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<script lang="ts">
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import {
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FloatPanel,
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type FloatPanelColor,
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type FloatPanelVariant
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} from '$uix/eidos/components/float-panel';
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import { compileMorfo } from '$uix/morfo';
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import { floatPanelMorfo } from '@/uix/morfo/components/float-panel';
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import { getActiveUix } from '$active-uix';
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type Tab = 'live' | 'api' | 'morfo' | 'sema' | 'recipe' | 'a11y';
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type Side = 'top' | 'right' | 'bottom' | 'left';
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type Align = 'start' | 'center' | 'end';
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type TraceEntry = { event: string; family: string; at: number };
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const uix = getActiveUix();
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let tab = $state<Tab>('live');
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// open states
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let openA = $state(true);
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let openB = $state(false);
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let openC = $state(false);
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// behavior props
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let draggable = $state(true);
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let dragHandle = $state<'header' | 'content'>('header');
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let resizable = $state(true);
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let modal = $state(false);
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let dismissible = $state(true);
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let closeOnInteractOutside = $state(false);
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let useAnchor = $state(false);
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let side = $state<Side>('bottom');
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let align = $state<Align>('start');
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// visual props
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let variant = $state<FloatPanelVariant>('surface');
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let color = $state<FloatPanelColor>('neutral');
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// bound geometry (panel A) for the readout
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let posA = $state<{ x: number; y: number } | undefined>({ x: 24, y: 24 });
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let sizeA = $state<{ width: number; height: number } | undefined>({ width: 300, height: 210 });
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let stageRef = $state<HTMLElement | null>(null);
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let triggerA = $state<HTMLElement | null>(null);
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let trace = $state<TraceEntry[]>([]);
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const compiled = compileMorfo(floatPanelMorfo);
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const partsList = $derived([...compiled.parts.byKebab.values()]);
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const events = $derived([...compiled.actions.byName.values()]);
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const variants: FloatPanelVariant[] = ['surface', 'outline', 'ghost'];
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const colors: FloatPanelColor[] = [
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'primary',
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'secondary',
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'neutral',
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'affirm',
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'fulfill',
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'risk',
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'threat',
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'loss'
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];
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function resetPositions() {
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posA = { x: 24, y: 24 };
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sizeA = { width: 300, height: 210 };
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}
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$effect(() => {
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const el = stageRef;
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if (!el) return;
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const obs = new MutationObserver((mutations) => {
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for (const m of mutations) {
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if (m.attributeName !== 'data-event') continue;
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const target = m.target as Element;
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const ev = target.getAttribute('data-event');
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if (!ev) continue;
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trace = [
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{ event: ev, family: target.getAttribute('data-event-family') ?? '-', at: Date.now() },
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...trace
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].slice(0, 6);
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}
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});
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obs.observe(el, { attributes: true, subtree: true, attributeFilter: ['data-event'] });
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return () => obs.disconnect();
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});
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function fmtTime(at: number): string {
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const d = new Date(at);
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return `${String(d.getSeconds()).padStart(2, '0')}.${String(d.getMilliseconds()).padStart(3, '0')}`;
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}
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const posLabel = $derived(posA ? `${Math.round(posA.x)}, ${Math.round(posA.y)}` : '—');
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const sizeLabel = $derived(sizeA ? `${Math.round(sizeA.width)}×${Math.round(sizeA.height)}` : '—');
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const eidosSnippet = $derived(
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[
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"<script lang='ts'>",
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" import { FloatPanel } from '$uix/eidos/components/float-panel';",
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' let open = $state(true);',
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'</' + 'script>',
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'',
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'<FloatPanel',
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' bind:open',
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' strategy="absolute"',
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' bounds={containerEl}',
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!draggable && ' draggable={false}',
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dragHandle !== 'header' && ` dragHandle="${dragHandle}"`,
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resizable && ' resizable',
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modal && ' modal',
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useAnchor && ` anchor={triggerEl} side="${side}" align="${align}"`,
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variant !== 'surface' && ` variant="${variant}"`,
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color !== 'neutral' && ` color="${color}"`,
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'>',
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' <FloatPanel.Content>',
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' <FloatPanel.Header>',
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' <FloatPanel.Title>Inspector</FloatPanel.Title>',
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' </FloatPanel.Header>',
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' <FloatPanel.Body>…</FloatPanel.Body>',
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resizable && ' <FloatPanel.ResizeHandle edge="se" />',
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' </FloatPanel.Content>',
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'</FloatPanel>'
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]
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.filter(Boolean)
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.join('\n')
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);
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</script>
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<div data-uix-canvas-inner>
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<header>
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<div data-uix-eyebrow>Overlays · Floating panel</div>
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<h1 data-uix-page-title>FloatPanel</h1>
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<p data-uix-page-lede>
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A general-purpose draggable + resizable floating panel — a user-movable surface for tool
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palettes, inspectors and mini-windows. Soma owns drag, resize, stacking, dismissal and focus;
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Eidos adds the surface chrome.
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</p>
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<div data-uix-page-meta>
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<span data-uix-meta-pill><span data-uix-meta-key>parts</span>{compiled.parts.order.length}</span>
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<span data-uix-meta-pill><span data-uix-meta-key>events</span>{events.length}</span>
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<span data-uix-meta-pill><span data-uix-meta-key>draggable</span>yes</span>
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<span data-uix-meta-pill><span data-uix-meta-key>resizable</span>yes</span>
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</div>
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</header>
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<div data-uix-stage>
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<!-- Triggers live OUTSIDE the floating area so panels never cover them. -->
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<div
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style="display: flex; flex-wrap: wrap; gap: var(--uix-space-1); margin-block-end: var(--uix-space-2);"
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>
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<button bind:this={triggerA} data-uix-chip data-active={openA} onclick={() => (openA = !openA)}>
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{openA ? 'Close' : 'Open'} Inspector
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</button>
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<button data-uix-chip data-active={openB} onclick={() => (openB = !openB)}>Toggle Panel B</button>
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<button data-uix-chip data-active={openC} onclick={() => (openC = !openC)}>Toggle Panel C</button>
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<button data-uix-chip onclick={resetPositions}>Reset A</button>
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</div>
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<!-- Bounded, positioned container: absolute panels stay inside it. -->
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<div
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bind:this={stageRef}
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data-uix-stage-area
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style="position: relative; min-block-size: 420px; overflow: hidden;"
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>
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<FloatPanel
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bind:open={openA}
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bind:position={posA}
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bind:size={sizeA}
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strategy="absolute"
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bounds={stageRef ?? 'viewport'}
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anchor={useAnchor ? triggerA : null}
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{side}
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{align}
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{draggable}
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{dragHandle}
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{resizable}
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{modal}
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{dismissible}
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{closeOnInteractOutside}
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{variant}
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{color}
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minWidth={200}
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minHeight={140}
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>
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<FloatPanel.Content>
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<FloatPanel.Header>
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<FloatPanel.Title>Inspector A</FloatPanel.Title>
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</FloatPanel.Header>
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<FloatPanel.Body>
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<p style="margin: 0 0 var(--uix-space-2);">Drag the header to move me.</p>
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<p style="margin: 0 0 var(--uix-space-2); color: var(--color-content-secondary);">
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{resizable ? 'Drag an edge or the SE corner to resize.' : 'Resize is disabled.'}
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</p>
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<p style="margin: 0; color: var(--color-content-secondary);">
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Keyboard: focus the header (Tab), press <kbd>Enter</kbd> to grab, then arrows to
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move; <kbd>Enter</kbd> drops, <kbd>Esc</kbd> cancels. Same on the corner grip to resize.
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</p>
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</FloatPanel.Body>
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{#if resizable}
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<FloatPanel.ResizeHandle edge="e" />
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<FloatPanel.ResizeHandle edge="s" />
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<!-- The grip owns the se corner (pointer + keyboard resize). -->
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<FloatPanel.ResizeGrip />
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{/if}
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</FloatPanel.Content>
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</FloatPanel>
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<FloatPanel
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bind:open={openB}
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strategy="absolute"
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bounds={stageRef ?? 'viewport'}
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defaultPosition={{ x: 150, y: 90 }}
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color="primary"
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draggable
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>
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<FloatPanel.Content>
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<FloatPanel.Header closable={false}>
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<FloatPanel.Title>Panel B</FloatPanel.Title>
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<FloatPanel.Controls>
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<FloatPanel.StageTrigger stage="minimized" aria-label="Minimizar">
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–
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</FloatPanel.StageTrigger>
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<FloatPanel.StageTrigger stage="maximized" aria-label="Maximizar">
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▢
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</FloatPanel.StageTrigger>
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<FloatPanel.Close>×</FloatPanel.Close>
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</FloatPanel.Controls>
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</FloatPanel.Header>
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<FloatPanel.Body>Minimize, maximize, or bring to front.</FloatPanel.Body>
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</FloatPanel.Content>
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</FloatPanel>
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<!-- Panel C — a "properties" panel showing COMPOSABLE header buttons:
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a custom delete Action next to the default Close, grouped in
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Controls. `closable={false}` suppresses the auto-close so the
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header is composed explicitly. -->
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<FloatPanel
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bind:open={openC}
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strategy="absolute"
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bounds={stageRef ?? 'viewport'}
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defaultPosition={{ x: 260, y: 150 }}
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color="affirm"
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draggable
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>
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<FloatPanel.Content>
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<FloatPanel.Header closable={false}>
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<FloatPanel.Title>Propiedades</FloatPanel.Title>
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<FloatPanel.Controls>
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<FloatPanel.Action aria-label="Borrar objeto" onclick={() => (openC = false)}>
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🗑
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</FloatPanel.Action>
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<FloatPanel.Close>×</FloatPanel.Close>
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</FloatPanel.Controls>
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</FloatPanel.Header>
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<FloatPanel.Body>Custom header: delete action + close.</FloatPanel.Body>
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</FloatPanel.Content>
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</FloatPanel>
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</div>
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<div data-uix-stage-trace>
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<span data-uix-stage-trace-key>trace</span>
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{#if trace.length === 0}
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<span>drag the header, resize an edge, or close a panel</span>
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{:else}
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{#each trace.slice(0, 3) as entry}
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<span><span data-uix-stage-trace-event>{entry.event}</span> · {entry.family}</span>
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<span style="color: var(--uix-text-faint)">{fmtTime(entry.at)}</span>
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{/each}
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{/if}
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<span style="margin-inline-start: auto;">
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<span data-uix-stage-trace-key>A pos</span>
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<span data-uix-stage-trace-event>{posLabel}</span>
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<span data-uix-stage-trace-key style="margin-inline-start: var(--uix-space-2);">size</span>
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<span data-uix-stage-trace-event>{sizeLabel}</span>
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</span>
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</div>
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</div>
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<div data-uix-tabs role="tablist">
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<button data-uix-tab data-active={tab === 'live'} onclick={() => (tab = 'live')}>Live</button>
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<button data-uix-tab data-active={tab === 'api'} onclick={() => (tab = 'api')}>API</button>
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<button data-uix-tab data-active={tab === 'morfo'} onclick={() => (tab = 'morfo')}>
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<span data-uix-layer-badge="morfo">morfo</span>
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<span data-uix-tab-count>{partsList.length}p · {events.length}e</span>
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</button>
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<button data-uix-tab data-active={tab === 'sema'} onclick={() => (tab = 'sema')}>
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<span data-uix-layer-badge="sema">sema</span>
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<span data-uix-tab-count>{events.length}</span>
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</button>
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<button data-uix-tab data-active={tab === 'recipe'} onclick={() => (tab = 'recipe')}>Recipe</button>
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<button data-uix-tab data-active={tab === 'a11y'} onclick={() => (tab = 'a11y')}>A11y</button>
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</div>
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{#if tab === 'live'}
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<section data-uix-section>
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<h2 data-uix-section-title>Controls</h2>
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<p data-uix-section-desc>
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<span data-uix-layer-badge="soma">soma</span> owns behavior ·
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<span data-uix-layer-badge="eidos">eidos</span> owns chrome. The panels are
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<code>strategy="absolute"</code> bounded to the stage above.
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</p>
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<div data-uix-subsection-head>
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<span data-uix-layer-badge="soma">soma</span> props · behavior
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</div>
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<div data-uix-controls>
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{#each [['draggable', () => (draggable = !draggable), draggable], ['resizable', () => (resizable = !resizable), resizable], ['modal', () => (modal = !modal), modal], ['dismissible', () => (dismissible = !dismissible), dismissible], ['closeOnInteractOutside', () => (closeOnInteractOutside = !closeOnInteractOutside), closeOnInteractOutside], ['useAnchor', () => (useAnchor = !useAnchor), useAnchor]] as [label, toggle, val]}
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<label data-uix-control>
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<span data-uix-control-label>{label}</span>
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<span data-uix-switch>
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<input type="checkbox" checked={val as boolean} onchange={toggle as () => void} />
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<span data-uix-switch-label>{(val as boolean) ? 'on' : 'off'}</span>
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</span>
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</label>
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{/each}
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<label data-uix-control>
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<span data-uix-control-label>dragHandle</span>
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<span data-uix-chips role="radiogroup">
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{#each ['header', 'content'] as h}
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<button data-uix-chip data-active={dragHandle === h} onclick={() => (dragHandle = h as 'header' | 'content')}>{h}</button>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>side <span data-uix-control-hint>(re-open with useAnchor)</span></span>
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<span data-uix-chips role="radiogroup">
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{#each ['top', 'right', 'bottom', 'left'] as s}
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<button data-uix-chip data-active={side === s} onclick={() => (side = s as Side)}>{s}</button>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>align</span>
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<span data-uix-chips role="radiogroup">
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{#each ['start', 'center', 'end'] as a}
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<button data-uix-chip data-active={align === a} onclick={() => (align = a as Align)}>{a}</button>
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{/each}
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</span>
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</label>
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</div>
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<div data-uix-subsection-head>
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<span data-uix-layer-badge="eidos">eidos</span> props · chrome
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</div>
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<div data-uix-controls>
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<label data-uix-control>
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<span data-uix-control-label>variant</span>
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<span data-uix-chips role="radiogroup">
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{#each variants as item}
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<button data-uix-chip data-active={variant === item} onclick={() => (variant = item)}>{item}</button>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>color</span>
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<span data-uix-chips role="radiogroup">
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{#each colors as item}
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<button data-uix-chip data-active={color === item} onclick={() => (color = item)}>{item}</button>
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{/each}
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</span>
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</label>
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</div>
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<div data-uix-code style="margin-top: var(--uix-space-3);">
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<div data-uix-code-head>
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<span data-uix-layer-badge="eidos">eidos</span>
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<span>visual · draggable + resizable panel</span>
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<span data-uix-code-lang>svelte</span>
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</div>
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<pre><code>{eidosSnippet}</code></pre>
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</div>
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</section>
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{/if}
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{#if tab === 'api'}
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<section data-uix-section>
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<h2 data-uix-section-title>API + reference comparison</h2>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Feature</th><th>Ark UI</th><th>react-rnd</th><th>Mantine</th><th>Radix/Chakra/MUI</th><th>UIX</th></tr></thead>
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<tbody>
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<tr><td class="name">Draggable</td><td>✅</td><td>✅</td><td>✅</td><td>✗ (lib)</td><td>✅</td></tr>
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<tr><td class="name">Resizable</td><td>✅</td><td>✅</td><td>✗</td><td>✗</td><td>✅ (opt-in)</td></tr>
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<tr><td class="name">Containment / bounds</td><td>✅</td><td>✅</td><td>✅</td><td>—</td><td>✅</td></tr>
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<tr><td class="name">Bring-to-front / stacking</td><td>✅</td><td>✗</td><td>✗</td><td>—</td><td>✅</td></tr>
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<tr><td class="name">fixed + absolute strategy</td><td>✅</td><td>—</td><td>✗</td><td>—</td><td>✅</td></tr>
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<tr><td class="name">Anchored → free</td><td>⚠️</td><td>✗</td><td>✗</td><td>anchored</td><td>✅</td></tr>
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<tr><td class="name">Perceptual (sound/haptic)</td><td>✗</td><td>✗</td><td>✗</td><td>✗</td><td>✅</td></tr>
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<tr><td class="name">Stages min/max</td><td>✅</td><td>✗</td><td>✗</td><td>—</td><td>⏸ v2</td></tr>
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</tbody>
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</table>
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</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Prop</th><th>Owner</th><th>Default</th><th>Notes</th></tr></thead>
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<tbody>
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<tr><td class="name">open</td><td>soma</td><td class="default">false</td><td>Bindable.</td></tr>
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<tr><td class="name">strategy</td><td>soma</td><td class="default">fixed</td><td>fixed | absolute (container-relative).</td></tr>
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<tr><td class="name">anchor / side / align / offset</td><td>soma</td><td class="default">—/bottom/start/8</td><td>Placement on open.</td></tr>
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<tr><td class="name">position / size</td><td>soma</td><td class="default">bindable</td><td>Free x/y + w/h.</td></tr>
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<tr><td class="name">draggable / dragHandle</td><td>soma</td><td class="default">true / header</td><td>Move gesture. <code>content</code> makes the whole surface a grab handle (grab cursor).</td></tr>
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<tr><td class="name">resizable / min·maxWidth/Height</td><td>soma</td><td class="default">false</td><td>Edge resize + the se <code>ResizeGrip</code>.</td></tr>
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<tr><td class="name">stage</td><td>soma</td><td class="default">default</td><td>default | minimized | maximized (bindable). Via <code>StageTrigger</code>.</td></tr>
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<tr><td class="name">bounds</td><td>soma</td><td class="default">viewport</td><td>Containment.</td></tr>
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<tr><td class="name">modal / dismissible / closeOn*</td><td>soma</td><td class="default">false/true/…</td><td>Dismissal.</td></tr>
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<tr><td class="name">variant</td><td>eidos</td><td class="default">surface</td><td>surface | outline | ghost.</td></tr>
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<tr><td class="name">color</td><td>eidos</td><td class="default">neutral</td><td>Accent palette.</td></tr>
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</tbody>
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</table>
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<p style="margin: var(--uix-space-3) 0 0; color: var(--uix-text-muted); font-size: var(--uix-font-size-sm);">
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Compound parts: <code>Header</code>, <code>Title</code>, <code>Controls</code>,
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<code>Action</code> (custom header button), <code>Close</code>,
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<code>StageTrigger</code> (min/max/restore), <code>Body</code>,
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<code>ResizeHandle</code> (edges), <code>ResizeGrip</code> (se, pointer + keyboard).
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Keyboard: focus the header / grip → <kbd>Enter</kbd> to grab → arrows → <kbd>Enter</kbd>/<kbd>Esc</kbd>.
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</p>
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</div>
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</section>
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{/if}
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{#if tab === 'morfo'}
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<section data-uix-section>
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<h2 data-uix-section-title>Morfo contract</h2>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Part</th><th>Marker</th><th>Element</th><th>Role</th><th>Optional</th></tr></thead>
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<tbody>
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{#each partsList as part}
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<tr>
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<td class="name">{part.kebab}</td>
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<td><code data-uix-part-marker>[{part.marker}]</code></td>
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<td class="type"><{part.defaultElement}></td>
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<td class="type">{part.role ?? '—'}</td>
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<td class="default">{part.optional ? 'yes' : 'no'}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</div>
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</section>
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{/if}
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{#if tab === 'sema'}
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<section data-uix-section>
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<h2 data-uix-section-title>
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<span data-uix-layer-badge="sema">sema</span> · events
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</h2>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Name</th><th>Family</th><th>Verb</th><th>Sequence</th><th>Target</th><th>Play</th></tr></thead>
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<tbody>
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{#each events as action}
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<tr>
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<td class="name">{action.name}</td>
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<td class="type">{action.semantic.family}</td>
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<td>{action.semantic.verb ?? '—'}</td>
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<td>{action.semantic.sequence ?? 'pre'}</td>
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<td>{action.target}</td>
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<td>
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<button
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data-uix-play
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onclick={() => {
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const t = stageRef?.querySelector('[data-float-panel-content]') as HTMLElement | null;
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if (!t) return;
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void uix.events?.emit({
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name: action.name,
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family: action.semantic.family,
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intent: action.semantic.intent as never,
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target: t
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});
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}}>▶ play</button
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>
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</div>
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</section>
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{/if}
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{#if tab === 'recipe'}
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<section data-uix-section>
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<h2 data-uix-section-title>Eidos recipe</h2>
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<p data-uix-section-desc>
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Selectors in <code>src/uix/eidos/components/float-panel/float-panel.css</code>. Soma sets
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position/size/z-index inline (via the <code>translate</code> property for smooth drag); Eidos
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styles the surface.
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</p>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Selector</th><th>Owner</th><th>Purpose</th></tr></thead>
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<tbody>
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<tr><td class="name"><code>[data-float-panel-content]</code></td><td><span data-uix-tag data-kind="morfo">morfo</span></td><td>Surface chrome (bg, border, shadow).</td></tr>
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<tr><td class="name"><code>[data-float-panel-content][data-topmost]</code></td><td><span data-uix-tag data-kind="morfo">morfo</span></td><td>Frontmost panel lifts (shadow).</td></tr>
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<tr><td class="name"><code>[data-float-panel-content][data-variant][data-color]</code></td><td><span data-uix-tag data-kind="eidos">eidos</span></td><td>Visual variant + accent.</td></tr>
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<tr><td class="name"><code>[data-float-panel-header]</code> (grab) / <code>[data-dragging]</code></td><td><span data-uix-tag data-kind="morfo">morfo</span></td><td>Drag handle cursor grab→grabbing.</td></tr>
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<tr><td class="name"><code>[data-float-panel-resize-handle][data-resize-edge]</code></td><td><span data-uix-tag data-kind="morfo">morfo</span></td><td>Per-edge resize affordance + cursor.</td></tr>
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</tbody>
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</table>
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</div>
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</section>
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{/if}
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{#if tab === 'a11y'}
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<section data-uix-section>
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<h2 data-uix-section-title>Accessibility</h2>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Concern</th><th>Contract</th></tr></thead>
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<tbody>
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<tr><td class="name">Role</td><td>Content uses <code>role="dialog"</code> (<code>aria-modal</code> when modal).</td></tr>
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<tr><td class="name">Labelling</td><td><code>aria-labelledby</code> → Title.</td></tr>
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<tr><td class="name">Focus</td><td>Trapped only when modal; returns to trigger on close.</td></tr>
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<tr><td class="name">Keyboard</td><td>Escape closes (when dismissible). Keyboard move/resize is a documented v2 gap.</td></tr>
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</tbody>
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</table>
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</div>
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</section>
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{/if}
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</div>
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