2024 // // Copyright 2024 activething.com // ------------------------------------------------------------------------ // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ------------------------------------------------------------------------ package queue import ( "sync" "syns" ) type ( GQueue [T any]struct { locker syns.LockerRW elems []T } ) func NewGQueue [T any](safe bool) *GQueue[T] { var lc syns.LockerRW if safe { lc = &sync.RWMutex{} } else { lc = syns.NopLocker{} } return &GQueue[T]{ locker : lc } } func (q *GQueue[T]) Len () (l int) { q.locker.RLock() l = len(q.elems) q.locker.RUnlock() return } func (q *GQueue[T]) Push(ele T) { q.locker.Lock() q.elems = append(q.elems,ele) q.locker.Unlock() } func (q *GQueue[T]) Pop() (e T) { q.locker.Lock() if q.Len() > 0 { e = q.elems[0] q.elems = q.elems[1:] } q.locker.Unlock() return } func (q *GQueue[T]) Clear (onClearFnc func(ele T)) { q.locker.Lock() if onClearFnc != nil { for _,e := range q.elems { onClearFnc(e) } } q.elems = q.elems[:0] q.locker.Unlock() }