Mirrors the color RFC approach (audit -> compare -> extend additively behind the frozen
token contract, by phases). Covers: the current state + the gap vs Utopia/Tailwind v4/
Material 3/Apple/Carbon; the inclusion model (extend TypographyPrimitiveSet, never
rename tokens); the fluid clamp() formula (rem-based, with --scaling composing on top);
woff2 + variable fonts + anti-CLS metric-override fallbacks; tracking/leading/features/
measure/text-wrap; the <SText> measurement link; canon-vs-theme doctrine; token contract
additions; and a 5-phase plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closes all 5 items of fix-stext.md for the <SText> canvas-measured text engine. None
were implemented before; T1 was a P0 correctness bug, T2 a P1 memory leak.
- T1 (P0) font-load invalidation: `invalidateFont` / `invalidateFontFamily` in
measurement.ts (granular, vs the old all-or-nothing clear) + `useFontReady(dom)` hook
that subscribes to `document.fonts` `loadingdone` via `ActiveDom.listen` (iframe/popup
-safe, no raw listener), evicts the loaded family's cache FIRST, then bumps a reactive
`epoch`. s-text.svelte folds `epoch` into the layout getter. Fixes the line count
lying after a web font swaps in (getComputedStyle reports the requested family,
unchanged on load, and the cache is keyed by the font string).
- T2 (P1) bounded caches: `LruCache` (Map-backed, move-to-recent + evict-oldest) caps
the per-font segment cache at 4096 entries and at most 24 fonts. invalidateFont reuses
it cleanly.
- T3: single getComputedStyle per reactive pass (merged `font` + `lineHeightPx`).
- T4: hydration flash documented in s-text.svelte.
- T5: bidi levels opt-in via `PrepareOptions.computeBidiLevels` (default false) — the
walker never consumed `segLevels`, so it was wasted compute on every prepare.
- tests: new canvas-text.test.ts (9 tests, deterministic canvas stub) covering LruCache
semantics, invalidateFont/Family, per-font bounding, and bidi opt-in + line-count
invariance. (The engine had ZERO tests before.)
Invariants kept: no change to line-break decisions, no canvas painting, pure files
(measurement/layout) stay Svelte-free, SSR-safe, strict TS. check 0 errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Found stale color docs while verifying currency:
- arts/color/README.md: said "Status — Phase 0 ... nothing consumes it yet" (false —
consumed at build via render-css + runtime via applyColorScheme) and used
`ActiveEidos.setCssVariables` as the theme-builder mechanism (the real API is
applyColorScheme; setCssVariables is for contract knobs). Updated status, added
deriveScheme/temper/harmonize to the API table, documented temper as the canonical
intent-cohesion tool (vs harmonize for brand accents), fixed the builder pipeline to
buildScheme + applyColorScheme, and corrected the wide-gamut note (strategy A is
live + default-on, not "deferred").
- COLOR_ENGINE_RFC.md: 4 remaining `setCssVariables` references for the runtime
white-label builder -> applyColorScheme (only §6.2 was fixed earlier). Marked
Fase 4-bis (runtime generation) as IMPLEMENTED.
COLOR_MODEL_RFC.md verified current (RESUELTO; loss->plum correct; the anchor-hex
examples are the documented-discarded proposal = history). THEMING/audit/README were
already synced in their own commits.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Finishes the THEMING_AUDIT P3 backlog.
P3-5 (fixed) · appendScaledMetricDeclarations: the `parseFloat(raw) === 0` guard let
non-numeric values (auto / var() / calc()) fall into `calc(x * …)` = invalid CSS. Now
only finite, non-zero numbers are scaled; zero + non-numeric emit verbatim. No change
to the base config output (all values numeric) — pure robustness.
P3-8 (fixed) · index.ts no longer re-exports the raw render-* fns. The public render
API is the ActiveEidos class (gated by assertValid() + active config); ./lib/render-css
stays reachable for internal/tooling use. Redirected the one internal consumer
(active-eidos-config.test.ts) to import renderThemeCss from the module.
Triaged the rest with rationale (audit updated):
- P3-4 deferred · density wins by deterministic source order (stable); the :where(:root)
restructure to also support scoped density is high-cost for a theoretical nit.
- P3-6 already resolved · dispose() routes documentElement via dom (no direct access).
- P3-7 deferred · ActiveEidos reactivity is callback-driven (apply() on pref change) by
design; a full runes conversion is a risky refactor with no bug to justify it.
- P3-9 deferred · orphan _accent forwarders — low-value recipe surgery with cascade risk.
All P3 now fixed-or-decided; only the P2 secondary halves (contract pruning + bare
identifier color validation, both edge-case) remain, deferred as low-value.
check 0 errors · eidos suite green (3 pre-existing words-track failures unrelated).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the forced-colors a11y work. Users who request more contrast (macOS
"Increase contrast", Windows, etc.) now get strengthened neutral chrome: borders
bumped to neutral 7/8/9 (subtle/default/strong) and de-emphasized text to 12/11
(secondary/muted). Solid fills + primary text are already high-contrast, so they stay.
renderPrefersContrastBlock emits a @media (prefers-contrast: more) block using
`:root:root` (specificity 0,2,0) so it wins over the theme's :root regardless of
stylesheet order. Values reference --primitive-neutral-* (resolve from the cascade; a
theme omitting them just no-ops the declaration — graceful). Strictly additive (gated
by the media query) and strictly STRONGER, so it can't regress the default look.
Also marks audit P3-6 resolved: dispose() already routes documentElement access via
dom (#lastAttrs.target + dom.apply), no direct document access remains.
- generated/base.css regenerated. test: renderStaticCss emits the prefers-contrast
block. docs: THEMING §28 + audit P3-2/P3-6.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
In the base light theme `overlay` was neutral-3, identical to `muted` (neutral-3),
so popovers/menus/dialogs were indistinguishable from muted panels in light mode.
Dark already had overlay=neutral-4. Light overlay -> neutral-4 makes the elevation
ladder consistent across both modes: default(1) < raised(2) < muted(3) < overlay(4).
Verified in browser (light popover): overlay L93% now distinct from muted L95.5% and
default L99% (was overlay == muted). Dark unchanged. generated/base.css regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The checkmark stroke-dashoffset draw used a hardcoded 220ms while the box fill ran at
--duration-fast (120ms) — nearly 2x, so the check read as laggy when toggling. Tokenize
it to var(--duration-fast) so the stroke draws in sync with the box (one 120ms motion).
Not the motion service (uix.motion) — this is a plain CSS transition in checkbox.css
driven by the recipe `stroke-duration` token. Verified in browser: path transition
0.22s -> 0.12s, synced with the box. generated/base.css regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closes the two color-quality items from THEMING_AUDIT P3.
P3-2 · forced-colors (Windows High Contrast): under @media (forced-colors: active) the
browser auto-maps borders/text/backgrounds to system colors BUT drops box-shadow — so
the box-shadow focus ring (--focus-ring) vanishes and keyboard focus disappears. The
foundation now always emits a system-colored outline fallback:
@media (forced-colors: active) {
:focus-visible { outline: 2px solid Highlight; outline-offset: 2px; }
}
Components that already focus via outline (e.g. Button) keep theirs by specificity; this
is the fallback for the box-shadow ones. renderForcedColorsBlock in render-css.ts.
P3-3 · role border ramp: the per-role `border` slot moved step 6 -> 7. In Radix's
functional scale 6 is a subtle separator and 7 is the UI element border; step 6 read
washed-out on real element borders (outline/surface/controls). element/hover/active
(3/4/5) stay — Radix-canonical for component bg. DEFAULT_COLOR_ROLE_SLOT_STEPS.
- generated/base.css regenerated (forced-colors block + --color-{role}-border -> step 7).
- Verified in browser: --color-primary-border now resolves to primitive-7 (oklch 0.80
0.092 vs the softer step-6 0.86 0.072); checkbox borders render defined, not broken.
- test: renderStaticCss emits the forced-colors outline block.
- docs: THEMING §28 + audit P3-1/2/3 marked resolved + README ref row.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The theme builder now carries REAL wide-gamut, not just sRGB reformatted. generateScale
keeps raw OKLCH (no clamp), so a seed whose chroma exceeds sRGB renders more saturated
on P3 than its hex fallback.
- build-scheme.ts: result gains `wideGamut` (oklch() per opaque step) + `roles[].stepsOklch`;
`variables` stays hex (fallback + introspection). New `schemeDeclarations(result, {fallback})`
flattens to CSS lines — dual hex+oklch stack (default) or oklch-only (fallback:false,
for inline style where the CSSOM keeps one value per prop).
- ActiveEidos.#renderSchemeCss: emits the dual stack via schemeDeclarations → the applied
scheme block is wide-gamut on P3, sRGB-safe everywhere.
- index: export schemeDeclarations + SchemeDeclarationsOptions.
- temas/color demo: new "vivacidad P3" slider pushes the seed chroma past sRGB +
a "fuera de sRGB -> P3" badge (isInSrgbGamut). themeOverride now applies oklch
(wide-gamut). Verified: vivacity x1.70 -> primary-9 chroma 0.18 -> 0.31, badge on.
- tests: wide-gamut chroma retention (stepsOklch > hex fallback) + schemeDeclarations
dual/single; active-eidos scheme block asserts oklch(). 31/31 green.
- docs: THEMING §26/§27 + RFC §6.2.
Honest scope unchanged: the AUTHORED Radix palette stays exact sRGB (no regression).
Wide-gamut lives in the generator path (vivid seeds / OKLCH-authored themes).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each palette step is now emitted twice: the hex as a universal fallback, then an
oklch() sibling that wins where supported (Chrome 111+/Safari 15.4+/Firefox 113+).
The token layer is now OKLCH-native and wide-gamut-ready, with NO @media and NO
config flag (it is the default behaviour).
- render-css `appendColorScaleDeclarations`: hex line + `oklch()` sibling per
`--scale-{name}-{step}`. Only opaque, parseable steps get the sibling; empty/
non-color values keep just the fallback. `--primitive-*`/`--color-*` are var()
refs (untouched); alpha scales stay color-mix/rgba.
- generated/base.css regenerated (+744 oklch sibling lines: 31 scales x 12 x 2 modes).
Honest scope: the shipped Radix palette is authored in sRGB hex, so its oklch()
siblings are sRGB-equivalent (verified: --scale-purple-9 -> oklch(0.5556 0.1829
305.86) paints #8e4ec6) -- identical today. The win is the OKLCH-native foundation:
an OKLCH-authored theme or a vivid generated scheme now renders wider on P3 with no
extra work. Making the SHIPPED palette visibly wide-gamut is Phase 3.
Tests: full eidos suite green except 3 pre-existing words-track failures (confirmed
unrelated via baseline). Docs: RFC §7 (status) + THEMING §27 + README ref row.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
RFC Phase 4: derive a whole-system color scheme from ONE brand seed at runtime.
Packages the demo-only builder into a first-class, tested API.
- build-scheme.ts (pure): buildScheme(seed, opts) composes the uix.color engine
(deriveScheme -> generateScale -> APCA on-solid -> compositing-inverse alpha)
into the `--primitive-{role}-*` (+ `--color-{role}-contrast`) override map.
seed -> { variables, roles }. No DOM. 6 tests.
- ActiveEidos.applyColorScheme(seed, opts) / clearColorScheme(): resolves donor
scales + background from the active theme, writes a managed `uix-eidos-scheme`
style block AFTER the theme block (wins the cascade), and RE-DERIVES on mode
change (follows light/dark). Returns BuildSchemeResult for introspection. opts:
variant (tonal|vibrant|monochrome) + temper (intent coherence, keeps hue) +
per-role overrides + selector. 4 tests (return value, intents, DOM block
ordering + clear, mode re-derivation).
- index.ts: export buildScheme + ApplyColorSchemeOptions + BuildScheme* types.
- temas/color demo: themeOverride now dogfoods buildScheme (drops the duplicated
emitRole/rgbaStr; identical output verified in-browser).
- generated/base.css: regenerated for the loss->plum role fix (binding layer
--primitive-loss-* now points at --scale-plum-*; keeps the contract test green).
- docs: THEMING.md SS26 + COLOR_ENGINE_RFC SS6.2 (status: landed) + README ref row.
Overriding the binding layer reprojects every --color-{role}-{slot} + the neutral
chrome downstream; the 31-scale palette stays put. Math in $color, composition in
eidos/lib (pure), DOM application in ActiveEidos.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two quick correctness wins for the color system:
- themes/base.ts: `loss` was `purple` -- identical to primary=purple. Map to
`plum` (canonical loss scale): a graver, more magenta violet. This closes
the last role collision in the base theme (after tertiary -> indigo).
- temas/grafito: the "override por componente" section bound raw scale names
(teal/amber/plum...) to Button.color, which only accepts the hierarchy
override (primary|secondary|neutral). That was a type error AND visually
inert (no [data-button][data-color="teal"] rule exists). Split into the two
REAL color axes a component exposes: `color` (hierarchy) + `intent`
(evaluative palette). Closes the last pre-existing svelte-check error.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Radix's gold/bronze were near-identical in UI (chroma ~0.05, indistinguishable).
Re-authored via uix.color (generateScale from metallic seeds): gold #d4af37
(yellow-gold, OKLCH H91) and bronze #cd7f32 (copper, H61), chroma ~0.13 — ~2.6x
more saturated so the hue gap reads clearly (gold yellow vs bronze copper).
Verified in-browser: gold rgb(212,175,55) vs bronze rgb(205,127,50), distinct.
The other 29 scales stay exact Radix v3; header notes the exception. Palette stays
Radix-as-default (swappable) per the engine-not-hues principle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Gemini's sharp note: rotating an intent's HUE toward the brand (harmonize)
erodes its meaning — a red stops reading as "error". What coheres a palette is
sharing the chroma + lightness PROFILE, not the hue. New temper(color, reference,
amount) keeps the hue and lerps L+C toward the reference. The demo's intent
cohesion switches harmonize -> temper, and the slider MOVES to the "Roles
canonicos" section (next to the intents, dynamic). Verified in-browser: threat hue
stays 358 (red) at 0% and 40% temper, only chroma/lightness shift; affirm stays
teal. harmonize stays in the engine for brand accents. RFC §6.2 updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Canonical intents (red/green/...) can clash next to a brand color. Replace the
harmonize on/off toggle with a slider (0 = pure canonical -> 0.35 strong), default
a SUBTLE 12%: intents lean toward the brand enough to feel cohesive but stay
recognizable (red is still red). Verified: green seed -> threat #e35013 at 12%
(warmer red), pure #e5484d at 0. Also clarified that "La paleta" is the FIXED
library (does not derive from the seed; the seed derives the roles) to resolve the
recurring confusion. RFC §6.2 notes the subtle-default guidance.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
deriveScheme gives DEFAULTS, not a cage: each role row gets a color input that
PINS that role to the designer's exact color, while the rest keep deriving from
the seed. "auto" un-pins; changing the seed re-derives only the unpinned roles.
Mirrors M3 (custom colors per role) + Radix (pick accent/gray) + the hand-authored
path (grafito maps every role). Verified in-browser: pin secondary=blue +
tertiary=gold while primary/neutral stay derived; auto reverts to derived.
Documented in COLOR_ENGINE_RFC §6.2.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Theme-builder core in uix.color: one brand seed -> hierarchy role seeds
(primary/secondary/tertiary/neutral/neutralVariant). Ports M3's HCT CorePalette
to OKLCH — secondary = same hue/low chroma, tertiary = hue+60deg, neutral =
near-gray; variants tonal/vibrant/monochrome (structured for more). harmonize()
nudges hues toward the brand (M3 blend.harmonize). The 6 canonical intents are
NOT derived (an error is always red); APCA replaces HCT's tone->contrast. Pure
+ isomorphic — produces values behind the frozen --color-{role}-{slot}
contract, so zero component impact.
Docs: COLOR_ENGINE_RFC.md §6.2 + color README theme-builder section.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tertiary was `gray` — literally the same scale as neutral, and secondary
(slate) is a near-gray too, so the three desaturated roles blurred together.
Per Material 3's tertiary rule (rotate the primary hue ~60deg), tertiary now
uses `indigo`: purple's cool neighbor, saturated enough to be distinct, in a
hue band no intent occupies. Updated the one test that pinned tertiary=gray;
regenerated base.css.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First consumer of uix.color. The theme generator's on-solid text pick
(white vs dark) now decides by APCA (|Lc| >= 60) instead of WCAG 2
(< 3:1), with a WCAG 2 ratio kept as a conservative cross-check — white
must clear BOTH or the contrast slot flips to onSolidContrast. APCA is
accurate in the mid-tones where WCAG 2 mis-estimates (the risk=orange
case). Reproduces the documented base behavior (only risk flips) via a
better metric; generated/base.css unchanged (the pick lives in the
runtime theme block).
- render-css: import apcaLc / oklchToGammaRgb / safeParseColor /
wcagContrastRatio from $color; replace the local WCAG pick; drop the
now-orphaned local wcagRelativeLuminance + wcagContrastRatio.
- color: add safeParseColor (null instead of throw for var()/color-mix
theme values the engine can't introspect).
- wire $color alias (vite.config.ts + svelte.config.js + CLAUDE.md).
Verified: color 20/20, eidos 162/165 (3 pre-existing words failures),
active-eidos-config contrast asserts pass, npm run check 0 new errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New art `src/arts/color` — pure, DOM-free, deterministic color math that
runs identically at build (eidos render-css) and at runtime (white-label
theming). Because every decision is computed in JS before a value is
written, APCA introspection and compositing-inverse alpha are preserved
in every mode (COLOR_ENGINE_RFC §6.1).
- convert: OKLCH<->OKLab<->linear-sRGB<->gamma-sRGB<->hex (Ottosson),
chroma-reduction gamut mapping (no channel clip), parseColor, oklchToCss.
- apca: APCA-W3 0.1.9 Lc + WCAG2 ratio cross-check.
- generate: seed->12-step scale by template morph (re-hue, rescale chroma,
anchor solid to seed), pickOnSolid (APCA, prefer-onSolid policy per
THEMING §24.1), compositing-inverse alphaOverBackground.
Phase 0 only: module + 19 unit tests, NOT consumed yet — zero behavior
change. Full plan in src/uix/eidos/COLOR_ENGINE_RFC.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The video mode now paints a frame immediately: on `loadedmetadata` it
seeks to the initial scroll position instead of waiting for the first
scroll (the progress-0 loop guard used to leave some browsers black).
New `start` / `end` props (seconds, clamped to the real bounds) scrub
only a SEGMENT of a clip — progress 0->1 maps to `[start, end]`, `end`
defaults to the full duration. Time-based seek means frame rate is
irrelevant and duration stays browser-authoritative (read from
`loadedmetadata`, never passed by hand).
Demo: same-origin `/demos/video.mp4` sample (external URLs fail on
cross-origin range requests), live `start` / `end` / `smooth` controls,
API rows + snippet parity, README segment example.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
libs/logger/test/diagnostics.test.ts no longer imports SILENT_LOGGER from the
consuming `$logger` art -- it uses a local no-op Logger fixture (the art exports
the identical shape). Removes one of the test-only layer inversions (SU2).
The prefs half of SU2 (libs/prefs/test importing dimension constructors from
$prefs) is left for a deliberate call: those constructors are pure (import only
$libs/prefs + $libs/locale), so the root fix is relocating them to $libs/prefs
with arts/prefs re-exporting -- an ~11-file move, disproportionate to force for a
BAJA, not-a-build-violation item.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Relocate the motion runtime out of eidos into a runtime art (src/arts/motion,
$motion), exposed as uix.motion and consumed by BOTH soma (Presence.motion ->
motion.run) and eidos (delegates + registers presets) -- dissolving the
soma->eidos coupling. Remove DialogProps.runMotion / eidos.motionRunner; the
bridge is now EngineMotion.run (reads data-animation-style). Delete the 4
relocated dead files (lib/motion/{types,runtime,runner,presets/js}.ts); the
preset DATA (presets/css.ts) stays in eidos. Regenerate generated/base.css.
F6 - token rigor (Carbon): tokenize the raw firma durations (slower/deliberate/
emphatic/sustained holds, escalating by announce intent severity), add
--motion-distance-xl (30px shared-axis), --motion-scale-through (0.92), the
emphasized easing, and productive/expressive sets ([data-motion-set=expressive]).
F7 - extensibility + typegen: app-extensible, type-safe preset-name registry
(EidosMotionPresets, mirroring SemaChannelSignatures); MotionPresetName =
keyof EidosMotionPresets | none | (string & {}).
Also sweeps other in-progress working-tree edits (web/routes/temas/grafito).
Verify: npm run check -> 1 pre-existing error (grafito), 0 new; motion 22/22,
active-uix 25/25, Presence 2/2, Dialog 3/3. Pre-existing words-track failures
unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three rich-text-chrome fixes:
- The active rail tracked the clicked element, so a table cell gave a 39px
rail on a 118px table. `words-active-rail` now climbs to the TOP-LEVEL block
(direct child of content) and spans its full height.
- Delete-block was only in the (hidden) gutter grip menu. Added a Trash button
to the inspector title row — always visible for the active block.
- Deleting a block left the active dangling (it fell back to the first block).
Both delete paths (inspector + gutter menu) now capture the previous block's
id BEFORE the delete (reading the doc AFTER `deleteBlock` returns the wrong
index) and move the active to it — so there's always a sensible active block.
Verified in-browser: clicking a table cell, the rail spans the whole table
(118px); the inspector delete button is present; deleting a block moves the
active to the previous one (e.g. delete "Lists" → active "const greet"). Check
clean for the touched files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reworks the active-block marker per feedback (it changed colour by depth,
shifted right for nested blocks, and showed nothing on load):
- New `words-active-rail.svelte`: a single vertical bar in the gutter whose
top/height track the CLICKED block, re-measured on activation / render /
scroll. It is FRAME-relative at a fixed gutter column (CSS
`--_words-content-px - 1.4rem`), so it never shifts right for nested blocks,
and uses ONE fixed colour (`--color-primary-solid`).
- Removed the block-anchored `[data-words-active]::before` rail (block-relative
→ shifted; depth-coloured → changed colour).
- `words-activate.svelte`: there is now ALWAYS an active block — on first load
it seeds the first top-level block, so the inspector + rail have a target
instead of "nothing selected".
Verified: on load the first block is active and the rail shows at a fixed 27px
gutter column, 3px, single colour, height = active block. Check clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Four feedback fixes:
- Grip "trembles": the handle's `:hover` did `scale(1.18)`, which grew the
button under the cursor and shifted its hitbox → a hover↔scale feedback
loop. Removed the hover transform; the grip is ambient (per EV-G doctrine).
- Active-block marker was a box/rail tied to the HOVERED block. Moved it to a
vertical accent rail in the GUTTER driven by `[data-words-active]::before`,
so it tracks the CLICKED block (the inspector's target), 0.7rem left of the
block, spanning its height, depth-coloured. Removed the gutter component's
hover overlay div.
- Preview showed empty columns' dashed border + min-height (editing
affordances). `[data-mode='preview']` now makes the column border
transparent and min-height 0 — empty columns vanish in the read-only view.
Verified in-browser: active rail sits 11px left of the clicked block (violet,
3px, full height); column border is transparent + min-height 0 in preview;
grip has no hover transform. Check clean for the touched files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two fixes from feedback:
- The active/hovered-block marker belonged in the GUTTER, not as an overlay
on the block. `[data-words-block-outline]` is now a thin (3px) vertical
accent rail pinned to the gutter column (left margin, just left of where
the text begins) spanning the block's height — only top/height track the
block. Replaces the tinted fill that landed on the block content.
- Preview is read-only, but `WordsActivate` (click-to-select → the dotted
active outline) still ran, so blocks could be selected in preview. Add an
`enabled` prop (false in preview): no click-activation and the active stamp
is cleared. `<Words>` passes `enabled={mode === 'edit'}`.
Verified in-browser: the gutter rail sits 8px left of the block text (not
over it), spanning the block height; clicking a block in preview no longer
stamps `data-words-active`. Check clean for the touched files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three issues found while testing the menu bar:
- Preview "did nothing": clicking Preview does switch to read-only
(contenteditable=false), but a read-only surface looks identical to an
editable one, so the change was invisible. Now `[data-mode='preview']`
collapses the bar's formatting groups, leaving just the view controls
(inspector + Edit/Preview) — the bar visibly simplifies.
- Gutter active block: the dashed outline read poorly. Replace it with a
faint primary-tinted fill + a 3px accent bar on the left edge (toward the
grip), so the block the handle acts on is obvious.
- Bold / insert "don't work" with no caret: a selection-dependent command
fired from the menu bar (outside the editable) no-op'd when the editor
was never focused — `toggleMark` bailed on a null selection, and
`insertBlockOfType` silently fell back to the last block. Add a TipTap
`.focus()`-style guard `ensureCaret()` in the provider: when `selection`
is null it drops a collapsed caret at the document start, so marks arm
(stored mark → next typed text) and inserts land predictably after the
first block. Wired into `runCommandName` (marks / align) and
`insertBlockOfType`. The provider freezes the selection across blur, so
this only fires on a never-focused editor.
Verified in-browser: Preview hides the format groups (toggle stays); the
hovered block shows the tinted fill + accent; a fresh editor's Bold now
arms + places a caret. Words tests 477/477 pass; check clean for the
touched files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The editor had no persistent formatting bar — commands lived only in the
bubble (selection), slash (/) and drawer. Add a docked menu bar at the top
of `<Words>`, built from the existing (previously unused) soma
`Words.Toolbar` / `Words.CommandButton` primitives, the same way the bubble
composes them.
- words-menubar.svelte (new): role=toolbar with six groups — history
(undo/redo) · block style (Text/H1-3/Quote/Code via a DropdownMenu) ·
marks (B/I/U/S/code) · lists · align · insert (image/table/divider via
`api.insertBlockOfType`). Marks/align are `Words.CommandButton`s rendered
as eidos `Button`s (range restored before the command runs, active state
reflected). Right side: an Edit/Preview toggle + an inspector toggle.
- words.svelte: mounts the bar; owns `mode` ('edit'|'preview') mapped to the
provider's `readonly` (preview = contenteditable off, editing chrome —
bubble/gutter/drag — suppressed, bar stays visible). Unifies the inspector
open state (drawer open / sidebar visibility) behind one toggle the bar
drives; the floating drawer button is gone (folded into the bar).
- types.ts: `toolbar?: boolean` prop (default true).
- words.css: `[data-words-menubar]` fixed-height top bar (`--_words-bar-h`),
group dividers, active-control accent (`data-active` + `aria-pressed`), and
offsets the docked inspector panels below the bar.
- demo: drop the now-duplicate Edit/Preview toggle + serialized-HTML preview
swap (the bar owns preview as read-only); keep the inspector picker.
Verified in-browser: bar renders (role=toolbar, 44px, 6 groups, 18 controls);
Edit→Preview flips contenteditable to false, disables format buttons and hides
the chrome while the bar persists; Bold applies to a selection from the bar
(onpointerdown range-restore holds across the out-of-editor click); the
inspector toggle hides/shows the sidebar; align-left reads active for a
left-aligned block; no console errors; check clean for the touched files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gutter grip rendered (cursor: grab) but the drag-to-move
functionality was lost when the soma-DragDrop migration was abandoned —
clicking it only opened the action menu (Move up / Move down). Restore
the reorder as native HTML5 drag-drop:
- words-block-drag-type.ts: private MIME `application/x-words-block` the
grip writes (its top-level index) and the controller reads, so block
reorders are told apart from native text drags.
- words-block-gutter.svelte: the grip's DropdownMenu.Trigger is now
`draggable`; `ondragstart` stamps the block index on the transfer. The
menu still opens on click (the dropdown opens on click, not
pointerdown — no collision with the drag gesture).
- words-block-drag.svelte: the drop sink. Listens on the contenteditable
for dragover/drop, paints a horizontal indicator at the nearest
inter-block seam, and repositions via the engine's `moveBlockTo`
(target is post-removal: `to = from < n ? n - 1 : n`). Bails unless the
drag carries our private type, leaving native text drag untouched.
A document-capture `dragend` clears the indicator wherever the drag ends.
- words.svelte: mount the controller next to the gutter.
- words.css: `[data-words-block-drop-line]` accent indicator.
Reorder is top-level only (the gutter is top-level only), mirroring the
gutter's `[data-words-node='block']` block detection exactly.
Verified in-browser: grip is draggable=true; dragstart writes index;
dragover paints the indicator + preventDefaults; drop reorders correctly
downward (0→end) and upward (14→1) with no block lost; native text drags
are not hijacked; no console errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two loose ends from the rich-paste work:
- The block drag-handle menu was hard-coded English (Inspect / Move up /
Duplicate / Insert below / Paste below / Delete) inside a Spanish editor.
Route every label through the langs system like the inspector already
does: new langs-menu.ts (idlangref catalog + en/es bundle), registered by
the eidos <Words> wrapper (`components.words.menu`); the gutter reads them
via ActiveEidos.require().langs.ts(). Verified the menu renders in Spanish
(Inspeccionar / Subir / Bajar / Duplicar / Insertar debajo / Pegar debajo
/ Eliminar) under the ES locale.
- README serialization doctrine: the "Si algun dia hace falta pegar HTML
externo" section ANTICIPATED exactly this feature (per-block parseHtml,
clipboard best-effort, persistence stays JSON). Mark it IMPLEMENTED
(2026-06-02) with the actual modules, fix the table's HTML Import cell,
and correct the now-stale "paste HTML is rejected" line — HTML now parses
to blocks; only content-free HTML logs unsupported-html. importContent
unchanged (JSON + plain text); HTML enters only via paste.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A discoverable, click-driven paste — the answer to "where do I paste?".
The block drag-handle menu gains a "Paste below" item that reads the
clipboard and inserts its content as new blocks right after that block,
no Ctrl+V needed.
- provider.pasteAfterBlock(index): reads the async Clipboard API
(navigator.clipboard.read, falling back to readText), parses text/html
into rich blocks via the inert-document parser (else splits plain text
into paragraphs), and inserts them at top-level index+1. No-op when the
clipboard is empty / unreadable / permission-denied. Exposed on the
provider snippet api.
- insertBlocks gains an optional `at` index: insert as siblings at an
explicit top-level position (ignoring the caret) for the menu paste.
Command carries `at`.
- eidos block gutter: "Paste below" DropdownMenu item -> api.pasteAfterBlock.
Tests: insert-blocks 7/7 (added explicit-index case). Reuses the
browser-verified parseWordsHtml + insertBlocks core.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two inspector-input issues:
- The image alt field (eidos <TextArea>) used the GLOBAL neutral skin
(transparent fill, lighter border) while the URL/caption inputs use the
words palette — so the textarea looked unframed and out of place.
Retokenise [data-textarea] in the inspector to --words-border / --words-bg
/ radius-2 / words font-size; now it reads identically to the text inputs
(verified both render border rgb(232,232,232) + fill rgb(249,249,249)).
- Every field drew an accent border AND a box-shadow ring on focus — two
stacked frames. Drop the border-accent change; the single accent ring is
the focus signal, the border stays structural. Applied to text inputs,
NumberField and TextArea so all inspector fields focus identically.
Scoped to the words inspector (not the global eidos input recipe).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The radius control was a 0-48 slider plus a none/full-only toggle — the
preset toggle 'didn't work' for anything between, and a bare slider value
is invisible until the block also has a border or background. Replace both
with one attached ToggleGroup of named steps: None / S / M / L / Full →
0 / 4 / 8 / 16 / 9999 px (render.ts already emits border-radius from
border.radius). Verified the control renders [Ninguno, S, M, L, Completo].
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The floating selection menu now carries text + background colour, applied
to the selection like bold/italic. A 'Color' (A) dropdown opens Text +
Background swatch grids; each swatch is a Words.CommandButton whose
color:#hex / bgcolor:#hex command the provider already parses into a
parametric toggleMark on the live selection — reusing the same
range-restoring path the mark buttons use, no bespoke selection wiring.
The 'Default' chip clears the mark (empty value).
- words-bubble.svelte: colour DropdownMenu (Baseline / Highlighter icons),
9-hue palette + clear, marked data-words-bubble-color.
- words-provider: add [data-words-bubble-color] to the bubble's
keep-selection-alive closed surface so interacting with the dropdown
doesn't collapse the model selection.
- words.css: swatch-grid styling (hue from inline --words-swatch; clear
chip is a diagonal strike).
Verified: selecting a word → A → blue swatch recolours it (rendered
rgb(0,145,255), model carries {type:'color',value:'#0091ff'}); bubble +
selection stay alive so multiple swatches can be applied in a row.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three demo/chrome fixes:
- Drawer inspector: the open toggle (SlidersHorizontal) stayed mounted
while the panel was open, colliding with the panel's own X close in the
same corner. Render it only while closed; the panel's header X closes it.
- Preview columns: serialize as <div data-words-columns><div data-words-column>,
which no preview rule matched, so they stacked. Mirror the editor's row flex.
- Preview headings: were --font-size-2xl/xl/lg at weight 700 — louder than
the editor. Reference the SAME recipe tokens (xl, lg+4, lg; semibold;
heading line-height + primary color) so Preview reads like Edit. Verified
editor + preview both render h1=28px/600, h2=24px/600.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1. Image was missing from the per-column "Add block" menu — the inspector's
`columnInsertableSpecs` filter excluded `image` outright. Removed the
exclusion: the image spec's `create()` builds an empty-src placeholder and
`insertIntoActiveColumn` auto-activates it, so the inspector's image panel
immediately prompts for the URL / Upload — the canonical placeholder-on-
insert flow (same one the gutter inserter and slash menu use). Verified:
menu now lists "Imagen"; selecting it adds a placeholder image to the column
and switches the inspector to the image panel (URL + Upload + alt + caption).
2. Drawer inspector mode "only shifted" instead of hiding/sliding. The panel is
parked off the right edge via translateX(100%) when closed, but the frame's
overflow was `visible`, so the closed panel just sat outside the right border
(visible) and toggling merely slid it sideways. Added `overflow-x: clip` to
`[data-words][data-inspector='drawer']` so the closed panel is genuinely
hidden and the open one emerges from the edge. X-axis only: the block-gutter
grip (left margin, inside the frame) and the vertically-overflowing bubble
toolbar stay visible. Verified: closed panel clipped/hidden; open panel slides
in inside the frame's right edge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bleed-through: the portaled [data-dropdown-menu-content] had z-index:auto, so
any positioned page element with a positive z-index (e.g. a selected
[data-toggle-group-item], z-index 1) painted THROUGH it. In the Words inspector
the Add-block menu showed the Typography toggle chips ("Predeterminada" /
"Normal") bleeding through. Added `content-z: 80` to the dropdown-menu recipe
(matches `select`, its sibling click-triggered overlay) + `z-index:
var(--dropdown-menu-content-z, 80)` on content + sub-content; regenerated
base.css. The soma floating layer reads this computed z-index and mirrors it
onto the positioner wrapper. The rest of the menu family (context-menu /
menubar / navigation-menu) shares the same latent gap — deferred.
Canonization (finishes the dom.raf rollout — zero raw requestAnimationFrame
left in src/uix):
- tabs-indicator.svelte: requestAnimationFrame/cancelAnimationFrame +
new MutationObserver + new ResizeObserver -> eidos.dom.raf /
observeMutation / observeResize (disposer pattern via ActiveEidos.require).
- tabs.svelte: new ResizeObserver -> eidos.dom.observeResize.
- resize-observer.svelte.ts: requestFrame/cancelFrame (raw handle) ->
dom.raf (disposer); fixed the stale "Debounces via requestAnimationFrame"
comment.
Browser-verified in the Words demo: column Add-block menu is opaque and on top
(elementFromPoint at the chip centers returns menu items, inMenu:true); the
menu options are collapsed + localized (one Encabezado, one Lista con viñetas);
empty-column delete works (column persists addressable with 0 children).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two bugs in the column inspector's "Add block" flow:
1. Wrong options + untranslated. The menu rendered
`defaultWordsSchema.insertable()` — the flattened menu ENTRIES, which
expand heading → "Heading 1/2/3" and list → "Bulleted/Numbered/Check"
with hard-coded English labels. Now it lists one entry per block KIND
from `schema.all()` (paragraph / heading / quote / code / list / table /
divider / callout), labelled via `blockKindLabel(type)` → fully
localized ("Texto", "Encabezado", "Lista con viñetas", …). The exact
level / list-kind is tuned afterward in that block's own panel. Inserts
the kind's default via `spec.menu[0].create()`. Excludes `columns`
(no columns-in-columns) and `image` (insertable:false — needs a URL).
2. Couldn't leave a column empty. `deleteChildInColumn` re-seeded an empty
paragraph when the last block was removed ("must stay typable"). But an
empty column is a valid, supported state — the engine renders the
wrapper with `data-words-id` so it stays clickable, and neither the
validator nor `normalizeColumns` re-seeds it (only the doc root + lists
do). Removed the re-seed; deleting the last block now leaves the column
genuinely empty.
Also added the 5 missing column-panel aria bundle entries
(select/delete/move-up/move-down/add-block-to-column-n) so the block-list
buttons read in ES instead of the English fallback.
Verified in the browser: menu shows 8 localized kinds (1 heading, 1 list,
no "Heading 1"); deleting the last column block → child count 0, no reseed,
column still clickable; aria-labels localized. npm run check 1 pre-existing
error (grafito, not Words) · words soma 452/452 · prettier clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add `raf(callback, node?): ActiveDomFrameCleanup` to the ActiveDom surface —
a one-shot animation frame that returns an idempotent **disposer** (the same
`() => void` shape as `listen` / `observe*`), so an `$effect` can
`return dom.raf(...)` and Svelte cancels the pending frame on teardown. It
wraps the existing `requestFrame` / `cancelFrame` (which already resolve the
instance's `targetWindow` — iframe / popup / happy-dom safe), adding no new
scheduling logic. New `ActiveDomFrameCleanup` type exported from the barrel;
`raf` also implemented on the disabled-dom stub (throws, like `requestFrame`).
Why: the doctrine is "all DOM activity via ActiveDom". `listen`/`observe*`
already returned disposers; the animation frame was the gap — `requestFrame`
exposes a raw numeric handle (per-call bookkeeping + leak risk), and layout
components were falling back to the GLOBAL `requestAnimationFrame`, which
targets the wrong window in iframe/popup contexts (the exact bug getWindow/
getDocument fix elsewhere). `raf` closes it.
Migrated the 3 raw `requestAnimationFrame` sites the Words audit surfaced —
words-block-gutter (reposition), words-bubble-menu + words-slash-menu
(overlay position) — to `dom.raf(...)`. Bubble/slash keep their `tick()`
fallback for no-rAF environments.
Documented the decision + rationale as a dated Backlog entry at the end of
`src/arts/adom/README.md` (and listed `raf` in the API + imperative-actions
sections). Notes the kept distinction: `raf` is for layout frames, NOT the
`$timer` lifecycle scheduler; low-level requestFrame/cancelFrame stays for
consumers that already hold the handle (drawer/slider/splitter/floating/
focus-scope). Remaining raw rAF in other eidos components (tabs-indicator…)
left for when those are touched — flagged in the backlog.
Gates: npm run check 1 error (pre-existing grafito, not adom/Words) · soma
words + adom 479/479 · prettier clean · browser smoke: gutter repositions,
bubble menu positions, no console errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- D1 (soma) block-tree.ts:104 — replace `doc as never` (which disabled all
type checking on the descend container) with `doc as unknown as {...}`, the
honest cast that still asserts the permissive descend-node shape
childStacks() reads.
- D2 (eidos) — extract the duplicated ~25-line "file picker → FileReader →
data URL" flow (copy-pasted in words-block-gutter.svelte and
words-block-panel.svelte) into a shared `pickImageFile(doc, onPick)` helper
in words-image-file.ts. Both consumers now call it; zero inline FileReader
blocks remain. Kept as a plain helper (not ActiveDom) — a transient
<input type=file> + FileReader is not instrumented by active-dom, so a
direct Document touch is correct; the caller resolves the right Document.
Gates: npm run check 1 error (pre-existing grafito, not Words) · words soma
452/452 · prettier clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Full audit of the Words component (3 parallel explore agents + deterministic
gates) surfaced 4 carried-over defects, all verified and fixed:
- R2 (soma) engine/operations/visual.ts:147 — the `node as Record` cast in
updateBlockAtPath failed because WordsNode includes WordsDocument (no index
signature). Use the double cast `as unknown as Record`, consistent with the
sibling op at line 118. Clears the only Words type error in `npm run check`.
- R1 (morfo) components/words.ts — the `data-words-node` enum was conflated
with `data-words-block`: it listed block TYPES (paragraph/heading/quote/
code/image) that nothing emits on that attr, and OMITTED the real
structural kinds the engine writes (`block`/`inline`). Aligned to the
engine's WordsDomNodeKind. eidos-lint invalid selectors 2 → 0; verified in
the browser that top-level blocks carry node='block' and the active-block
outline still paints.
- R3 (eidos) langs-inspector.ts — `LABEL_COLUMN_BLOCKS` had no bundle entry,
so the column "Blocks" panel title fell back to English in ES. Added
label.column-blocks + label.add-block. Verified: panel now reads "Bloques".
- D3 (morfo) components/words.ts — declared `expression: 'family-default'`
to make the no-sema-pack choice explicit; `morfo:vocabulary` no longer
warns about the missing pack/expression.
Gates: npm run check 1 error (pre-existing, web/routes/temas/grafito — not
Words) · words soma+morfo 514/514 · eidos-lint words invalid 0 · prettier
clean · morfo:vocabulary exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reconcile the theming reference with the engine as already committed
(color-model redesign, scaling axis, P2 fixes) so the doc is internally
consistent:
- TOC: add §23 (scaling), §24 (P2 corrections), §25 (color model); fix
the §21 entry to its resolved heading.
- §4: intent->scale mapping was stale (risk->amber not orange,
loss->plum not purple); note intents auto-derive via
CANONICAL_INTENT_SCALES (identity = step 9, cross-ref §25); correct
token counts (31-scale palette = 744 --scale-* tokens; 9 roles = 216
primitives).
- §3 / anti-pattern G: "30 escalas" -> 31; reconcile "never add a scale"
with §25.7 (a brand theme brings its own palette).
- §21 / §22: mark the two-level color RFC as resolved in §25 (anchor
model discarded); drop the stale present-tense "vigente" claim.
- README reference table: add §23 / §24 / §25 rows.
Docs only -- no engine or demo changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two audit P2 quality defects, fixed at engine level.
P2-2 - on-solid text illegible on light solids:
The `contrast` slot defaulted to `--color-content-on-solid` (white) for every
role. On light solids (amber/yellow, risk=orange ~2.3:1) white is sub-AA. The
engine now picks by WCAG contrast (gamma-linearized) of the role step-9: when
white fails (<3:1) it uses `--color-content-on-solid-contrast` (a dark, new
OPTIONAL `content.onSolidContrast` semantic, #1c1917 in base). Only risk flips
to dark in base (5.89:1); purple/red/teal/green keep white (convention, >=3:1).
An explicit `slots.contrast` override is still honored verbatim.
P2-4 - opaque tinted soft surfaces:
The soft variant tint (Button + Badge `{role}-soft-bg`) was opaque (step-1 track
+ opaque color-mix hover) so it did not composite over non-uniform backgrounds.
New derived tokens `--color-{role}-surface` (= a2) + `--color-{role}-surface-hover`
(= a3) are translucent by construction (compositing-inverse alpha). Button/Badge
soft consume them. Toast/Tabs untouched - they are cards, opacity is correct.
- config-types: optional onSolidContrast + CONTENT_COLOR_OPTIONAL_KEYS.
- config: content keySet allows the optional key; validator value-checks it.
- render-css: wcagContrastRatio/wcagRelativeLuminance; luminance pick; emit
on-solid-contrast + surface/surface-hover.
- contract: on-solid-contrast + surface tokens per role.
- themes/base: onSolidContrast #1c1917 (light + dark).
- recipes/base: Button + Badge soft-bg -> surface, soft-bg-hover -> surface-hover.
- docs: THEMING.md section 24 + section 22 item 2; audit P2-2/P2-4 resolved.
Verified: npm run check (0 new errors), vitest eidos (0 new regressions),
browser runtime (risk 5.89:1 dark text, surfaces translucent rgba).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the synthetic step-9-at-opacity alpha ramp with a real compositing inverse: each --scale-X-aN is the translucent color that, painted over the scale's background (white for light scales, black for dark, by step-1 luminance), reproduces the opaque solid step N (Radix model). Computed in render-css.ts for ANY theme (base + custom), so alpha is consistent-by-construction with the solid scale and cannot drift. alphaScales opt-in still wins verbatim; non-hex solids fall back to the legacy color-mix ramp. Verified: --scale-purple-a9 = rgb(92 0 173 / 0.6941) over white = #8e4ec6.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Alpha steps (--scale-*-aN) are unconsumed today (only a test + README ref). The step-9-at-opacity synthesis is a valid 'accent-at-opacity' ramp default, not a bug; it is not a Radix-style reproduction of the solid scale. Documented the model, its limitation, and the already-wired alphaScales opt-in in appendColorAlphaScaleDeclarations. A build-time compositing-inverse generator is deferred until alpha is actually consumed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>