The first cut was weak (grey tiles + a "dispárame" box — it did not sell depth).
Rebuilt around real UI that responds:
- Reacciona — metric cards that lift on hover (raised -> overlay: shadow grows +
translateY): depth responds to interaction (state moment).
- Asciende — an app mockup whose trigger rises a dialog over a scrim; the dialog
shadow grows from flat -> its modal plane as it ascends (the present-rise firma,
fired by stamping data-event-*) and the backdrop recedes (event moment).
- Cada plano, un rol — the 5 planes as the real components they are for:
chips (flush) / card (raised) / menu (overlay) / dialog (modal) / input (recessed).
Self-contained, dark editorial aesthetic. Verified: check 0 errors; browser — the
dialog rises with the firma over a scrim (firmaFired + scrim true), archetypes render
with their plane shadows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Showcase for the depth channel (mirrors /temas/color and /temas/tipografia):
- ESTADO: the 5 planes (flush/raised/overlay/modal/recessed) as elevated tiles
composing surface + shadow + z (`data-depth`), with a light/dark toggle showing
the mode-aware mix.
- EVENTO: stamping `data-event-*` (as sema would during the hold) fires the firma
live — emerge -> the shadow grows (rise); contact -> it flattens (recede).
Depth occurs.
Self-contained (eidos foundation + data-theme), distinctive dark/editorial aesthetic.
Verified: check 0 errors; browser — 5 planes render with their resting shadows;
firing emerge applies the present-rise firma (firmaFired true).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>