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538 lines
18 KiB
538 lines
18 KiB
<script lang="ts">
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import {
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Avatar,
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type AvatarSize,
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type AvatarVariant,
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type AvatarColor,
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type AvatarRadius
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} from '$uix/eidos/components/avatar';
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import { compileMorfo } from '$uix/morfo';
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import { avatarMorfo } from '@/uix/morfo/components/avatar';
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type Tab = 'live' | 'api' | 'morfo' | 'sema' | 'recipe' | 'a11y';
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type TraceEntry = { event: string; family: string; intent?: string; at: number };
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let tab = $state<Tab>('live');
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let trace = $state<TraceEntry[]>([]);
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let stageRef = $state<HTMLElement | null>(null);
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// ── Live state ────────────────────────────────────────────────────────
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let size = $state<AvatarSize>('md');
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let variant = $state<AvatarVariant>('soft');
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let color = $state<AvatarColor>('neutral');
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let radius = $state<AvatarRadius>('full');
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let src = $state('https://i.pravatar.cc/200?u=vicen-avatar');
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let alt = $state('User portrait');
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let fallback = $state('JD');
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let breakImage = $state(false);
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const effectiveSrc = $derived(breakImage ? 'https://broken.invalid/x.png' : src);
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// ── Compiled morfo ────────────────────────────────────────────────────
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const compiled = compileMorfo(avatarMorfo);
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const partsList = $derived([...compiled.parts.byKebab.values()]);
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const events = $derived([...compiled.actions.byName.values()]);
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$effect(() => {
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const el = stageRef;
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if (!el) return;
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const obs = new MutationObserver((mutations) => {
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for (const m of mutations) {
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if (m.attributeName !== 'data-event') continue;
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const target = m.target as Element;
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const ev = target.getAttribute('data-event');
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if (!ev) continue;
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trace = [
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{
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event: ev,
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family: target.getAttribute('data-event-family') ?? '—',
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intent: target.getAttribute('data-event-intent') ?? undefined,
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at: Date.now()
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},
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...trace
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].slice(0, 6);
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}
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});
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obs.observe(el, { attributes: true, subtree: true, attributeFilter: ['data-event'] });
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return () => obs.disconnect();
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});
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// ── Code snippets ─────────────────────────────────────────────────────
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const somaSnippet = $derived(
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[
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'<!-- Avatar is eidos-native — no soma layer. -->',
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'<!-- Equivalent semantic markup (not real soma): -->',
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'',
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'<span',
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' data-avatar',
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' data-image-loaded={loaded}',
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' data-image-error={error}',
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'>',
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' <img src="…" alt="…" />',
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' <span>JD</span>',
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'</span>'
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].join('\n')
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);
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const eidosSnippet = $derived(
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[
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"<script lang='ts'>",
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" import { Avatar } from '$uix/eidos/components/avatar';",
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'</' + 'script>',
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'',
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'<Avatar',
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size !== 'md' && ` size="${size}"`,
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variant !== 'soft' && ` variant="${variant}"`,
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color !== 'neutral' && ` color="${color}"`,
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radius !== 'full' && ` radius="${radius}"`,
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'>',
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` <Avatar.Image src="${src}" alt="${alt}" />`,
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` <Avatar.Fallback>${fallback}</Avatar.Fallback>`,
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'</Avatar>'
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]
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.filter(Boolean)
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.join('\n')
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);
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</script>
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<div data-uix-canvas-inner>
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<header>
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<div data-uix-eyebrow>Display · Avatar</div>
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<h1 data-uix-page-title>Avatar</h1>
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<p data-uix-page-lede>
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User portrait shell with image-load fallback. Three parts —
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<code>Avatar</code> (provider), <code>Image</code>,
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<code>Fallback</code>. Eidos-native: no soma backing, the load / error state lives in
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<code>Avatar.Image</code>
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and toggles
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<code>data-image-loaded</code> / <code>data-image-error</code> on the provider so the recipe can
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swap layers without consumer plumbing.
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</p>
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<div data-uix-page-meta>
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<span data-uix-meta-pill>
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<span data-uix-meta-key>parts</span>{compiled.parts.order.length}
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</span>
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<span data-uix-meta-pill>
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<span data-uix-meta-key>events</span>0
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</span>
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<span data-uix-meta-pill>
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<span data-uix-meta-key>variants</span>3
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</span>
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<span data-uix-meta-pill>
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<span data-uix-meta-key>sizes</span>6
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</span>
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<span data-uix-meta-pill>
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<span data-uix-meta-key>scope</span>eidos
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</span>
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</div>
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</header>
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<!-- Live preview always rendered -->
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<div data-uix-stage>
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<div data-uix-stage-area bind:this={stageRef}>
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<Avatar {size} {variant} {color} {radius}>
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<Avatar.Image src={effectiveSrc} {alt} />
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<Avatar.Fallback>{fallback}</Avatar.Fallback>
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</Avatar>
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</div>
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<div data-uix-stage-trace>
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<span data-uix-stage-trace-key>trace</span>
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<span>{trace.length === 0 ? 'no semantic events' : `${trace.length} event(s)`}</span>
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<span style="color: var(--uix-text-faint)">·</span>
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<span data-uix-stage-trace-key>state</span>
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<span>{breakImage ? 'fallback (image broken)' : 'image'}</span>
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<span style="margin-inline-start: auto;">
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<span data-uix-stage-trace-key>variant</span>
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{variant} · {color}
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</span>
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</div>
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</div>
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<div data-uix-tabs role="tablist">
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<button data-uix-tab data-active={tab === 'live'} onclick={() => (tab = 'live')}>Live</button>
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<button data-uix-tab data-active={tab === 'api'} onclick={() => (tab = 'api')}>
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API <span data-uix-tab-count>7</span>
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</button>
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<button data-uix-tab data-active={tab === 'morfo'} onclick={() => (tab = 'morfo')}>
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<span data-uix-layer-badge="morfo">morfo</span>
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<span data-uix-tab-count>{partsList.length}p · 0e</span>
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</button>
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<button data-uix-tab data-active={tab === 'sema'} onclick={() => (tab = 'sema')}>
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<span data-uix-layer-badge="sema">sema</span>
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<span data-uix-tab-count>{events.length}</span>
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</button>
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<button data-uix-tab data-active={tab === 'recipe'} onclick={() => (tab = 'recipe')}
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>Recipe</button
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>
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<button data-uix-tab data-active={tab === 'a11y'} onclick={() => (tab = 'a11y')}>A11y</button>
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</div>
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{#if tab === 'live'}
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<section data-uix-section>
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<h2 data-uix-section-title>Controls</h2>
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<p data-uix-section-desc>
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Avatar is eidos-native — no <span data-uix-layer-badge="soma">soma</span> split. Provider props
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drive the recipe; demo content controls the image / fallback strings.
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</p>
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<!-- ── Eidos props ─────────────────────────────────────────────── -->
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<div data-uix-subsection-head>
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<span data-uix-layer-badge="eidos">eidos</span> props · visual treatment
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</div>
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<div data-uix-controls>
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<label data-uix-control>
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<span data-uix-control-label>size</span>
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<span data-uix-chips role="radiogroup">
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{#each ['xs', 'sm', 'md', 'lg', 'xl', 'xxl'] as s}
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<button
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data-uix-chip
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data-active={size === s}
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onclick={() => (size = s as AvatarSize)}>{s}</button
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>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>variant</span>
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<span data-uix-chips role="radiogroup">
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{#each ['solid', 'soft', 'outline'] as v}
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<button
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data-uix-chip
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data-active={variant === v}
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onclick={() => (variant = v as AvatarVariant)}>{v}</button
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>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>color</span>
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<span data-uix-chips role="radiogroup">
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{#each ['primary', 'secondary', 'neutral', 'affirm', 'fulfill', 'risk', 'threat', 'loss'] as c}
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<button
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data-uix-chip
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data-active={color === c}
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onclick={() => (color = c as AvatarColor)}>{c}</button
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>
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{/each}
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</span>
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</label>
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<label data-uix-control>
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<span data-uix-control-label>radius</span>
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<span data-uix-chips role="radiogroup">
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{#each ['full', 'md', 'sm', 'none'] as r}
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<button
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data-uix-chip
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data-active={radius === r}
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onclick={() => (radius = r as AvatarRadius)}>{r}</button
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>
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{/each}
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</span>
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</label>
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</div>
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<!-- ── Demo content ────────────────────────────────────────────── -->
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<div data-uix-subsection-head>
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Demo content <span style="font-weight: normal; color: var(--uix-text-muted);"
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>· image / fallback / break-image switch</span
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>
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</div>
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<div data-uix-controls>
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<label data-uix-control>
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<span data-uix-control-label>src</span>
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<input type="text" bind:value={src} disabled={breakImage} />
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</label>
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<label data-uix-control>
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<span data-uix-control-label>alt</span>
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<input type="text" bind:value={alt} />
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</label>
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<label data-uix-control>
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<span data-uix-control-label>fallback (initials)</span>
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<input type="text" bind:value={fallback} maxlength="3" />
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</label>
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<label data-uix-control>
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<span data-uix-control-label
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>break image <span data-uix-control-hint>force fallback</span></span
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>
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<span data-uix-switch>
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<input type="checkbox" bind:checked={breakImage} />
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<span data-uix-switch-label>{breakImage ? 'on' : 'off'}</span>
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</span>
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</label>
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</div>
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<!-- ── Code snippets per layer ─────────────────────────────────── -->
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<div data-uix-code>
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<div data-uix-code-head>
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<span data-uix-layer-badge="soma">soma</span>
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<span>n/a · avatar is eidos-native — equivalent markup shown</span>
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<span data-uix-code-lang>svelte</span>
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</div>
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<pre><code>{somaSnippet}</code></pre>
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</div>
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<div data-uix-code style="margin-top: var(--uix-space-3);">
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<div data-uix-code-head>
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<span data-uix-layer-badge="eidos">eidos</span>
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<span>visual · size, variant, color, radius</span>
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<span data-uix-code-lang>svelte</span>
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</div>
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<pre><code>{eidosSnippet}</code></pre>
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</div>
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</section>
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{/if}
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{#if tab === 'api'}
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<section data-uix-section>
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<h2 data-uix-section-title>API reference</h2>
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<p data-uix-section-desc>All public props on every part.</p>
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<div data-uix-subsection-head>Avatar (provider)</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Prop</th><th>Type</th><th>Default</th><th>Description</th></tr></thead>
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<tbody>
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<tr
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><td class="name">size</td><td class="type"
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>'xs' | 'sm' | 'md' | 'lg' | 'xl' | 'xxl'</td
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><td class="default">'md'</td><td
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>Visual size token. Scales the box, font, and border.</td
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></tr
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>
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<tr
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><td class="name">variant</td><td class="type">'solid' | 'soft' | 'outline'</td><td
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class="default">'soft'</td
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><td>Surface treatment.</td></tr
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>
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<tr
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><td class="name">color</td><td class="type">AvatarColor</td><td class="default"
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>'neutral'</td
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><td
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>Doctrinal palette key. Affirm/fulfill/risk/threat/loss are admissible — avatar is a
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non-evaluative shell, but color carries semantic when used for status badges.</td
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></tr
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>
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<tr
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><td class="name">radius</td><td class="type">'full' | 'md' | 'sm' | 'none'</td><td
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class="default">'full'</td
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><td>Border-radius token.</td></tr
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>
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</tbody>
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</table>
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</div>
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<div data-uix-subsection-head>Avatar.Image</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Prop</th><th>Type</th><th>Default</th><th>Description</th></tr></thead>
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<tbody>
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<tr
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><td class="name">src</td><td class="type">string | null</td><td class="default empty"
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>—</td
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><td>Image URL. Null hides the image and shows the fallback.</td></tr
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>
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<tr
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><td class="name">alt</td><td class="type">string</td><td class="default">''</td><td
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>Accessible name. Required when the avatar is meaningful (not purely decorative).</td
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></tr
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>
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</tbody>
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</table>
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</div>
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<div data-uix-subsection-head>Avatar.Fallback</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Prop</th><th>Type</th><th>Default</th><th>Description</th></tr></thead>
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<tbody>
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<tr
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><td class="name">children</td><td class="type">Snippet</td><td class="default empty"
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>—</td
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><td
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>Initials, glyph, or any inline content rendered while the image is loading or has
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errored.</td
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></tr
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>
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</tbody>
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</table>
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</div>
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</section>
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{/if}
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{#if tab === 'morfo'}
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<section data-uix-section>
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<h2 data-uix-section-title>
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<span data-uix-layer-badge="morfo">morfo</span>
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· declarative contract
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</h2>
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<p data-uix-section-desc>
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Eidos-scoped morfo: declares only the data-attrs the recipe targets. No events. Source: <code
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>src/uix/morfo/components/avatar.ts</code
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>.
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</p>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>Field</th><th>Value</th></tr></thead>
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<tbody>
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<tr><td class="name">name</td><td class="type">"{avatarMorfo.name}"</td></tr>
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<tr><td class="name">kebab</td><td class="type">"{avatarMorfo.kebab}"</td></tr>
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<tr
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><td class="name">scope</td><td class="type"
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>[{avatarMorfo.scope.map((s) => `"${s}"`).join(', ')}]</td
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></tr
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>
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<tr
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><td class="name">parts.length</td><td class="default">{avatarMorfo.parts.length}</td
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></tr
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>
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<tr><td class="name">events.length</td><td class="default">0</td></tr>
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</tbody>
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</table>
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</div>
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<div data-uix-subsection-head>Parts</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead
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><tr
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><th>Part</th><th>Marker</th><th>Element</th><th>Role</th><th>Archetype</th><th
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>States</th
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><th>Optional</th></tr
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></thead
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>
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<tbody>
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{#each partsList as part}
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<tr>
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<td class="name">{part.kebab}</td>
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<td><code data-uix-part-marker>[{part.marker}]</code></td>
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<td class="type"><{part.defaultElement}></td>
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<td class="type">{part.role ?? '—'}</td>
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<td class="default">{part.archetype ?? '—'}</td>
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<td class="default">{part.states.length ? part.states.join(' | ') : '—'}</td>
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<td class="default">{part.optional ? 'yes' : 'no'}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</div>
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{#each avatarMorfo.parts as rawPart}
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{@const partAny = rawPart as unknown as { kebab: string }}
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{@const dataAttrs = compiled.contracts.dataAttrsByPart.get(partAny.kebab) ?? []}
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{#if dataAttrs.length}
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<div data-uix-subsection-head>{partAny.kebab}</div>
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<div data-uix-table-wrap>
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<table data-uix-table>
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<thead><tr><th>data-attr</th><th>Values</th><th>Source kind</th></tr></thead>
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<tbody>
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{#each dataAttrs as attr}
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<tr>
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<td class="name">{attr.attr}</td>
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<td class="type">{attr.values ? attr.values.join(' | ') : '—'}</td>
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<td class="default"
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>{'value' in attr && attr.value
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? (attr as { value: { kind: string } }).value.kind
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: '—'}</td
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>
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</tr>
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{/each}
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</tbody>
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</table>
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</div>
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{/if}
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{/each}
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</section>
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{/if}
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{#if tab === 'sema'}
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<section data-uix-section>
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<h2 data-uix-section-title>
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<span data-uix-layer-badge="sema">sema</span> · events
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</h2>
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<p data-uix-section-desc>
|
|
This morfo declares no semantic events. If the component grows user-triggered perceptual
|
|
feedback, the event must be declared in Morfo first and surfaced here.
|
|
</p>
|
|
<div data-uix-empty-state>No Sema events declared.</div>
|
|
</section>
|
|
{/if}
|
|
|
|
{#if tab === 'recipe'}
|
|
<section data-uix-section>
|
|
<h2 data-uix-section-title>Eidos recipe</h2>
|
|
<p data-uix-section-desc>
|
|
Selectors at <code>src/uix/eidos/components/avatar/avatar.css</code>. Tokens bare-prefixed (<code
|
|
>--avatar-*</code
|
|
>).
|
|
</p>
|
|
<div data-uix-table-wrap>
|
|
<table data-uix-table>
|
|
<thead><tr><th>Selector</th><th>Source</th></tr></thead>
|
|
<tbody>
|
|
<tr
|
|
><td class="name">[data-avatar][data-size]</td><td
|
|
><span data-uix-tag data-kind="soma">morfo</span></td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td class="name">[data-avatar][data-variant][data-color]</td><td
|
|
><span data-uix-tag data-kind="soma">morfo</span></td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td class="name">[data-avatar][data-radius]</td><td
|
|
><span data-uix-tag data-kind="soma">morfo</span></td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td class="name">[data-avatar-image]</td><td
|
|
><span data-uix-tag data-kind="soma">morfo</span></td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td class="name">[data-avatar-fallback]</td><td
|
|
><span data-uix-tag data-kind="soma">morfo</span></td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td class="name">[data-avatar][data-image-loaded] [data-avatar-fallback]</td><td
|
|
><span data-uix-tag data-kind="eidos">eidos</span></td
|
|
></tr
|
|
>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</section>
|
|
{/if}
|
|
|
|
{#if tab === 'a11y'}
|
|
<section data-uix-section>
|
|
<h2 data-uix-section-title>Accessibility</h2>
|
|
<p data-uix-section-desc>
|
|
Avatar is non-interactive. The accessible name comes from
|
|
<code>Image.alt</code>; fallback content is decorative when the image loads, semantic
|
|
otherwise.
|
|
</p>
|
|
|
|
<div data-uix-subsection-head>Naming</div>
|
|
<div data-uix-table-wrap>
|
|
<table data-uix-table>
|
|
<thead><tr><th>Scenario</th><th>Source</th></tr></thead>
|
|
<tbody>
|
|
<tr><td>Image loads</td><td class="type">Image.alt</td></tr>
|
|
<tr
|
|
><td>Image errors / no src</td><td class="type"
|
|
>Fallback content (initials announced)</td
|
|
></tr
|
|
>
|
|
<tr
|
|
><td>Decorative (avatar next to a name label)</td><td class="type"
|
|
>alt="" — name comes from the visible label</td
|
|
></tr
|
|
>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</section>
|
|
{/if}
|
|
</div>
|