Replace the single-point waitForTimeout snapshots with a rAF sampler
that records opacity at every frame for 500ms. Lets the report show
the actual easing curve, not just one ambiguous data point.
Output now includes the full entrance + exit timing per frame, so a
glance at the log tells whether the configured transition duration is
respected end-to-end (no premature unmount, no clipped curve).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The recipe was missing transitions on the Presence-layer markers
(data-starting-style / data-ending-style). The dialog snapped into
view and snapped out — duration 0ms is sub-perceptual.
Add fade + scale on Content (320ms = --eidos-motion-base = "brief")
and fade on Overlay. Both interpolate via the Presence lifecycle:
open → element mounts with [data-starting-style] briefly →
CSS shows opacity:0 + scale(0.96) →
marker removed next rAF →
transition runs to opacity:1 + scale(1)
close → [data-ending-style] applied →
CSS animates opacity:0 + scale(0.96) →
Presence waits getAnimations().finished →
element unmounts
Verification (Playwright):
@8ms entrance: opacity 0.028, scale 0.972 (interpolating)
@80ms exit: opacity 0.46, data-ending-style still present
Both opacity AND transform animate so getAnimations().finished has
something to wait for in either direction. Easings: standard for
opacity, decelerate for transform (pops in cleaner).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
dialog overlay self-positions
Two bugs surfaced by Playwright verification at /test/eidos:
1) Focus ring: archetypes.css used `outline: ...` for the focus-visible
ring. The project's layout.css has a Tailwind layer/components rule
`*:not(body):not(.focus-override) { outline: none !important }` that
kills every outline. The eidos rule was never visible.
Switch to a two-layer box-shadow ring (inner transparent gap +
outer color). Box-shadow follows border-radius, so the ring also
looks right on pills (Switch) and rounded corners (Toggle, Dialog
buttons). Ring also stands out against accent-filled states because
it sits OUTSIDE the element, not on top of it.
2) Dialog overlay: the recipe relied on [data-archetype='overlay']
from archetypes.css for `position: fixed; inset: 0`, but Dialog isn't
migrated to MorfoRuntime yet — its provider uses legacy createAttrs
which doesn't read morfo's `archetype` field. The overlay element
had `position: static, height: 0`, so the backdrop was invisible.
Inline `position: fixed; inset: 0` directly in the recipe. Component
recipes shouldn't depend on archetype rules for foundational behavior;
archetype is a transversal extra, not a foundation.
Adds scripts/check-eidos-recipes.ts — Playwright script that opens
/test/eidos, tabs into Toggle/Switch, opens the dialog, prints
computed styles + saves screenshots to g:/tmp/eidos. Used to catch
both bugs; reproducible for future visual checks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>