A grabbed surface scales slightly toward the viewer (depth 'picked up' cue). This
is a cross-component primitive, not a float-panel literal:
- New --motion-scale-lift (1.02) in STATIC_MOTION.scale + MOTION_SCALE_KEYS (the
only >1 in the scale family); validated by validateEidosConfig.
- FloatPanel consumes it: [data-float-panel-content][data-dragging] { scale:
var(--motion-scale-lift) } + will-change: translate, scale, eased lift/settle,
static during the move (composited), suppressed under reduced-motion.
- Documented in eidos-motion.md §11 (primitives table) and THEMING.md §14 (new
'Superficies arrastrables: el lift de pickup' pattern) so any draggable surface
(slider thumb, sortable item, drawer) reuses the SAME token, not its own literal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>