The first cut was weak (grey tiles + a "dispárame" box — it did not sell depth).
Rebuilt around real UI that responds:
- Reacciona — metric cards that lift on hover (raised -> overlay: shadow grows +
translateY): depth responds to interaction (state moment).
- Asciende — an app mockup whose trigger rises a dialog over a scrim; the dialog
shadow grows from flat -> its modal plane as it ascends (the present-rise firma,
fired by stamping data-event-*) and the backdrop recedes (event moment).
- Cada plano, un rol — the 5 planes as the real components they are for:
chips (flush) / card (raised) / menu (overlay) / dialog (modal) / input (recessed).
Self-contained, dark editorial aesthetic. Verified: check 0 errors; browser — the
dialog rises with the firma over a scrim (firmaFired + scrim true), archetypes render
with their plane shadows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>