dialog overlay self-positions
Two bugs surfaced by Playwright verification at /test/eidos:
1) Focus ring: archetypes.css used `outline: ...` for the focus-visible
ring. The project's layout.css has a Tailwind layer/components rule
`*:not(body):not(.focus-override) { outline: none !important }` that
kills every outline. The eidos rule was never visible.
Switch to a two-layer box-shadow ring (inner transparent gap +
outer color). Box-shadow follows border-radius, so the ring also
looks right on pills (Switch) and rounded corners (Toggle, Dialog
buttons). Ring also stands out against accent-filled states because
it sits OUTSIDE the element, not on top of it.
2) Dialog overlay: the recipe relied on [data-archetype='overlay']
from archetypes.css for `position: fixed; inset: 0`, but Dialog isn't
migrated to MorfoRuntime yet — its provider uses legacy createAttrs
which doesn't read morfo's `archetype` field. The overlay element
had `position: static, height: 0`, so the backdrop was invisible.
Inline `position: fixed; inset: 0` directly in the recipe. Component
recipes shouldn't depend on archetype rules for foundational behavior;
archetype is a transversal extra, not a foundation.
Adds scripts/check-eidos-recipes.ts — Playwright script that opens
/test/eidos, tabs into Toggle/Switch, opens the dialog, prints
computed styles + saves screenshots to g:/tmp/eidos. Used to catch
both bugs; reproducible for future visual checks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>