Real fix, not a dodge. Corner families act on CORNERS; a pill (radius 999)
has none — its ends are continuous curves — so cut/scoop eat the whole end
into a hexagon. The correct behavior is to give the control corners: under an
angular family the switch track adopts a FINITE radius (a coherent cut-capsule)
while round/continuous keep it a pill. The thumb stays a round dot. Verified:
cut → track radius 6px / corner-shape bevel; rounded/continuous → 999px pill.
Refined the pendiente doctrine accordingly: angular families on pill/circle
controls aren't vetoed — the control either adopts a finite radius to express
the family, or stays shape-neutral by deliberate choice. The eidos Switch
recipe should follow the same pattern.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
applyTheme(seed) covers only the 5 visual channels. Recorded the complete
theme model by layer (visual=eidos, sema=sound/haptic separate+nullable,
iconography=art, variants=canon/preview-only), the architectural note that a
full cross-layer theme belongs at active-uix (uix.applyBrand) not eidos, and
the framing debt: /temas/tema overclaims "un tema" — it's the visual channels.
Three reopen options (reframe copy / richer page / applyBrand). Deferred.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shape prop was usable but invisible — add a live `shape` chip control
(rounded/continuous/cut/scoop) to each demo, wired to the live preview + code
snippet, plus a "shape families" patterns row in Badge and a tag-shape control on
TagsInput items. The family system is now discoverable, not just documented.
Verified live (Chrome 146): badge cut -> bevel, button continuous -> squircle,
both flow from the control to the rendered component.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`<TagsInput.Item shape="cut">` — typed `shape` (rounded/continuous/cut/scoop) on the
tag chip, the case the family system was made for. Emits `data-shape` -> the
foundation rule.
Also clarified (pendiente.md): every component that spreads `{...rest}` already
accepts `data-shape="…"` directly (verified on inputs + tags), so the families are
usable everywhere today; the typed `shape` prop is ergonomic sugar on the common
surfaces (Badge / Card / Button / TagsInput.Item).
Verified: check 0 errors. Browser: real tag chip data-shape=cut -> bevel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Makes the shape families usable per-instance, not just in the demo. New canonical
SHAPE_FAMILIES + ShapeFamily in lib/types (canon, like the variant archetypes).
Badge / Card / Button gain a typed `shape` prop (rounded - continuous - cut - scoop)
that emits `data-shape` -> the foundation [data-shape] corner-shape rule. Orthogonal
to `rounded` (radius magnitude); default = arc (no attr); degrades to arc where
corner-shape is unsupported.
A differentiator for chips/badges (<Badge shape="cut">) and a premium touch for
buttons (<Button shape="continuous"> = squircle). For cut/scoop prefer filled
variants (concave/angular corners seam with borders) — documented per prop + pendiente.md.
Verified: check 0 errors; eidos 190/193 (3 pre-existing `words` failures, unrelated).
Browser: real Badge data-shape=cut -> bevel, real Button data-shape=continuous ->
squircle, radius magnitude preserved.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The scoop family chip cast its box-shadow INTO the concave notches and the 1px
border seamed at the concave corners (native corner-shape, not clip-path) — looked
broken. Flat-filled chips render every family cleanly and are the right home for
cut/scoop (chips/badges), matching the per-component idea below.
Add pendiente.md: per-component shape family (chips/badges differentiator), general
shape adoption, corner-shape support (canon = degrade to arc, no polyfill), depth
scrim cue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>