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svelte-kit-vice/src/uix/sema/README.md

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# Sema
`Sema` define el dominio semántico canónico de UIX y orquesta la emisión de
señales perceptivas.
## Qué es
fix: address architectural audit findings + sync ecosystem docs Audit: src/audit-opus-4-6-26.md. All non-words findings remediated. Code: - E1: navigation-menu indicator data-state visible -> open (render bug; the active underline was permanently invisible). Clears the only invalid lint selector. - SO1 + E2: raw `new ResizeObserver` -> ActiveDom.observeResize in carousel-provider and the canvas-text useContainerWidth hook (+ s-text / s-text-virtual-list pass eidos.dom). iframe/popup-safe, lifecycle-tracked. - A1: defineUixServices now registers `motion`, so attach-mode app.motion is real and the active-uix fallback becomes the true edge case (test guard updated). - A2/A4: contracts.ts pins `motion` + `announce` in ActiveUixServiceContract + publicSurface; dispose() comment corrected. - SO2: carousel drops the hardcoded `transform 300ms ease-out` (the recipe already handles it via [data-dragging]); also fixed the recipe's undefined `--duration-base` token -> `--duration-slow` (it was masked by the inline). - S1: HapticChannel reduced-motion via an injected ActiveDom port (mirrors SoundChannelDom) instead of global matchMedia. - T1: 10 sites repointed `$libs/dom` -> `$adom` (sema x5 + its tests x3, active-uix value import, arts/prefs). - M2 / S2 / S3: dead code removed (button `states:['idle','loading']`, SemaRuntimeChannelId, SEMA_VALENCED_FAMILY_LIST). Docs: - Motion-as-service reflected across the ecosystem: CLAUDE.md (aliases + arch + service note), arts/README, active_architecture, soma SOMA_ARCHITECTURE, eidos README, eidos-motion.md. - X1: CLAUDE.md "5 canonical channels" (false) -> the single canonical narrative (8 book channels; Sema runs 2 + visual meta-channel, Eidos materializes 5). - X2/X3/X4: sema/README (8 families + intentRequirement/intentGuidance split), types.ts JSDoc (SEMA_INTENT_POLICY -> SEMA_FAMILY_POLICY), engine.ts cascade 6->5, alias table ($frontend out, $lang->$langs, +$clipboard). - E4: codex_audit.md HISTORICO banner. Deferred: SU2 (test-only layering, not a build violation); Words M1/T5/E3 (WIP). Verify: npm run check -> 1 pre-existing error (grafito), 0 new; sema 152/152, contracts 31/32 (1 pre-existing words), carousel 4/4, motion 22/22. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
4 months ago
- familias canónicas (8): `contact`, `commit`, `signal`, `handle`, `emerge`, `shift`, `sustain`, `delegate`
sema: align vocabulary with libro_semantica (signal, shift, loss) Updates the canonical semantic vocabulary to match the latest formulation in src/docs/libro_semantica_completo.txt: Families (7, was 6): contact, commit, signal, handle, emerge, shift, sustain - `alert` → `signal` (rename: same perceptual function — attention / salience — but the book's name reflects the broader scope including notify, warn, emphasize, announce). - `shift` (NEW, transitional): frame change. Modal mount, navigation, mode change. Differs from emerge in that it reorganizes planes (heavier backdrop, deeper shadow) — "cruce de umbral" not just "aparición". Per book rule, the frame doesn't carry intent on its own; evaluation belongs to a companion `signal` event. Intents (6, was 5): neutral, affirm, fulfill, risk, threat, loss - `loss` (NEW): consummated negative consequence (negative valence, low activation, posterior). Differs from `threat` (anterior, high activation, convokes action): loss registers, doesn't convoke. Per book §11.5 "la amenaza no es la pérdida". sema-map.ts perceptual values: - `signal` family entry: kept the prior `alert` numbers verbatim (semantics is the same — attention/salience) under the new name. - `shift` family entry: motion 260ms ease-in-out 0.98→1, sound pitch 500 ascending gain 0.18 (deliberately quieter than emerge's 0.20 to not compete with companion signal), presence with stronger backdrop (0.5) + shadow (blur 32 y 12 op 0.2) emphasizing plane reorganization. - `loss` intent deltas: descending sound contour (-150 pitch), contraction (scale.to -0.04, motion duration ×0.95 — brief but grave), color toward purple-grave (hue replace 280, lower saturation/intensity), withdrawn presence (backdrop 0.05, no glow). ARIA `role="alert"` (W3C live region) is unrelated and untouched in soma/announce, soma/toast and morfo announce/field/form. The toast morfo gains `loss → role:'status' aria-live:'polite'` mapping — loss is consummated so it shouldn't interrupt. Verbs added per the book's worked examples: signal {warn, notify, emphasize}, shift {enter-mode, exit-mode, navigate}, commit {save, discard, delete}, contact {press, click, hover}, handle {pick, carry, drop}, emerge {reveal, show, hide}. Verified: vitest 9 files / 99 tests, smoke 68/68, morfo-check 66/66.
5 months ago
- intents canónicos: `neutral`, `affirm`, `fulfill`, `risk`, `threat`, `loss`
fix: address architectural audit findings + sync ecosystem docs Audit: src/audit-opus-4-6-26.md. All non-words findings remediated. Code: - E1: navigation-menu indicator data-state visible -> open (render bug; the active underline was permanently invisible). Clears the only invalid lint selector. - SO1 + E2: raw `new ResizeObserver` -> ActiveDom.observeResize in carousel-provider and the canvas-text useContainerWidth hook (+ s-text / s-text-virtual-list pass eidos.dom). iframe/popup-safe, lifecycle-tracked. - A1: defineUixServices now registers `motion`, so attach-mode app.motion is real and the active-uix fallback becomes the true edge case (test guard updated). - A2/A4: contracts.ts pins `motion` + `announce` in ActiveUixServiceContract + publicSurface; dispose() comment corrected. - SO2: carousel drops the hardcoded `transform 300ms ease-out` (the recipe already handles it via [data-dragging]); also fixed the recipe's undefined `--duration-base` token -> `--duration-slow` (it was masked by the inline). - S1: HapticChannel reduced-motion via an injected ActiveDom port (mirrors SoundChannelDom) instead of global matchMedia. - T1: 10 sites repointed `$libs/dom` -> `$adom` (sema x5 + its tests x3, active-uix value import, arts/prefs). - M2 / S2 / S3: dead code removed (button `states:['idle','loading']`, SemaRuntimeChannelId, SEMA_VALENCED_FAMILY_LIST). Docs: - Motion-as-service reflected across the ecosystem: CLAUDE.md (aliases + arch + service note), arts/README, active_architecture, soma SOMA_ARCHITECTURE, eidos README, eidos-motion.md. - X1: CLAUDE.md "5 canonical channels" (false) -> the single canonical narrative (8 book channels; Sema runs 2 + visual meta-channel, Eidos materializes 5). - X2/X3/X4: sema/README (8 families + intentRequirement/intentGuidance split), types.ts JSDoc (SEMA_INTENT_POLICY -> SEMA_FAMILY_POLICY), engine.ts cascade 6->5, alias table ($frontend out, $lang->$langs, +$clipboard). - E4: codex_audit.md HISTORICO banner. Deferred: SU2 (test-only layering, not a build violation); Words M1/T5/E3 (WIP). Verify: npm run check -> 1 pre-existing error (grafito), 0 new; sema 152/152, contracts 31/32 (1 pre-existing words), carousel 4/4, motion 22/22. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
4 months ago
- política de intent por familia (`SEMA_FAMILY_POLICY`), **dos ejes**:
`intentRequirement` (`'required'` | `'optional'` | `'forbidden'`) — el gate de
compilación que da forma a la unión discriminada — e `intentGuidance`
(`'expected'` | `'contextual'` | `'discouraged'`) — hint doctrinal para lint/tooling
- normalización entre shape estructurado y label canónico
- validación mínima del dominio
- `EngineSemantic` como registry de canales + dispatch de ocurrencias
`Sema` no decide qué evento ocurrió. El provider lo decide. `EngineSemantic`
recibe la ocurrencia y la despacha a los canales perceptivos registrados.
Cada canal materializa la señal en su modalidad (DOM, audio, vibración).
## Qué ya no es
`Sema` ya no es un runtime multimodal monolítico.
El `EngineSemantic` no contiene:
- política global de accesibilidad
- mapa perceptivo cross-canal
- decisiones sobre qué efecto modal aplicar
Eso vive en cada canal por separado:
- `EngineSemantic` mantiene un registry de canales y despacha cada signal
- el proyector DOM materializa la señal como `data-event*` en el DOM
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- `SoundChannel`, `HapticChannel`, futuros engines modales se registran como
canales independientes que reciben la señal y deciden cómo materializarla
en su plano
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
### Registry de canales — abierto
El conjunto de canales **NO está cerrado**. El framework ships con firmas
canónicas para `sound` y `haptic`. El canal `visual` existe como meta-canal
de proyección/hold, pero no tiene slice propia en `EffectiveSignature`.
Apps pueden añadir canales con firma vía declaration merging:
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```ts
// app bootstrap
declare module '$uix/sema' {
interface SemaChannelSignatures {
a11y: A11ySignature; // narrador / live-region
voice: VoiceSignature; // text-to-speech
}
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
}
```
Sólo el visual channel es obligatorio (con escape `visual: false`).
Sound y haptic son opt-in. Cualquier canal nuevo registra su `Channel` y
recibe el dispatch.
## El contrato `emit`
```ts
semantic.emit(signal: SemanticSignal): Promise<void>
```
Una sola firma. Cubre los tres escenarios cuando se compone con `dom.apply`:
```ts
// Cambio estructural sin señal
dom.apply(change);
// Cambio estructural con señal
await semantic.emit(signal);
dom.apply(change);
// Señal sin cambio estructural
void semantic.emit(signal);
```
### Semántica de la Promise — sequential strict
`emit(signal)` resuelve cuando el `VisualChannel` ha completado su
materialización entera:
1. el `VisualChannel.prepare()` proyectó `data-event*` al DOM
2. los atributos vivieron en el DOM durante el `hold` configurado
3. los atributos ya fueron retirados (cleanup completo)
4. la Promise resuelve
Esto es **sequential strict**: el caller aplica el commit estructural
DESPUÉS de que la señal perceptiva haya terminado. No hay paralelismo entre
evento y cambio de estado.
Los canales no-visuales (sound, haptic) son fire-and-forget: arrancan en
paralelo con el visual pero no afectan al timing de la Promise.
### Ciclo de vida interno de `emit`
```
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
1. Engine genera id/session de la ocurrencia
2. Engine ejecuta `channel.prepare(...)` en los canales registrados
- `VisualChannel.prepare()` proyecta `data-event*` para la cascade
3. Engine resuelve la cascade y despacha la señal a TODOS los canales registrados
- canales no-visuales (sound, haptic) → fire-and-forget (no awaited)
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
- canal visual → awaited
4. Engine resuelve la Promise cuando el visual ha terminado
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
(semántica secuencial estricta: cleanup ANTES del resolve)
```
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
### Canales como módulos
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
Sema está organizada en canales perceptivos simétricos:
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
```
src/uix/sema/
├── engine.ts registry + channel prepare/dispatch + cascade composition
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
├── resolver.ts resolveSignature(signal, opts): EffectiveSignature
├── stamp.ts stampEventAttrs / unstampEventAttrs (data-event-*)
├── channels.ts channel ids, signatures and override types
├── sounds.ts repositorio nominal de sonidos + recetas dinámicas
├── sema-map.ts SEMA_MAP data + per-component Sema packs
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
├── components/ per-component perceptual packs (CSEM)
│ ├── dialog.ts dialogSema — cascade rules + preloadSamples
│ ├── toast.ts (futuro)
│ └── …
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
└── chans/
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
├── types.ts interfaz Channel — handle(signal, effective)
├── visual.ts VisualChannel (data-event projection + hold)
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
├── sound.ts SoundChannel (Web Audio earcons + sample playback)
└── haptic.ts HapticChannel (Vibration API + categorical kinds)
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
```
El engine no muta atributos DOM directamente: ejecuta el hook genérico
`channel.prepare(...)`. En el canal visual, ese hook delega la proyección a un
`SignalProjector`. Cuando lo construye `ActiveUix`, ese proyector escribe via
el `ActiveDom` de UIX. El engine resuelve cada signal en una
`EffectiveSignature` con `hold`, `sound`, `haptic` y futuros canales tipados,
y dispatcha `(signal, effective)` a cada canal. Cada canal lee su slice
(`effective.sound` para audio, `effective.haptic` para vibración, etc.) o
ignora el signature si no lo usa. Solo el canal visual bloquea al caller con
el hold perceptivo; los demás son fire-and-forget.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
### Resolver y sema-map — cascada de 5 capas
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
El engine, en cada `emit`:
1. Ejecuta los `prepare` de canales. El `VisualChannel` proyecta los tokens
semánticos `data-event`, `data-event-family`, `data-event-intent`,
`data-event-phase`, `data-event-id` al `signal.target`. Estos son los
tokens que la cascade y la CSS de eidos leen.
2. Llama a `resolveSignature(signal, opts)` que aplica la cascada de 5
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
capas (cada una sobreescribe la anterior):
```
1. FAMILY base — SEMA_MAP.families[signal.family].base
sound / haptic + activeChannels + hold
2. INTENT deltas — SEMA_MAP.intents[signal.intent] cuando exista;
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
numbers ADD por defecto — son modificadores)
3. MORFO overrides — signal.overrides + signal.channels
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
(numbers REPLACE por defecto — son set values)
4. RUNTIME overrides — engineOpts.overrides.runtime (path-based globals;
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
baked into el map en el constructor; numbers REPLACE)
5. CASCADE rules — engineOpts.components (per-component packs prepended)
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
+ engineOpts.overrides.cascade (app-level appended;
gana en empate de specificity por declaration order).
Selectors CSS-like contra signal.target con los
data-event-* ya stampados; numbers REPLACE.
```
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
3. Despacha a cada canal con la signature resuelta.
4. Awaita el VisualChannel (que aporta el hold).
5. Ejecuta el cleanup de los handles devueltos por `prepare`.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
**Convención de overrides vs deltas — números:**
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- **Capa 2 (intent.deltas)**: `pitch: -200` significa "restar 200 al
pitch base". Modificadores compositivos.
- **Capas 3, 4, 5 (overrides)**: `pitch: 720` significa "set pitch a
720". Como CSS — `gain: 0.4` no añade, asigna.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- Para sumar explícitamente desde una capa de override: `{ op: 'add',
value: 100 }`.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- Para multiplicar: `{ op: 'multiply', factor: 1.2 }`.
- Para reemplazar primitivos no-numéricos: `{ op: 'replace', value: ... }`.
Si `signal.family` falta o no está en el map, devuelve un
`EffectiveSignature` vacío — los canales hacen no-op.
### Tokens semánticos — `data-event-*`
El `VisualChannel.prepare()` proyecta los siguientes attrs en `signal.target`
ANTES de resolver la cascade. Las rules con selectores sobre estos attrs
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
matchean nativamente vía `target.matches()` / `target.closest()`:
| Attr | Valor | Origen |
| ------------------- | -------------------- | ------------------------------- |
| `data-event` | `'close-after-fail'` | `signal.name` |
| `data-event-family` | `'signal'` | `signal.family` |
| `data-event-intent` | `'threat'` | `signal.intent` (cuando exista) |
| `data-event-phase` | `'active'` | mientras dure el hold |
| `data-event-id` | `'sig-42'` | id de ocurrencia |
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
Esos tokens son la **superficie de contacto cross-channel**: la cascade
de sema (`sound`, `haptic` y futuros canales) los lee con selectores CSS,
igual que el CSS de eidos los lee para tintar bordes / animar estados durante
el hold. Una sola superficie perceptiva, con dueños separados.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
### Cascade rules — forma plana CSS-like
```ts
interface SemaCascadeRule {
selector: string // CSS selector — matchea state attrs + tokens evento
priority?: number // override de specificity CSS (opcional)
channels?: readonly SemaChannelId[] // restringe / silencia canales activos
sound?: …
haptic?: …
}
```
Una rule = un selector + un block de deltas. Sin capa intermedia
`overrides: { eventLabel: ... }` — la identidad del evento se lee del
selector mediante los tokens `[data-event*]`.
### Cascade selectors — typed builder, no hand-written strings
Cascade rules in `sema/components/*.ts` MUST build their `selector` via
`semaSelector(morfo, partKebab, matchers?)` from `$uix/morfo`. The
helper closes the loop between morfo's part/event contract and the
selectors the cascade evaluates.
```ts
import { semaSelector } from '$uix/morfo';
import { dialogMorfo } from '$uix/morfo/components/dialog';
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
const onContent = (matchers?: Parameters<typeof semaSelector<typeof dialogMorfo>>[2]) =>
semaSelector(dialogMorfo, 'content', matchers);
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
cascade: [
// [data-dialog-content][data-event-family="commit"]
{ selector: onContent({ eventFamily: 'commit' }), haptic: { kind: 'tap' } },
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// [data-dialog-content][data-event="close-after-fail"]
{ selector: onContent({ eventName: 'close-after-fail' }), sound: { sampleUrl: '/fail.wav' } },
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// [data-dialog-content][data-event^="close-"][data-event-family="emerge"]
{
selector: onContent({ eventNamePrefix: 'close-', eventFamily: 'emerge' }),
sound: { contour: 'descending', pitch: { op: 'add', value: -150 } }
}
];
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```
Compile-time guarantees:
- `partKebab` is checked against `morfo.parts[].kebab`.
- `eventName` is checked against `morfo.events[].name`.
- `eventFamily` / `eventIntent` are typed against the canonical sema
unions.
- `state` / `aria` / `pseudo` accept plain strings (the data-attr
vocabulary is per-component and not yet typed-derived).
Renaming a part or event in morfo breaks the cascade at type-check
time, not silently in production. **Hand-written selector strings in
cascade rules are a code smell** — review them as drift.
### Per-component packs — `sema/components/{name}.ts`
Cada componente trae su pack de defaults perceptivos en
`src/uix/sema/components/{name}.ts`, simétrico a soma y eidos:
```ts
import type { Sema } from '../sema-map';
import { sound, soundSampleUrls } from '../sounds';
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
export const dialogSema: Sema = {
name: 'dialog',
preloadSamples: soundSampleUrls(['notification.ping']),
cascade: [
{
selector: '[data-dialog-content][data-event-intent="threat"]',
sound: sound('notification.ping'),
haptic: { kind: 'error', pattern: [50, 80, 50, 80, 50] }
}
]
};
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```
App importa los packs que use (tree-shakable):
```ts
import { dialogSema } from '$uix/sema/components/dialog';
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
defineEngineSemantic({
components: [dialogSema],
overrides: {
cascade: [
// App-level rules ganan sobre los packs en empate de specificity
{ selector: '#critical [data-dialog-content]', sound: { sampleUrl: '/x.wav' } }
]
}
});
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```
`preloadSamples` se concatena entre todos los packs y se le pasa a
`SoundChannel.preloadSamples()` al crear el engine cuando la app lo pide
explicitamente — los WAVs pueden quedar decodeados antes del primer emit.
El listener global de unlock no se registra en el constructor del canal; se
instala solo cuando existe un `AudioContext` que desbloquear.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
### Repositorio de sonidos — `sounds.ts`
Los componentes no deben declarar firmas sonoras completas en cada pack.
Sema tiene un repositorio nominal:
```ts
import { sample, sound, soundTuning } from '$uix/sema';
sound('handle.pickup.air');
soundTuning('emerge.exit.deep');
```
Una entrada puede ser sintética o apuntar a un fichero externo `.wav` con
fallback sintético:
```ts
sample('/sounds/uix/dialog-fail.wav', sound('handle.release.soft'), { preload: true });
```
`SoundChannel` ya entiende `sampleUrl`: intenta reproducir el WAV y, si
fetch/decode falla, cae a la firma sintética. La regla es que los componentes
referencian nombres; las URLs y parámetros viven en un solo sitio.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
### Canales y signatures
| Canal | Slice consumido | Comportamiento si no aplica |
| -------- | -------------------------------------------------------------------- | ---------------------------------------------------------------- |
| `visual` | `effective.hold` para hold | Cae al family fallback table (SEMA_DURATIONS) o al `defaultHold` |
| `sound` | `effective.sound` (skip si `'sound'` no en activeChannels) | no-op |
| `haptic` | `effective.haptic` (Vibration API, respeta `prefers-reduced-motion`) | no-op si no hay `navigator.vibrate` |
| (custom) | declaración merging del `SemaChannelSignatures` | leído por el canal registrado |
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
sema: namespace signal attrs under data-event-* (channel never touches state) Supersedes the save/restore patch (b66039ad) — that was a workaround for a design flaw, not the fix. The flaw: VisualChannel was writing `data-intent` on the same DOM target where the morfo already had `data-intent` from `v.propRef('intent')`. Two owners of one attr name, collapsed by the channel's cleanup. Toast lost its tinting after every announce because the channel removed the structural attr. Fix: rename the signal-bound attr to `data-event-intent`. The channel's attrs all live under `data-event-*` (data-event, data-event-id, data- event-phase, data-event-family, data-event-intent) — a clean namespace that can never collide with state attrs (data-state, data-intent, data-disabled, ...). The channel writes only its own namespace; the runtime owns state. CSS in eidos can read either with distinct semantics: [data-event-intent='risk'] → reacts to a transient occurrence [data-intent='risk'] → reacts to persistent component state events.css announce rules now read data-event-intent. The Toast recipe is unchanged — its [data-toast-item][data-intent='...'] selectors read structural state, which is now never overwritten. Tests: - visual.test.ts: rename data-intent → data-event-intent in all assertions; replace the two save/restore tests with one that proves state attrs (data-intent, data-state, data-disabled) survive the full hold cycle untouched. - emit.test.ts: rename data-intent → data-event-intent. Verification: sema 40/40, smoke 68/68, morfo-check 66/66. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
### Namespace de attrs del canal visual
El `VisualChannel.prepare()` proyecta **solo** atributos bajo el prefijo
`data-event-*`:
sema: namespace signal attrs under data-event-* (channel never touches state) Supersedes the save/restore patch (b66039ad) — that was a workaround for a design flaw, not the fix. The flaw: VisualChannel was writing `data-intent` on the same DOM target where the morfo already had `data-intent` from `v.propRef('intent')`. Two owners of one attr name, collapsed by the channel's cleanup. Toast lost its tinting after every announce because the channel removed the structural attr. Fix: rename the signal-bound attr to `data-event-intent`. The channel's attrs all live under `data-event-*` (data-event, data-event-id, data- event-phase, data-event-family, data-event-intent) — a clean namespace that can never collide with state attrs (data-state, data-intent, data-disabled, ...). The channel writes only its own namespace; the runtime owns state. CSS in eidos can read either with distinct semantics: [data-event-intent='risk'] → reacts to a transient occurrence [data-intent='risk'] → reacts to persistent component state events.css announce rules now read data-event-intent. The Toast recipe is unchanged — its [data-toast-item][data-intent='...'] selectors read structural state, which is now never overwritten. Tests: - visual.test.ts: rename data-intent → data-event-intent in all assertions; replace the two save/restore tests with one that proves state attrs (data-intent, data-state, data-disabled) survive the full hold cycle untouched. - emit.test.ts: rename data-intent → data-event-intent. Verification: sema 40/40, smoke 68/68, morfo-check 66/66. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
| Attr | Cuándo |
| ------------------- | -------------------- |
| `data-event` | siempre |
| `data-event-id` | siempre |
| `data-event-phase` | siempre (`'active'`) |
| `data-event-family` | si `signal.family` |
| `data-event-intent` | si `signal.intent` |
sema: namespace signal attrs under data-event-* (channel never touches state) Supersedes the save/restore patch (b66039ad) — that was a workaround for a design flaw, not the fix. The flaw: VisualChannel was writing `data-intent` on the same DOM target where the morfo already had `data-intent` from `v.propRef('intent')`. Two owners of one attr name, collapsed by the channel's cleanup. Toast lost its tinting after every announce because the channel removed the structural attr. Fix: rename the signal-bound attr to `data-event-intent`. The channel's attrs all live under `data-event-*` (data-event, data-event-id, data- event-phase, data-event-family, data-event-intent) — a clean namespace that can never collide with state attrs (data-state, data-intent, data-disabled, ...). The channel writes only its own namespace; the runtime owns state. CSS in eidos can read either with distinct semantics: [data-event-intent='risk'] → reacts to a transient occurrence [data-intent='risk'] → reacts to persistent component state events.css announce rules now read data-event-intent. The Toast recipe is unchanged — its [data-toast-item][data-intent='...'] selectors read structural state, which is now never overwritten. Tests: - visual.test.ts: rename data-intent → data-event-intent in all assertions; replace the two save/restore tests with one that proves state attrs (data-intent, data-state, data-disabled) survive the full hold cycle untouched. - emit.test.ts: rename data-intent → data-event-intent. Verification: sema 40/40, smoke 68/68, morfo-check 66/66. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
**Regla**: el canal nunca toca state attrs (`data-state`, `data-intent`,
`data-disabled`, ...). El estado lo gestiona el runtime/morfo. Razón:
state es persistente y signal es transitorio; pisar el mismo nombre
fuerza al canal a borrar estado al limpiar (o a save/restore frágil si
el estado muta durante el hold).
Para CSS:
sema: namespace signal attrs under data-event-* (channel never touches state) Supersedes the save/restore patch (b66039ad) — that was a workaround for a design flaw, not the fix. The flaw: VisualChannel was writing `data-intent` on the same DOM target where the morfo already had `data-intent` from `v.propRef('intent')`. Two owners of one attr name, collapsed by the channel's cleanup. Toast lost its tinting after every announce because the channel removed the structural attr. Fix: rename the signal-bound attr to `data-event-intent`. The channel's attrs all live under `data-event-*` (data-event, data-event-id, data- event-phase, data-event-family, data-event-intent) — a clean namespace that can never collide with state attrs (data-state, data-intent, data-disabled, ...). The channel writes only its own namespace; the runtime owns state. CSS in eidos can read either with distinct semantics: [data-event-intent='risk'] → reacts to a transient occurrence [data-intent='risk'] → reacts to persistent component state events.css announce rules now read data-event-intent. The Toast recipe is unchanged — its [data-toast-item][data-intent='...'] selectors read structural state, which is now never overwritten. Tests: - visual.test.ts: rename data-intent → data-event-intent in all assertions; replace the two save/restore tests with one that proves state attrs (data-intent, data-state, data-disabled) survive the full hold cycle untouched. - emit.test.ts: rename data-intent → data-event-intent. Verification: sema 40/40, smoke 68/68, morfo-check 66/66. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- `[data-event-intent='risk']` → reacciona al intent de la ocurrencia transitoria
- `[data-intent='risk']` → reacciona al estado persistente del componente
Ambos pueden coexistir en el mismo elemento con semánticas distintas.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
### Hold — cadena de resolución del canal visual
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
El `VisualChannel` resuelve su `hold` (cuánto viven los `data-event-*`
en el DOM) en este orden:
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
1. `signal.hold` — override imperativo per llamada.
2. `effective.hold` — viene del resolver desde `SEMA_MAP.families[*].hold`.
3. Family fallback table (`SEMA_DURATIONS` + label per familia) — defensa
si una familia externa no declara `hold`.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
4. `defaultHold` global del canal (240ms por defecto).
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
Ver `SEMA_MAP.families[*].hold` para los valores concretos por familia.
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
```ts
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
// Override per signal
semantic.emit({ ..., hold: 1200 })
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
// Override default global del canal visual
const semantic = new EngineSemantic({ dom, visual: { defaultHold: 400 } })
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
// Desactivar visual (entornos sin DOM)
const semantic = new EngineSemantic({ visual: false })
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
// Activar el canal de sonido built-in (opt-in: tiene side effect audible)
const semantic = new EngineSemantic({ dom, sound: true })
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
// Con opciones de SoundChannel
const semantic = new EngineSemantic({
dom,
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
sound: { masterGain: 0.6 }
})
// Activar el canal háptico built-in (opt-in: feedback del dispositivo)
const semantic = new EngineSemantic({ dom, haptic: true })
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Con opciones de HapticChannel
const semantic = new EngineSemantic({
dom,
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
haptic: { masterIntensity: 0.7 }
})
// Registrar canales a medida (a11y, voice, futuros)
class A11yChannel implements Channel {
readonly id = 'a11y'
async handle(signal, effective) { /* live-region updates, etc. */ }
}
semantic.register(new A11yChannel())
```
### Override layers — recipes
```ts
import { dialogSema } from '$uix/sema/components/dialog';
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
const semantic = new EngineSemantic({
dom,
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
sound: true,
haptic: true,
// Capa 6a — packs de componentes (defaults shipped con cada componente)
components: [dialogSema /* , toastSema, drawerSema, … */],
overrides: {
// Capa 5 — edits puntuales del SEMA_MAP, válidos a TODA la app
runtime: {
'families.commit.base.sound.pitch': 850,
'intents.threat.deltas.haptic.intensity': 0.4
},
// Capa 6b — rules CSS-like de la app, matched contra signal.target
// AFTER de los packs de componente
cascade: [
{
selector: '#delete-confirm-dialog [data-dialog-content][data-event-intent="threat"]',
sound: { sampleUrl: '/sounds/scary.wav', gain: 0.25 },
haptic: { kind: 'error', pattern: [50, 80, 50, 80, 50] }
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
},
{
selector: ':root[data-sound="reduce"] [data-event-phase="active"]',
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
priority: 100,
sound: { gain: 0.05 },
channels: ['sound']
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
}
]
}
});
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```
```ts
// Capa 4 — per-event override declarado en la propia morfo del componente.
// Propaga vía SomaRuntime → SemanticSignal → resolver. La app puede
// seguir sobreescribiendo desde la cascade (capa 6).
// src/uix/morfo/components/dialog.ts
{
name: 'close-after-fail',
semantic: {
family: 'signal',
verb: 'alert',
target: v.partRef('content'),
sequence: 'pre',
intent: 'threat',
// Per-event silencing: sin sonido para evitar competir con el live-region
channels: ['haptic'],
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Per-event override: sample propio del Dialog
overrides: {
haptic: { kind: 'error', pattern: [60, 80, 60, 80, 60] }
}
}
}
```
### Specificity entre rules
Como CSS:
- **Specificity computada del selector** — IDs × 100, atributos × 10,
classes × 10, pseudo-classes × 10, elementos × 1.
- **Rules con specificity ascendente se aplican en orden** — la última
aplicada gana en cada conflicto puntual.
- **Empate** → orden de declaración. Componentes packs aparecen ANTES
de `overrides.cascade`, así app rules ganan en empate.
- **`priority?: number`** — override del valor computado para casos que
necesitan ganar sin contar atributos (típicamente accesibilidad
`priority: 100+`).
Para variar por evento, intent, family, name, etc. — todo va en el
selector mediante los tokens `[data-event-*]`:
```ts
// Variación por intent del evento
{ selector: '[data-toast-root][data-event-intent="threat"]', haptic: { kind: 'error' } }
// Variación por family
{ selector: '[data-toast-root][data-event-family="signal"]', sound: { gain: 0.4 } }
// Variación por nombre exacto de evento
{ selector: '[data-toast-root][data-event="close-after-fail"]', sound: { sampleUrl: '/fail.wav' } }
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Variación por prefijo de evento
{ selector: '[data-dialog-content][data-event^="close-"]', sound: { contour: 'descending' } }
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
```
sema: perceptually-anchored hold + sequential strict emit semantics Two architectural fixes surfaced by the eidos demo: 1. The previous default hold (1 rAF + 1 hold frame, ~30ms) was a technical timing decision — invisible to humans. Signals must be anchored to perceptual scales so they can actually be perceived. 2. The previous lifecycle resolved emit AFTER 1 rAF (caller's structural change ran in parallel with cleanup, ~30ms later). That's an implicit parallelism between event and state. The author has no way to say "wait for the announcement to be perceived before changing state". Sequential strict semantics (NEW) - emit writes the signal, awaits the full author-specified hold, cleans up, then resolves. State change happens AFTER cleanup — strictly sequential. - `signal.hold` is in milliseconds anchored to `SEMA_PERCEPTION` scales: subliminal 50ms below conscious threshold glimpse 120ms minimum perceptible without effort brief 240ms comfortable acknowledgement noticed 600ms sustained signal insistent 1200ms demands attention persistent 3000ms until acknowledged - Defaults per family in `SEMA_HOLD_DEFAULTS`: emerge: brief sustain: noticed contact: glimpse commit: brief alert: noticed handle: brief - Authors override per event via `SemanticSignal.hold` based on: - their CSS animation duration (so it completes before cleanup) - the perceptual scale they want - critical attention requirements (use insistent/persistent) Files - src/uix/sema/perception.ts (new) — SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS constants with rationale anchored on Bloch's law, Material/Apple HIG motion guidelines, toast UX literature. - src/uix/sema/signal.ts — `hold` JSDoc updated to explain ms semantics + defaults + override pattern. - src/uix/sema/engine.ts — emit() refactored from rAF chain to setTimeout(holdMs); cleanup happens BEFORE resolve (sequential strict); `nextFrame()` helper removed; `resolveHoldMs(signal)` added with the 3-tier fallback (signal.hold → family default → SEMA_PERCEPTION.brief). - src/uix/sema/exports.ts — re-exports SEMA_PERCEPTION + SEMA_HOLD_DEFAULTS + SEMA_OBSERVE_FRAME_MS + SemaPerception type. - src/uix/sema/emit.test.ts — rewritten around fakeTimers + setTimeout (no more rAF queue); new test verifies cleanup runs BEFORE resolve. 7/7 tests green. - src/uix/sema/README.md — new "Duración del signal" section with the full perception scale + per-family defaults tables + override pattern. - src/uix/eidos/events.css — comment updated to explain the new hold windows; rule `[data-event^='dismiss']` etc. clarified. - src/uix/active_architecture.md — replaced "~13ms" prose with explicit perception-anchored scales; added explanation of "perceptual by design, not framerate". - src/uix/soma/components/toast/toast-provider.svelte.ts — new $effect that fires `present` + `announce` events when item ref attaches (one-shot guarded), so toasts emit signals on appear. The flash on /test/eidos is now visible thanks to (a) the perceptual hold and (b) the wired events. Channel parallelism note - Hold is the DOM channel duration only. - Future sound / vibra / motion engines subscribe to sema events independently; each owns its own timing relative to the event id. - Sema does not coordinate cross-channel sync — that's an integrator decision per app. Verification - 22/22 sema tests green. - 22/22 morfo runtime tests green. - 66/66 morfo-check + 68/68 smoke (verified before commit). - Probe shows announce signal on toast appear lasting ~600ms (alert family default) — visible in DevTools attribute panel. - svelte-check unchanged at 155. Pre-existing failure in src/uix/air/internal/canvas/layout.test.ts (`bun:test` import) is in the dead-branch air layer and unrelated.
6 months ago
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
### SoundChannel
Earcons cortos sintetizados vía Web Audio API a partir de
`effective.sound` (pitch / centroid / roughness / attack / decay /
duration / contour / gain). Detalles:
- Un único `AudioContext` con `GainNode` master por engine.
- **Prepare-time priming**, no side-effect en el constructor. El canal
crea + resume el `AudioContext` en `prepare()` cuando la señal admite
`sound`, de forma síncrona dentro del gesto de usuario.
- Despues de crear el contexto, registra un listener de `click` /
`touchstart` / `keydown` via la superficie DOM inyectada
(`ActiveDom.listen(ActiveDom.getDocument(), ...)`) para re-resume tras
suspends pasivos (tab switch, etc.). Si el canal nunca prepara una señal
sonora, no instala listeners globales.
sema: revive resolver + signatures + real SoundChannel Restores the resolver-driven architecture that was deleted in the channel-modules refactor (commit a0a1485b). Each signal now flows through a single resolution that produces an `EffectiveSignature`, and each channel reads its own slice — so the visual hold, the sound earcon, and (future) motion / color / presence channels all share a single family-level perceptual budget defined in `SEMA_MAP`. New surfaces: - `src/uix/sema/sema-map.ts` — typed perceptual map (port of the legacy `sema-map.json`) with per-family `base` (motion / sound / color / presence) + `activeChannels` and per-intent `deltas` using the number / `{op:'add'}` / `{op:'multiply'}` / `{op:'replace'}` / recursive-merge semantics from before. - `src/uix/sema/resolver.ts` — pure `resolveSignature(signal)` that returns an `EffectiveSignature`. Empty signature when family is missing so channels skip rather than throw. Intent deltas only apply to valenced families. Optional `soundPack` per-event sample URLs. - `src/uix/sema/chans/sound.ts` — real `SoundChannel` (~290 lines, ported from a0a1485b^). Single AudioContext + master GainNode, auto-unlock for Safari/iOS via `click` / `touchstart` / `keydown` with capture, ADSR-lite synthesis (sine + 5th → biquad lowpass → envelope, AM modulator when roughness > 0.2), contour via `osc.detune`, optional sample playback with `AudioBuffer` cache. Errors absorbed silently — sema is ornamental. Architectural changes: - `Channel.handle(signal, effective)` — every channel now receives the resolved signature alongside the signal. Channels can ignore it. - `EngineSemantic.emit` resolves once per emit, dispatches both args. - `VisualChannel` hold resolution chain is now (highest priority first): 1. `signal.hold` 2. `effective.motion.duration` ← NEW: from sema-map 3. family fallback table (SEMA_DURATIONS) 4. engine `defaultHold` Behavior change: families with motion in the map (alert: 220ms, contact: 80ms, commit: 180ms, …) now use those values instead of the previous label-based 600ms / 120ms / 240ms fallbacks. The fallback table remains as a safety net for families without motion (sustain). - `EngineSemanticOptions` adds `sound?: true | false | SoundChannelOptions | Channel`. Sound is opt-in (audible side effects). Layouts wire `defineEngineSemantic({ sound: true })`. Tests: - New `resolver.test.ts` (7 tests) — locks down family base, intent deltas, multiplicative ops, transitional-family no-op, deep-clone. - `visual.test.ts` — every `handle` call now passes a stub `EffectiveSignature`. Two new tests: motion.duration takes the hold, and signal.hold overrides effective.motion.duration. - `engine.test.ts` — `makeChannel` mock signature updated. - `emit.test.ts` — alert family default test now expects 220ms (from sema-map) instead of 600ms. Verified: - vitest: 6 files / 53 tests green - smoke: 68/68 soma routes 200 OK - morfo-check: 66/66 morfos validate
5 months ago
- Síntesis: dos osciladores (sine + 5ª) → biquad lowpass (centroid)
→ envelope ADSR-lite. Si `roughness > 0.2`, modulador AM rápido.
- `contour` (`flat` / `ascending` / `descending` / `arc` / `bell`) se
aplica vía `osc.detune`.
- Si la signature trae `sampleUrl`, reproduce el sample (con caché de
`AudioBuffer`) en lugar de sintetizar.
- Cualquier fallo (no-AudioContext, decode failure) se absorbe — sema
es ornamental.
El patrón prepare-time priming aplica en general a cualquier canal cuyo
backend tenga restricción de "primera vez ha de ocurrir en gesture":
audio, vibration, fullscreen, clipboard write. Documentado como
**convención 12** en
[`src/docs/GUIA_IMPLEMENTACION_SEMAUIX.md`](../../docs/GUIA_IMPLEMENTACION_SEMAUIX.md).
docs: prune obsolete audits + studies, refresh remaining references Deleted 60 obsolete documents that no longer reflect the active-uix state: - 47 per-component audit logs (*-audit.md, audit_N.md, AUDIT.md) - 5 global soma audits (AUDIT_1, codex_audit, soma-audit-04-20/21, audit-prompt template) - 5 closed studies (soma/study, morfo/study, morfo/DESIGN, morfo/ PROVIDER_STUDY_2026-04-23, uix/CONTINUITY_2026-04-24) - 2 superseded refactor proposals (refactor_claude, refactor_code) - 1 stale bug log (form/BUG-onchange-onblur-hang — repro path src/routes/test/sium/kitchen-sink no longer exists) Updated the remaining operational references to drop dead links and reflect the post-cleanup architecture: - src/uix/README.md — rewritten links section, dropped pointers to terra/air/CONTINUITY/refactor docs, updated adom/dom paths - src/uix/active_architecture.md — header now dated 2026-05-08, lists the major shifts since 2026-04-26 (provider inheritance dropped, eidos in production, doctrina parte IV, sound eager-init); pendings section reflects the eidos migration roadmap; "see also" purged of deleted files - src/uix/morfo/README.md — file tree updated (removed DESIGN/study, added compile/runtime/PERMUTATION_RUNNER); see-also pruned - src/uix/sema/README.md — SoundChannel section now describes the eager-init pattern (constructor-time, not lazy); pointer to sema-implementation-guide added - src/uix/soma/README.md — drops terra/air mentions, declares the actual dependency direction (eidos -> soma, not the reverse) - src/uix/soma/SOMA_ARCHITECTURE.md — §15 rewritten as "Estado actual y deuda histórica" reflecting Provider-inheritance-drop; demo path updated to web/routes/ - src/uix/soma/COMPONENT_GUIDE.md — A23 dates section now points to $libs/days (no external/dates façade); demo paths swapped from /test/soma/* to web/routes/ - src/uix/morfo/PERMUTATION_RUNNER.md — paths swapped to web/routes/ with a relocation note - CLAUDE.md — Refactor Documents section replaced with Reference Documents pointing to per-layer READMEs npm run check holds at baseline (39 pre-existing errors, none new). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
### Política de errores
sema: refactor into channel modules — engine becomes registry + dispatch Reorganización estructural según el spec acordado: cada canal perceptivo vive como módulo simétrico dentro de `chans/`. El engine queda mínimo (registry + dispatch); la lógica de escribir `data-event*` al DOM, mantener hold y retirar pasa al `VisualChannel`. La API pública que ven los providers (`semantic.emit(signal)`) se mantiene idéntica. Estructura nueva src/uix/sema/ ├── engine.ts registry + dispatch (ya no conoce DOM ni hold) ├── signal.ts SemanticSignal + nuevo campo opcional `id?` ├── exports.ts barrel actualizado (chans + drop publish + drop perception) └── chans/ ├── types.ts interfaz Channel { id, handle, dispose? } ├── visual.ts VisualChannel — escribe data-event*, hold, cleanup ├── visual.test.ts 9 tests del canal aislado ├── sound.ts SoundChannel placeholder (V1 no-op) └── vibra.ts VibraChannel placeholder (V1 no-op) Cambios al engine - Constructor: `new SemanticEngine(opts?)`. `opts.visual` controla el built-in (false / VisualChannelOptions / Channel custom). `opts.dom` desaparece — ya no es responsabilidad del engine. - Métodos: `register(channel)`, `getChannel(id)`, `emit(signal)`, `destroy()`. Nada más. - emit despacha a TODOS los canales registrados: - Canales no-visuales (sound, vibra, futuros): fire-and-forget. Errores se loguean pero no propagan (Sema es ornamental). - Canal visual: el único cuya Promise se awaitea — comparte plano DOM con el commit estructural posterior. - emit genera el `id` de la ocurrencia y lo pasa a todos los canales, garantizando coherencia cross-canal para tooling futuro. Cambios al VisualChannel (lógica heredada del emit() anterior) - 5 atributos: `data-event` + `data-event-id` + `data-event-phase` (siempre) + `data-event-family` y `data-intent` (opcionales si vienen en el signal). Los opcionales son la proyección al DOM de la metadata semántica que Eidos consume. - Hold defaults internos por familia (no exportados): emerge/commit/handle: 240ms · alert/sustain: 600ms · contact: 120ms Justificación técnica (rangos típicos de CSS transitions), no escala perceptiva universal. Override per signal vía `signal.hold` o global vía `new SemanticEngine({ visual: { defaultHold } })`. - Semántica secuencial estricta: cleanup ANTES del resolve. Eliminado - `src/uix/sema/perception.ts` — escalas perceptivas no son concepto cross-canal. La tabla de defaults por familia se movió al VisualChannel como detalle interno con justificación técnica. - `engine.publish()` y todo el sistema legacy: - `SemanticEventDecl`, `SemanticComponentContract`, `SemanticPublishContext`, `PublishedSemanticEvent`, `SemanticEventFilter` - `onEvent()` y subscribers - `applyPrewrites()` interno - dependencia opcional de `ActiveDom` por construcción - Tests de `publish()` reemplazados por tests del nuevo registry/dispatch. Bootstrap (App + defaults) - `src/lib/ext/app/app.svelte.ts:52` — `new SemanticEngine({ dom: this.dom })` → `new SemanticEngine()` - `src/lib/ext/app/defaults.ts:45` — mismo cambio Tests - emit.test.ts ajustado: sin createActiveDom, sin SEMA_PERCEPTION/HOLD_DEFAULTS, test "throws without dom" eliminado, números literales (240, 600). Añadido test "resolves immediately when visual: false". 7 tests. - engine.test.ts reescrito: register / getChannel / emit dispatch a múltiples canales / id propagation / id override / fire-and-forget para non-visual / error en canal no aborta dispatch / visual: false desactiva built-in / custom Channel reemplaza built-in / destroy. 13 tests. - chans/visual.test.ts nuevo: 5 attrs vs 3 / signal.hold respetado / family default fallback / global default fallback / constructor defaultHold / cleanup / sequential strict (resolve tras cleanup) / id field. 9 tests. - 39 tests sema verdes en total. Documentación - src/uix/sema/README.md — reescrito alrededor del modelo de canales - src/uix/eidos/events.css — comentario actualizado, referencia a chans/visual.ts - src/uix/active_architecture.md — sección Sema reescrita Componentes NO requieren cambios — la API `semantic.emit(signal)` es idéntica externamente. Toast / runtime.trigger / providers funcionan igual. Verificación - 121/121 tests focused suite (sema 39 + adom + lib/dom + morfo + soma/morfo) - 66/66 morfo-check - 68/68 smoke routes - svelte-check: 155 errors (baseline, sin nuevos) Pendientes en doc del spec marcados como "no-objetivos": - Implementación real de SoundChannel / VibraChannel (placeholders V1) - Arbitraje propio del VisualChannel (deuda heredada del emit anterior) - Cancelación si el target se desconecta durante el hold
6 months ago
- Errores en canales NO-visuales se loguean pero no propagan. Sema es
ornamental: un fallo de audio context o vibration API no debe abortar
la operación del provider.
- Si el canal visual lanza, la Promise de `emit` rechaza. El caller decide.
- En fire-and-forget (`void semantic.emit(...)`), una rejection del visual
se propaga como unhandled promise — política consciente.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
## Política de intent por familia — `SEMA_FAMILY_POLICY`
La doctrina sobre cuándo el intent es obligatorio vive en una const en
`src/uix/sema/types.ts`. Cada familia declara **dos ejes independientes**:
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```ts
export const SEMA_FAMILY_POLICY = {
contact: { intentRequirement: 'optional', intentGuidance: 'discouraged' },
commit: { intentRequirement: 'required', intentGuidance: 'expected' },
signal: { intentRequirement: 'required', intentGuidance: 'expected' },
handle: { intentRequirement: 'optional', intentGuidance: 'contextual' },
emerge: { intentRequirement: 'optional', intentGuidance: 'contextual' },
shift: { intentRequirement: 'optional', intentGuidance: 'contextual' },
sustain: { intentRequirement: 'optional', intentGuidance: 'contextual' },
delegate: { intentRequirement: 'optional', intentGuidance: 'contextual' }
} as const;
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```
- **`intentRequirement`** (`'required' | 'optional' | 'forbidden'`) — el gate
de compilación que da forma a la unión discriminada. `'required'` (solo
`commit` y `signal`) → `intent` es OBLIGATORIO en `MorfoEventSemantic`.
`'forbidden'` está reservado; ninguna familia lo usa hoy.
- **`intentGuidance`** (`'expected' | 'contextual' | 'discouraged'`) — hint
doctrinal, sin efecto de tipo. `commit`/`signal` son `'expected'`; `contact`
es `'discouraged'` (cap. 22 §11: "el intent fuerte no debería vivir en el
contacto"); el resto es `'contextual'`.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
**Cómo se aplica:**
1. **Compile time** — `SemaEvent` y `MorfoEventSemantic` son uniones
discriminadas derivadas del eje `intentRequirement`. Cambiar `'optional'` →
`'required'` en una familia obliga a cada morfo de esa familia a declarar
intent o falla el typecheck.
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
2. **Runtime** — `validateSemaEvent` lanza cuando un evento de una familia con
`intentRequirement: 'required'` se construye sin intent (defensa contra
morfos mal-formados o inputs externos).
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
**Por qué esta política reemplazó al split valenced/transitional:**
La doctrina canónica original asumía que sólo familias valenced
(contact, commit, signal, handle) podían declarar intent. Las
transitional (emerge, shift, sustain) eran intent-less por definición.
La realidad UX lo contradijo: un Dialog que se abre para confirmar
borrar algo destructivo carga threat en su misma aparición. La política
distingue por NECESIDAD práctica de intent, no por categoría taxonómica.
La distinción valenced/transitional sigue existiendo como clasificación,
pero ya no dicta las reglas de intent — eso lo hace la política.
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
## Vocabulario canónico de verbs (`SEMA_VERBS`)
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
Cross-component action verbs grouped by family. El canon vive en
[`verbs.ts`](./verbs.ts) y refleja
[`src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx`](../../docs/)
cap. 22-29 (familias) + cap. 10 (intents). `morfo.events[].semantic.verb`
DEBE estar en este vocabulario; `morfo.events[].name` debería seguir la
forma `{family}-{verb}[-{variant}]` para que sema/sound/haptic puedan
suscribir por verb y eidos pueda escribir selectores transversales
(`[data-event^="dismiss"]`).
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
```ts
SEMA_VERBS = {
contact: ['press', 'tap', 'activate', 'focus', 'trigger', 'release'],
commit: [
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
'select', 'toggle', 'save', 'submit', 'confirm', 'complete', 'fail',
'cancel', 'reset', 'discard', 'delete', 'restore', 'expire',
'acknowledge',
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Verbos contextuales del libro (cap. 29 + cap. 30 + apéndice C):
'apply', 'partial', 'block', 'move', 'set', 'remove', 'reorder', 'upload'
],
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
signal: ['announce', 'notify', 'warn', 'alert', 'inform', 'emphasize', 'remind'],
handle: ['pick', 'carry', 'drop', 'drag', 'resize', 'reorder', 'rotate', 'scroll'],
emerge: ['present', 'dismiss', 'open', 'close', 'expand', 'collapse', 'reveal', 'hide'],
shift: ['enter-mode', 'exit-mode', 'navigate', 'route', 'step', 'return', 'context'],
sustain: [
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
'start', 'progress', 'loading', 'waiting', 'syncing', 'processing',
'streaming', 'pending', 'retrying', 'upload', 'end'
],
// Familia delegate (libro cap. 29): eventos donde cambia quién lleva la
// iniciativa. No requiere IA — workflows, macros, aprobaciones.
delegate: ['offer', 'plan', 'authorize', 'act', 'review', 'escalate', 'return']
};
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
```
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
**Verbs que parecen de una familia pero pertenecen a otra** per la
canónica: `select`/`toggle`/`acknowledge` son `commit` (fijan estado);
`edit` se expresa como `shift.enter-mode` (cambia régimen, no hay verb
`edit` en handle).
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
Definido en [`verbs.ts:SEMA_VERBS`](./verbs.ts).
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
### Naming shapes
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
Un `morfo.events[].name` puede tomar dos formas canónicas:
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
```ts
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Forma 1: {verb}-{variant} — head es el verbo, tail explica el matiz.
'dismiss'; // bare verb
'dismiss-outside'; // verb + variant
'close-cancel'; // verb (close) + variant (cancel)
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// Forma 2: {family}-{verb} — head es la familia, tail es el verb canónico.
'commit-toggle'; // family=commit, verb=toggle
'commit-save'; // family=commit, verb=save
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
```
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
`validateEventName(name)` reconoce ambas formas y devuelve `{ family,
refactor(sema): align verb canon with «Diseñando lo que ocurre» (Plan B commit 1) Codifies the doctrinal source for the semantic system per the user's book at src/docs/Disenando_lo_que_ocurre_manuscrito_completo_revisado_v2.docx. Canon (book cap. 8 + cap. 22-29 + cap. 10): - 8th family `delegate` added (offer/plan/authorize/act/review/escalate/return) - `signal.inform` added (book cap. 24 listed 7 signal verbs; we had 6) - Commit contextual verbs from case studies: apply, partial, block, move, upload - `sustain.upload` added - SemaFamily union, SEMA_FAMILY_POLICY, sema-map, visual chan, morfo schema all extended to include delegate (intentPolicy: 'optional' — no intent by default per cap. 29 §4) Lint (scripts/morfo-vocabulary-check.ts): - Hard-fails on declared `semantic.verb` not in family canon (the doctrinal contract: subscribers query by family+verb) - Soft-warns on event name shape drift (declared verb is the truth, name is informational) - Allowlists `button.commit-action` with TODO referencing Plan B commit 2 (Button's intent vs contact question per cap. 22 §11 needs design sign-off) 3 mechanical violation fixes: - textarea: `shift-count-overflow` (family shift, verb limit) → `signal-warn-count-overflow` (signal.warn + risk per cap. 24 — corregible warning, not context shift) - password-field: `shift-toggle-visibility` → `commit-toggle-visibility` (commit.toggle + affirm per cap. 23 — state fixation, not context shift) - password-field: `shift-caps-state` → `signal-notify-caps-state` (signal.notify + neutral per cap. 24 — system orients attention without urgency) - month-grid + year-grid: `nav-step` → `shift-navigate-step` (family/verb already canonical, name aligned to {family}-{verb}-{variant}) Verification: - npm run morfo:vocabulary → EXIT 0 (1 allowlisted, 59 pre-existing name-shape warns documenting visible drift for future sprints) - npx vitest src/uix/sema src/uix/morfo → 194/194 pass Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
verb, variant, matchesCanonical }`. Usada por `scripts/morfo-vocabulary-check.ts`
(`npm run morfo:vocabulary`), que hard-falla cuando el `semantic.verb`
declarado en un morfo no está en el canon de su familia, y soft-warns
cuando la NAME del evento no calza con `{family}-{verb}[-{variant}]`
aun siendo el verb canónico. Allowlist temporal en el script para
divergencias deliberadas.
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
```ts
import { validateEventName } from '$uix/sema';
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
validateEventName('commit-toggle');
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// { name: 'commit-toggle', head: 'commit', matchesCanonical: true,
// variant: 'toggle', family: 'commit', verb: 'toggle' }
validateEventName('dismiss-outside');
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// { name: 'dismiss-outside', head: 'dismiss', matchesCanonical: true,
// variant: 'outside', family: 'emerge', verb: 'dismiss' }
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
validateEventName('frob-glob');
docs + switch: align active docs to canon, migrate switch to eidos wrapper Phase 4 (docs alignment with the canonical guide): - active_architecture.md — Dialog example refactored to the new event shape (target inside semantic, explicit verb + sequence). Verbs table grouped by family with the post-canon vocabulary (select/ toggle moved to commit, edit removed from handle, new verbs added). Section 10 (Estado actual) updated to 2026-05-08 with current progress: doctrina cerrada, eidos en producción, SoundChannel eager-init, switch migrated, etc. "Para profundizar" §14 points at the canonical guide. - morfo/README.md — Step 5.5 added covering the doctrinal event shape with all fields (semantic.family, .verb, .target, .sequence, .intent) and the two naming shapes ({verb}-{variant} and {family}-{verb}). - sema/README.md — verbs section restructured to Record-by-family matching the runtime; documents the verbs that moved between families per the canon. Naming shapes section updated with both forms and validateEventName signature. - CLAUDE.md — "Session hand-off" rewritten with the post-canon state. Pointer at GUIA_IMPLEMENTACION_SEMAUIX.md as the canonical source. Pending list refreshed: switch is the immediate next component, persistence/a11ySemantic/polymorphism deferred until real consumers appear. Switch migration to the eidos wrapper pattern: - morfo/components/switch.ts — adds events: [{ commit-toggle }] with the doctrinal shape (verb=toggle, sequence=post, intent fromProp binding to the 4 supported intents). New data-* (data-color with the 6-token Toggle/Switch subset, data-readonly, data-invalid, data-required) and corresponding aria-*. scope expanded to ['soma', 'sema']. - soma/components/switch/types.ts — adds intent, color, readonly, invalid, aria-labelledby props with full JSDoc. Subset constrained per guide §3.1 (Toggle/Switch row). - soma/components/switch/switch-provider.svelte.ts — runtime-direct, Field integration via FieldProvider.get(), isDisabled/isReadonly/ isRequired/isInvalid OR-merge derivations, intent ↔ color resolution (intent wins when evaluative), runtime.trigger( 'commit-toggle') in onclick. - soma/components/switch/components/switch.svelte — wires the new props through bindProps. - eidos/components/switch/{switch.css, switch.svelte, types.ts, index.ts, README.md} — full subdirectory pattern, mirroring toggle. Recipe drops legacy success/warning/danger/info selectors; declares the 6 doctrinal data-color values directly. Wrapper auto-renders Switch.Thumb inside the track and exposes an optional `thumb` snippet for in-thumb glyphs. - eidos/components/switch.css (legacy flat) deleted; eidos/index.css updated to import the subdirectory recipe. - web/routes/switch/+page.svelte — interactive testbed with all soma props as live controls + tabs (Live, Soma, Morfo, Sema, Eidos, Notes). Mirrors toggle's structure. npm run check holds at the 39-error baseline. Tests 217/217 green. Pending: - Migrate collapsible / dialog / drawer / popover / toast / avatar to the eidos wrapper pattern. - Persistence + holds-by-intent — defer until first signal.warn / signal.alert consumer. - a11ySemantic + polymorphic events — defer until concrete need. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// { name: 'frob-glob', head: 'frob', matchesCanonical: false,
// variant: 'glob', family: undefined, verb: undefined }
docs: cross-layer articulation — eidos README + 2-of-3 rule across all layer docs Closes the documentation loop on the cross-layer extension pass: morfo now articulates between soma, sema, and (future) eidos. The "2-of-3 rule" formalizes when an extension to morfo is justified vs when it should stay as provider logic. src/uix/eidos/README.md (new) - Documents eidos's role and what it consumes from morfo + sema BEFORE any code exists, so the contract is preparedly clean when implementation starts. - Catalogs which morfo fields eidos reads (parts, archetype, states, data values, events, prewrite, focus, supportsNesting) and which it ignores (computed state, runtime internals, layers). - Documents the DOM-as-channel pattern: sema writes data-event* on emit; eidos reacts to selectors like `[data-event^="dismiss"]`. - Establishes the boundary with `air` (dead branch reference, not base). src/uix/README.md (top-level) - §8 Reglas de dependencia: adds the 2-of-3 rule table making the morfo-extension contract explicit, plus a list of canonical vocabularies (archetypes, verbs). - §10 Reading order: includes eidos README + lib/dom + clarifies which layers are dead branches. src/uix/morfo/README.md - New "Archetypes" section documenting the 24-verb vocabulary, the Provider-as-trigger vs Provider-as-container distinction, and the rule for adding new archetypes (≥2 components share the role). - New "The 2-of-3 rule" section with the same table as the top-level, listing which extensions did/didn't make it past the rule and why. - `parts[].archetype` mentioned in the "What morfo contains" list. src/uix/sema/README.md - New "Vocabulario canónico de verbs" section listing SEMA_VERBS by family and the `{verb}-{variant}` composite naming convention. - Documents `validateEventName()` as advisory tooling. src/uix/soma/SOMA_ARCHITECTURE.md - partProps documentation now mentions data-archetype emission. - New "Cross-layer hooks que soma emite por la regla 2-de-3" section listing the data-* attrs soma writes that sema and eidos consume. - Reading-order links updated. No code changes — all docs.
6 months ago
```
## Relación con Morfo y Soma
- `Morfo` declara los eventos semánticos del componente en `morfo.events`
- `Provider` decide cuándo ocurren y llama a `semantic.emit(...)`
soma/morfo/active-uix: relocate runtime + rename SomaRuntime + sema opcional Architectural correction. Morfo was importing Svelte runes, $adom, and $uix/sema — all violations of "morfo is pure declarative DNA". The runtime that interprets a CompiledMorfo lives where it executes: soma. Move: - src/uix/morfo/runtime.svelte.ts → src/uix/soma/runtime.svelte.ts - src/uix/morfo/runtime.svelte.test.ts → src/uix/soma/runtime.svelte.test.ts Rename (consistent with the move; "soma's runtime", per the doctrine "morfo declares, soma executes"): - class MorfoRuntime → SomaRuntime - createMorfoRuntime() → createSomaRuntime() - type MorfoRuntimeSources → SomaRuntimeSources - error prefixes [morfo-runtime] → [soma-runtime] Sema is now genuinely ornamental: - ActiveUix.semantic returns EngineSemantic | undefined (no longer throws when no engine is configured). Components in SSR / headless tests / audio-disabled environments stay functional. - SomaRuntime.trigger() skips the emit step AND the target-resolution check when no engine is present — only requires a DOM target when something will actually be emitted. - Soma.semantic getter returns | undefined too (was non-optional). Consumers updated: - src/uix/active-uix/active-uix.svelte.ts — imports createSomaRuntime from $soma; semantic getter returns | undefined - src/uix/active-uix/types.ts — interface SomaRuntime, semantic | undefined - 8 providers (toggle, switch, collapsible, dialog, drawer, popover, toast, avatar) — type SomaRuntime, import path $soma - src/uix/soma/index.ts — re-exports createSomaRuntime + types - src/uix/morfo/index.ts — drops the runtime re-exports (morfo is pure) - src/uix/sema/signal.ts — JSDoc reference updated - src/uix/soma/core/soma.svelte.ts — semantic getter | undefined Test added: SomaRuntime.trigger() succeeds without a semantic engine (skips emit + target check, runs handler directly). Docs aligned to the new shape: - active_architecture.md — runtime locations, sema as ornamental - soma/SOMA_ARCHITECTURE.md, soma/README.md — name + import paths - morfo/README.md — file listing now flags morfo as PURE TS, points at soma/runtime.svelte.ts for the interpreter - sema/README.md — SomaRuntime references - README.md — root architecture diagram - CLAUDE.md — hand-off note Tests 218/218 green. npm run check holds at the 39-error baseline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
- `SomaRuntime` orquesta la secuencia `prewrite -> emit -> handler -> effects`
- `Sema` aporta el vocabulario, la normalización y la validación del dominio,
y publica las ocurrencias
## Dependencias
- `EngineSemantic` no escribe atributos directamente. Orquesta hooks de
canales (`prepare`, `handle`, `cleanup`) sin conocer los attrs DOM.
- Cada canal gestiona su propia modalidad:
- `VisualChannel.prepare()` proyecta `data-event-*` y luego mantiene el
hold perceptivo.
- `DomSignalProjector` es el escritor DOM usado por el canal visual;
escribe mediante el `ActiveDom` recibido desde `ActiveUix`.
- Futuros canales (sound, haptic) accederán a sus APIs respectivas
(`AudioContext`, `navigator.vibrate`, etc.).
- En uso normal, `ActiveUix` inyecta el `ActiveDom` en `EngineSemantic`.
El uso directo de Sema fuera de `ActiveUix` debe pasar un `dom/projector`
explicito o elegir una degradacion documentada.
## Regla de arquitectura
`Morfo` autoriza la semántica del componente.
`Sema` define el vocabulario canónico y despacha señales a los canales.
`Provider` decide cuándo emitir.
Cada `Channel` materializa la señal en su modalidad.
docs: prune obsolete audits + studies, refresh remaining references Deleted 60 obsolete documents that no longer reflect the active-uix state: - 47 per-component audit logs (*-audit.md, audit_N.md, AUDIT.md) - 5 global soma audits (AUDIT_1, codex_audit, soma-audit-04-20/21, audit-prompt template) - 5 closed studies (soma/study, morfo/study, morfo/DESIGN, morfo/ PROVIDER_STUDY_2026-04-23, uix/CONTINUITY_2026-04-24) - 2 superseded refactor proposals (refactor_claude, refactor_code) - 1 stale bug log (form/BUG-onchange-onblur-hang — repro path src/routes/test/sium/kitchen-sink no longer exists) Updated the remaining operational references to drop dead links and reflect the post-cleanup architecture: - src/uix/README.md — rewritten links section, dropped pointers to terra/air/CONTINUITY/refactor docs, updated adom/dom paths - src/uix/active_architecture.md — header now dated 2026-05-08, lists the major shifts since 2026-04-26 (provider inheritance dropped, eidos in production, doctrina parte IV, sound eager-init); pendings section reflects the eidos migration roadmap; "see also" purged of deleted files - src/uix/morfo/README.md — file tree updated (removed DESIGN/study, added compile/runtime/PERMUTATION_RUNNER); see-also pruned - src/uix/sema/README.md — SoundChannel section now describes the eager-init pattern (constructor-time, not lazy); pointer to sema-implementation-guide added - src/uix/soma/README.md — drops terra/air mentions, declares the actual dependency direction (eidos -> soma, not the reverse) - src/uix/soma/SOMA_ARCHITECTURE.md — §15 rewritten as "Estado actual y deuda histórica" reflecting Provider-inheritance-drop; demo path updated to web/routes/ - src/uix/soma/COMPONENT_GUIDE.md — A23 dates section now points to $libs/days (no external/dates façade); demo paths swapped from /test/soma/* to web/routes/ - src/uix/morfo/PERMUTATION_RUNNER.md — paths swapped to web/routes/ with a relocation note - CLAUDE.md — Refactor Documents section replaced with Reference Documents pointing to per-layer READMEs npm run check holds at baseline (39 pre-existing errors, none new). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
Ver [src/uix/README.md](../README.md) §2.bis para la vista cross-layer y
[`src/docs/GUIA_IMPLEMENTACION_SEMAUIX.md`](../../docs/GUIA_IMPLEMENTACION_SEMAUIX.md)
para las convenciones doctrinales del API (single-event para
operaciones instantáneas, intent ↔ visual token resolution, sound prepare-time
priming, etc.).

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