Restores the resolver-driven architecture that was deleted in the
channel-modules refactor (commit a0a1485b). Each signal now flows
through a single resolution that produces an `EffectiveSignature`, and
each channel reads its own slice — so the visual hold, the sound earcon,
and (future) motion / color / presence channels all share a single
family-level perceptual budget defined in `SEMA_MAP`.
New surfaces:
- `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy
`sema-map.json`) with per-family `base` (motion / sound / color /
presence) + `activeChannels` and per-intent `deltas` using the
number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` /
recursive-merge semantics from before.
- `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that
returns an `EffectiveSignature`. Empty signature when family is
missing so channels skip rather than throw. Intent deltas only apply
to valenced families. Optional `soundPack` per-event sample URLs.
- `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported
from a0a1485b^). Single AudioContext + master GainNode, auto-unlock
for Safari/iOS via `click` / `touchstart` / `keydown` with capture,
ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM
modulator when roughness > 0.2), contour via `osc.detune`, optional
sample playback with `AudioBuffer` cache. Errors absorbed silently —
sema is ornamental.
Architectural changes:
- `Channel.handle(signal, effective)` — every channel now receives the
resolved signature alongside the signal. Channels can ignore it.
- `EngineSemantic.emit` resolves once per emit, dispatches both args.
- `VisualChannel` hold resolution chain is now (highest priority first):
1. `signal.hold`
2. `effective.motion.duration` ← NEW: from sema-map
3. family fallback table (SEMA_DURATIONS)
4. engine `defaultHold`
Behavior change: families with motion in the map (alert: 220ms,
contact: 80ms, commit: 180ms, …) now use those values instead of the
previous label-based 600ms / 120ms / 240ms fallbacks. The fallback
table remains as a safety net for families without motion (sustain).
- `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions
| Channel`. Sound is opt-in (audible side effects). Layouts wire
`defineEngineSemantic({ sound: true })`.
Tests:
- New `resolver.test.ts` (7 tests) — locks down family base, intent
deltas, multiplicative ops, transitional-family no-op, deep-clone.
- `visual.test.ts` — every `handle` call now passes a stub
`EffectiveSignature`. Two new tests: motion.duration takes the hold,
and signal.hold overrides effective.motion.duration.
- `engine.test.ts` — `makeChannel` mock signature updated.
- `emit.test.ts` — alert family default test now expects 220ms (from
sema-map) instead of 600ms.
Verified:
- vitest: 6 files / 53 tests green
- smoke: 68/68 soma routes 200 OK
- morfo-check: 66/66 morfos validate
Aligns sema's engine class with the new ecosystem's Engine* / Active*
naming convention (per src/arts/README.md):
- Engine* — public methods over private state. No reactive surface.
- Active* — Engine* extended with $state + onChange listeners.
Sema's SemanticEngine is purely imperative: a channel registry + an
async dispatch. No $state, no listeners, no loading/lastError. So by
convention it must be Engine*, not Active*.
Renames (mechanical):
SemanticEngine → EngineSemantic
SemanticEngineOpts → EngineSemanticOptions (also aligned to
EngineSiumOptions / EngineHttpOptions name)
.destroy() → .dispose() (uniform with the rest
of the ecosystem; only one call site, in
engine.test.ts)
Touched code: engine.ts, exports.ts, emit.test.ts, engine.test.ts +
README.md (kept consistent). Also sweep src/lib/ext/app/{defaults,
app.svelte}.ts which still mention the old name in fallback wiring.
Air's docs (AIR_*.md) and the legacy CONTINUITY note kept untouched
(dead branch).
This commit is purely a rename. The next commit (Phase 4 part 2) adds
the defineEngineSemantic factory and migrates soma + the 3 layouts to
createActiveApp.
Verification: sema 44/44, smoke 68/68, morfo-check 66/66.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reorganización estructural según el spec acordado: cada canal perceptivo
vive como módulo simétrico dentro de `chans/`. El engine queda mínimo
(registry + dispatch); la lógica de escribir `data-event*` al DOM,
mantener hold y retirar pasa al `VisualChannel`. La API pública que ven
los providers (`semantic.emit(signal)`) se mantiene idéntica.
Estructura nueva
src/uix/sema/
├── engine.ts registry + dispatch (ya no conoce DOM ni hold)
├── signal.ts SemanticSignal + nuevo campo opcional `id?`
├── exports.ts barrel actualizado (chans + drop publish + drop perception)
└── chans/
├── types.ts interfaz Channel { id, handle, dispose? }
├── visual.ts VisualChannel — escribe data-event*, hold, cleanup
├── visual.test.ts 9 tests del canal aislado
├── sound.ts SoundChannel placeholder (V1 no-op)
└── vibra.ts VibraChannel placeholder (V1 no-op)
Cambios al engine
- Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el
built-in (false / VisualChannelOptions / Channel custom). `opts.dom`
desaparece — ya no es responsabilidad del engine.
- Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`,
`destroy()`. Nada más.
- emit despacha a TODOS los canales registrados:
- Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores
se loguean pero no propagan (Sema es ornamental).
- Canal visual: el único cuya Promise se awaitea — comparte plano DOM
con el commit estructural posterior.
- emit genera el `id` de la ocurrencia y lo pasa a todos los canales,
garantizando coherencia cross-canal para tooling futuro.
Cambios al VisualChannel (lógica heredada del emit() anterior)
- 5 atributos: `data-event` + `data-event-id` + `data-event-phase`
(siempre) + `data-event-family` y `data-intent` (opcionales si vienen
en el signal). Los opcionales son la proyección al DOM de la metadata
semántica que Eidos consume.
- Hold defaults internos por familia (no exportados):
emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms
Justificación técnica (rangos típicos de CSS transitions), no escala
perceptiva universal. Override per signal vía `signal.hold` o global
vía `new SemanticEngine({ visual: { defaultHold } })`.
- Semántica secuencial estricta: cleanup ANTES del resolve.
Eliminado
- `src/uix/sema/perception.ts` — escalas perceptivas no son concepto
cross-canal. La tabla de defaults por familia se movió al VisualChannel
como detalle interno con justificación técnica.
- `engine.publish()` y todo el sistema legacy:
- `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`,
`PublishedSemanticEvent`, `SemanticEventFilter`
- `onEvent()` y subscribers
- `applyPrewrites()` interno
- dependencia opcional de `ActiveDom` por construcción
- Tests de `publish()` reemplazados por tests del nuevo registry/dispatch.
Bootstrap (App + defaults)
- `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })`
→ `new SemanticEngine()`
- `src/lib/ext/app/defaults.ts:45` — mismo cambio
Tests
- emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS,
test "throws without dom" eliminado, números literales (240, 600).
Añadido test "resolves immediately when visual: false". 7 tests.
- engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples
canales / id propagation / id override / fire-and-forget para non-visual /
error en canal no aborta dispatch / visual: false desactiva built-in /
custom Channel reemplaza built-in / destroy. 13 tests.
- chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado /
family default fallback / global default fallback / constructor defaultHold /
cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests.
- 39 tests sema verdes en total.
Documentación
- src/uix/sema/README.md — reescrito alrededor del modelo de canales
- src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts
- src/uix/active_architecture.md — sección Sema reescrita
Componentes NO requieren cambios — la API `semantic.emit(signal)` es
idéntica externamente. Toast / runtime.trigger / providers funcionan igual.
Verificación
- 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo)
- 66/66 morfo-check
- 68/68 smoke routes
- svelte-check: 155 errors (baseline, sin nuevos)
Pendientes en doc del spec marcados como "no-objetivos":
- Implementación real de SoundChannel / VibraChannel (placeholders V1)
- Arbitraje propio del VisualChannel (deuda heredada del emit anterior)
- Cancelación si el target se desconecta durante el hold
Two architectural fixes surfaced by the eidos demo:
1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a
technical timing decision — invisible to humans. Signals must be
anchored to perceptual scales so they can actually be perceived.
2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural
change ran in parallel with cleanup, ~30ms later). That's an implicit
parallelism between event and state. The author has no way to say
"wait for the announcement to be perceived before changing state".
Sequential strict semantics (NEW)
- emit writes the signal, awaits the full author-specified hold, cleans
up, then resolves. State change happens AFTER cleanup — strictly
sequential.
- `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales:
subliminal 50ms below conscious threshold
glimpse 120ms minimum perceptible without effort
brief 240ms comfortable acknowledgement
noticed 600ms sustained signal
insistent 1200ms demands attention
persistent 3000ms until acknowledged
- Defaults per family in `SEMA_HOLD_DEFAULTS`:
emerge: brief sustain: noticed
contact: glimpse commit: brief
alert: noticed handle: brief
- Authors override per event via `SemanticSignal.hold` based on:
- their CSS animation duration (so it completes before cleanup)
- the perceptual scale they want
- critical attention requirements (use insistent/persistent)
Files
- src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS
+ SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's
law, Material/Apple HIG motion guidelines, toast UX literature.
- src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics +
defaults + override pattern.
- src/uix/sema/engine.ts — emit() refactored from rAF chain to
setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict);
`nextFrame()` helper removed; `resolveHoldMs(signal)` added with the
3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief).
- src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS
+ SEMA_OBSERVE_FRAME_MS + SemaPerception type.
- src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout
(no more rAF queue); new test verifies cleanup runs BEFORE resolve.
7/7 tests green.
- src/uix/sema/README.md — new "Duración del signal" section with the
full perception scale + per-family defaults tables + override pattern.
- src/uix/eidos/events.css — comment updated to explain the new hold
windows; rule `[data-event^='dismiss']` etc. clarified.
- src/uix/active_architecture.md — replaced "~13ms" prose with explicit
perception-anchored scales; added explanation of "perceptual by design,
not framerate".
- src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect
that fires `present` + `announce` events when item ref attaches
(one-shot guarded), so toasts emit signals on appear. The flash on
/test/eidos is now visible thanks to (a) the perceptual hold and (b)
the wired events.
Channel parallelism note
- Hold is the DOM channel duration only.
- Future sound / vibra / motion engines subscribe to sema events
independently; each owns its own timing relative to the event id.
- Sema does not coordinate cross-channel sync — that's an integrator
decision per app.
Verification
- 22/22 sema tests green.
- 22/22 morfo runtime tests green.
- 66/66 morfo-check + 68/68 smoke (verified before commit).
- Probe shows announce signal on toast appear lasting ~600ms (alert
family default) — visible in DevTools attribute panel.
- svelte-check unchanged at 155.
Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts
(`bun:test` import) is in the dead-branch air layer and unrelated.
The minimum primitives the closed architecture needs. No MorfoRuntime yet,
no provider migration — just the two operations that everything else will
compose on top of.
adom (only writer of mutable attrs):
- types StructuralChange + DomAttrValue
- applyChange(change) writes attrs (string/number → setAttribute, true →
presence flag, false/null/undefined → removeAttribute)
- removeAttrs(target, names) targeted cleanup
- ActiveDom exposes apply() + remove() — same surface every consumer uses
sema (perceptual signal channel):
- new SemanticSignal type (runtime payload distinct from declaration-time
SemaEvent): { target, name, intent?, family?, hold? }
- SemanticEngine accepts dom by construction (DI; not imported hard from
$uix/adom inside sema)
- new emit(signal) async method with the agreed lifecycle:
1. write data-event* via dom.apply
2. await one rAF (CSS gets a frame to observe)
3. resolve Promise (caller can dom.apply structural change)
4. hold N frames (default 1, configurable per signal)
5. clear data-event* via dom.remove
- legacy publish() flow untouched for backward compatibility
Tests: 12/12 green; full adom+sema+lib/dom suite 50/50 green;
svelte-check delta: -12 errors (no regressions in touched files).