eidos: V1 minimum viable — tokens + archetype rules + event reactions
First eidos code. Closes the cross-layer cycle that's been documented but
unproven: an actual CSS layer that consumes the morfo + sema contracts
and applies styles transversally without enumerating components.
src/uix/eidos/
- tokens.css — motion durations (quick/fast/base) + easings (standard /
emphasized / decelerate) + opacity scale (hover/disabled/faded) +
intent tints (neutral/affirm/fulfill/risk/threat) + focus ring tokens.
~30 lines. No theming dimension yet — when it arrives, these are the
base theme.
- archetypes.css — transversal selectors keyed by `data-archetype`.
Covers trigger, overlay, content, indicator, thumb, track, close,
action, item, option. Plus a universal `:focus-visible` ring rule that
applies to every archetype-classified element. Single attribute
selector specificity — components can override freely.
- events.css — reactions to perceptual signals during their ~13ms life.
`[data-event^="dismiss"]` fades out, `[data-event^="announce"]` pulses
with intent-tinted box-shadow, `[data-last-action]` tints exit
animation by causa.
- index.css — entrypoint that imports the above in cascade order.
Consumer: `import '$uix/eidos/index.css'`.
src/routes/test/eidos/+page.svelte (demo)
- Sets up Soma + App context inline (independent of /test/soma layout).
- Imports `$uix/eidos/index.css` and demonstrates the cross-layer story:
- Toggle + Switch buttons share trigger styles via `[data-archetype="trigger"]`
without per-component CSS.
- Collapsible expands/collapses with state-driven attrs.
- Toast intent buttons fire `data-event="announce" data-intent="risk|threat|affirm"`,
which eidos's events.css briefly tints via box-shadow during the signal window.
- Component-specific layout (positioning, switch thumb transform) lives in
the page's `<style>` block — eidos provides only the cross-component
baseline, NOT per-component recipes.
What this proves
- The runtime emits `data-archetype` correctly in browser (not just in
unit tests).
- A single CSS rule can target ALL triggers across all components
without enumeration. Add a new component with `archetype: 'trigger'`
and it inherits the styling automatically.
- Sema's `data-event*` signals live in the DOM long enough for CSS to
react (the ~13ms window measured by `scripts/probe-toast-dismiss.ts`
is observable as a brief box-shadow flash on toasts).
- The cross-layer cycle Morfo declara → Soma transcribe → Sema emite →
Dom aplica → Eidos lee runs end-to-end.
What V1 deliberately excludes
- Theming dimension (no `[data-theme]` overrides yet).
- Per-component recipes (each component will get its own CSS later).
- Keyframes / @starting-style / animation primitives.
- Sound / vibra (those are separate engines that subscribe to sema).
Verification
- /test/eidos returns 200; manual browser check shows triggers share
hover dim + focus ring across components, toasts flash intent tint on
appear.
- 68/68 smoke routes (smoke only scans /test/soma — eidos route is
outside that scope, manually verified).
- svelte-check unchanged at 155 (pure CSS additions).
6 months ago
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/**
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eidos: phase 1 — translate air's foundation (contracts, tokens, themes/base)
Translates the foundation of air's visual system into eidos:
- eidos/contracts/ public token interfaces (4 root + 64 components)
- eidos/tokens/ per-component token values (62 components + motion)
- eidos/themes/base/ light + dark + _static + motion (4 files)
Mechanical translation: `--air-*` → `--eidos-*` everywhere, relative
imports preserved. The CSS is currently NOT wired into the legacy air/
folder, which stays for reference until phase 4 cleanup.
The `--eidos-*` prefix is documented in eidos/index.css with the two
reasons it earns its keep:
1. Authorship clarity at debug time (DevTools can identify the layer)
2. Override discipline (consumers know they're targeting public API)
Phase 1 only adds the foundation without touching component recipes.
The hand-rolled recipes (toast, dialog, toggle, switch, collapsible)
and the legacy hand-rolled tokens.css continue to load alongside the
new tree. Phase 2 will replace recipes with air-translated equivalents
and reconcile the duplicate motion/tint tokens.
Architectural note: air targeted terra and gated its CSS with
`.air-{component}` class on a wrapper. Eidos targets soma+morfo and
applies universally to the data-attrs the morfo declares — no class
gates, no Svelte wrappers. The morfo layer is the one that decides
which `data-*` attrs exist, which is the substantive shift between
the two systems.
Verification: smoke 68/68, morfo-check 66/66, focus rings + dialog
entrance/exit still working per Playwright check (curve unchanged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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* Eidos — visual layer entrypoint.
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*
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* Eidos is CSS that reads `data-*` attrs emitted by the morfo-runtime
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* (via soma) and the visual channel (via sema) and applies styling.
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* It does not act, it does not own state, it does not decide events.
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*
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* Layout (translated from the legacy `air/` layer with the architectural
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* adjustments below — air targeted terra and was class-gated; eidos
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* targets soma+morfo and applies universally to the data-attrs the
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* morfo declares):
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*
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* contracts/ public token interfaces (empty declarations — themes fill)
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* tokens/ per-component internal values that reference contracts
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* themes/ implementations: light / dark / brand
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* components/ recipes per component (compose tokens + selectors)
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* archetypes transversal selectors keyed by `data-archetype`
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* events reactions to `data-event-*` signals (sema visual channel)
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*
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* --- The `--eidos-*` token prefix ---
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*
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* In an app with a single owned design system there's no strict need for a
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* prefix on custom properties: nothing else collides. We keep `--eidos-*`
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* deliberately, for two reasons:
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*
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* 1. **Authorship clarity at debug time.** Inspecting an element in
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* DevTools and seeing `--eidos-toggle-bg` immediately answers "this
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* came from the visual layer of UIX". A bare `--toggle-bg` could
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* come from anywhere — a third-party widget, a route-scoped style,
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* an experiment.
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*
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* 2. **Override discipline.** A consumer overriding `--eidos-color-
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* primary-element` knows they are overriding the visual layer
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* contract, not just naming-colliding with some local variable.
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* The prefix makes the public API surface explicit.
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*
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* Tokens are owned by eidos; recipes inside eidos consume them via
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* `var(--eidos-*)`. Higher layers (sema, soma, morfo) do NOT consume
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* these tokens and do NOT use the prefix — those layers carry their own
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* concerns (perceptual durations, behavior, contract DNA) that are
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* independent of visual rendering.
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eidos: V1 minimum viable — tokens + archetype rules + event reactions
First eidos code. Closes the cross-layer cycle that's been documented but
unproven: an actual CSS layer that consumes the morfo + sema contracts
and applies styles transversally without enumerating components.
src/uix/eidos/
- tokens.css — motion durations (quick/fast/base) + easings (standard /
emphasized / decelerate) + opacity scale (hover/disabled/faded) +
intent tints (neutral/affirm/fulfill/risk/threat) + focus ring tokens.
~30 lines. No theming dimension yet — when it arrives, these are the
base theme.
- archetypes.css — transversal selectors keyed by `data-archetype`.
Covers trigger, overlay, content, indicator, thumb, track, close,
action, item, option. Plus a universal `:focus-visible` ring rule that
applies to every archetype-classified element. Single attribute
selector specificity — components can override freely.
- events.css — reactions to perceptual signals during their ~13ms life.
`[data-event^="dismiss"]` fades out, `[data-event^="announce"]` pulses
with intent-tinted box-shadow, `[data-last-action]` tints exit
animation by causa.
- index.css — entrypoint that imports the above in cascade order.
Consumer: `import '$uix/eidos/index.css'`.
src/routes/test/eidos/+page.svelte (demo)
- Sets up Soma + App context inline (independent of /test/soma layout).
- Imports `$uix/eidos/index.css` and demonstrates the cross-layer story:
- Toggle + Switch buttons share trigger styles via `[data-archetype="trigger"]`
without per-component CSS.
- Collapsible expands/collapses with state-driven attrs.
- Toast intent buttons fire `data-event="announce" data-intent="risk|threat|affirm"`,
which eidos's events.css briefly tints via box-shadow during the signal window.
- Component-specific layout (positioning, switch thumb transform) lives in
the page's `<style>` block — eidos provides only the cross-component
baseline, NOT per-component recipes.
What this proves
- The runtime emits `data-archetype` correctly in browser (not just in
unit tests).
- A single CSS rule can target ALL triggers across all components
without enumeration. Add a new component with `archetype: 'trigger'`
and it inherits the styling automatically.
- Sema's `data-event*` signals live in the DOM long enough for CSS to
react (the ~13ms window measured by `scripts/probe-toast-dismiss.ts`
is observable as a brief box-shadow flash on toasts).
- The cross-layer cycle Morfo declara → Soma transcribe → Sema emite →
Dom aplica → Eidos lee runs end-to-end.
What V1 deliberately excludes
- Theming dimension (no `[data-theme]` overrides yet).
- Per-component recipes (each component will get its own CSS later).
- Keyframes / @starting-style / animation primitives.
- Sound / vibra (those are separate engines that subscribe to sema).
Verification
- /test/eidos returns 200; manual browser check shows triggers share
hover dim + focus ring across components, toasts flash intent tint on
appear.
- 68/68 smoke routes (smoke only scans /test/soma — eidos route is
outside that scope, manually verified).
- svelte-check unchanged at 155 (pure CSS additions).
6 months ago
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*/
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|
eidos: phase 1 — translate air's foundation (contracts, tokens, themes/base)
Translates the foundation of air's visual system into eidos:
- eidos/contracts/ public token interfaces (4 root + 64 components)
- eidos/tokens/ per-component token values (62 components + motion)
- eidos/themes/base/ light + dark + _static + motion (4 files)
Mechanical translation: `--air-*` → `--eidos-*` everywhere, relative
imports preserved. The CSS is currently NOT wired into the legacy air/
folder, which stays for reference until phase 4 cleanup.
The `--eidos-*` prefix is documented in eidos/index.css with the two
reasons it earns its keep:
1. Authorship clarity at debug time (DevTools can identify the layer)
2. Override discipline (consumers know they're targeting public API)
Phase 1 only adds the foundation without touching component recipes.
The hand-rolled recipes (toast, dialog, toggle, switch, collapsible)
and the legacy hand-rolled tokens.css continue to load alongside the
new tree. Phase 2 will replace recipes with air-translated equivalents
and reconcile the duplicate motion/tint tokens.
Architectural note: air targeted terra and gated its CSS with
`.air-{component}` class on a wrapper. Eidos targets soma+morfo and
applies universally to the data-attrs the morfo declares — no class
gates, no Svelte wrappers. The morfo layer is the one that decides
which `data-*` attrs exist, which is the substantive shift between
the two systems.
Verification: smoke 68/68, morfo-check 66/66, focus rings + dialog
entrance/exit still working per Playwright check (curve unchanged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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/* ── Foundation: contracts (declarative API surfaces) ───────────────────── */
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@import './contracts/contract-all.css';
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@import './contracts/components/index.css';
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/* ── Foundation: per-component token values referencing contracts ───────── */
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@import './tokens/motion.css';
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@import './tokens/components/index.css';
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/* ── Theme: actual values filling the contract slots (default = base) ───── */
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@import './themes/base/index.css';
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/* ── Eidos-specific layers (no equivalent in air) ───────────────────────── */
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eidos: V1 minimum viable — tokens + archetype rules + event reactions
First eidos code. Closes the cross-layer cycle that's been documented but
unproven: an actual CSS layer that consumes the morfo + sema contracts
and applies styles transversally without enumerating components.
src/uix/eidos/
- tokens.css — motion durations (quick/fast/base) + easings (standard /
emphasized / decelerate) + opacity scale (hover/disabled/faded) +
intent tints (neutral/affirm/fulfill/risk/threat) + focus ring tokens.
~30 lines. No theming dimension yet — when it arrives, these are the
base theme.
- archetypes.css — transversal selectors keyed by `data-archetype`.
Covers trigger, overlay, content, indicator, thumb, track, close,
action, item, option. Plus a universal `:focus-visible` ring rule that
applies to every archetype-classified element. Single attribute
selector specificity — components can override freely.
- events.css — reactions to perceptual signals during their ~13ms life.
`[data-event^="dismiss"]` fades out, `[data-event^="announce"]` pulses
with intent-tinted box-shadow, `[data-last-action]` tints exit
animation by causa.
- index.css — entrypoint that imports the above in cascade order.
Consumer: `import '$uix/eidos/index.css'`.
src/routes/test/eidos/+page.svelte (demo)
- Sets up Soma + App context inline (independent of /test/soma layout).
- Imports `$uix/eidos/index.css` and demonstrates the cross-layer story:
- Toggle + Switch buttons share trigger styles via `[data-archetype="trigger"]`
without per-component CSS.
- Collapsible expands/collapses with state-driven attrs.
- Toast intent buttons fire `data-event="announce" data-intent="risk|threat|affirm"`,
which eidos's events.css briefly tints via box-shadow during the signal window.
- Component-specific layout (positioning, switch thumb transform) lives in
the page's `<style>` block — eidos provides only the cross-component
baseline, NOT per-component recipes.
What this proves
- The runtime emits `data-archetype` correctly in browser (not just in
unit tests).
- A single CSS rule can target ALL triggers across all components
without enumeration. Add a new component with `archetype: 'trigger'`
and it inherits the styling automatically.
- Sema's `data-event*` signals live in the DOM long enough for CSS to
react (the ~13ms window measured by `scripts/probe-toast-dismiss.ts`
is observable as a brief box-shadow flash on toasts).
- The cross-layer cycle Morfo declara → Soma transcribe → Sema emite →
Dom aplica → Eidos lee runs end-to-end.
What V1 deliberately excludes
- Theming dimension (no `[data-theme]` overrides yet).
- Per-component recipes (each component will get its own CSS later).
- Keyframes / @starting-style / animation primitives.
- Sound / vibra (those are separate engines that subscribe to sema).
Verification
- /test/eidos returns 200; manual browser check shows triggers share
hover dim + focus ring across components, toasts flash intent tint on
appear.
- 68/68 smoke routes (smoke only scans /test/soma — eidos route is
outside that scope, manually verified).
- svelte-check unchanged at 155 (pure CSS additions).
6 months ago
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@import './archetypes.css';
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@import './events.css';
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eidos: phase 1 — translate air's foundation (contracts, tokens, themes/base)
Translates the foundation of air's visual system into eidos:
- eidos/contracts/ public token interfaces (4 root + 64 components)
- eidos/tokens/ per-component token values (62 components + motion)
- eidos/themes/base/ light + dark + _static + motion (4 files)
Mechanical translation: `--air-*` → `--eidos-*` everywhere, relative
imports preserved. The CSS is currently NOT wired into the legacy air/
folder, which stays for reference until phase 4 cleanup.
The `--eidos-*` prefix is documented in eidos/index.css with the two
reasons it earns its keep:
1. Authorship clarity at debug time (DevTools can identify the layer)
2. Override discipline (consumers know they're targeting public API)
Phase 1 only adds the foundation without touching component recipes.
The hand-rolled recipes (toast, dialog, toggle, switch, collapsible)
and the legacy hand-rolled tokens.css continue to load alongside the
new tree. Phase 2 will replace recipes with air-translated equivalents
and reconcile the duplicate motion/tint tokens.
Architectural note: air targeted terra and gated its CSS with
`.air-{component}` class on a wrapper. Eidos targets soma+morfo and
applies universally to the data-attrs the morfo declares — no class
gates, no Svelte wrappers. The morfo layer is the one that decides
which `data-*` attrs exist, which is the substantive shift between
the two systems.
Verification: smoke 68/68, morfo-check 66/66, focus rings + dialog
entrance/exit still working per Playwright check (curve unchanged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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/* ── Component recipes (V1.5 hand-rolled; phase 2 replaces with air-translated) ── */
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@import './components/toast.css';
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eidos: V1.5 — Dialog component recipe + last-action coverage
Second per-component recipe. Composes archetype interactive defaults
(trigger, overlay, close, content, focus-visible) with the visual
envelope (button shape, modal card, backdrop) and the asymmetric exit
tinting from events.css.
The recipe consumes `--_eidos-exit-tint` via a top accent stripe on
[data-dialog-content], so close-save tints fulfill, close-after-fail
tints threat, close-cancel/dismiss/dismissed-outside tint neutral. The
private var stays inside eidos — recipes consume it; consumers don't.
events.css extends the data-last-action coverage to dismissed and
dismissed-outside (both map to neutral tint, like cancelled).
Public CSS API: --eidos-dialog-{overlay-bg, overlay-z, content-bg,
content-radius, content-padding, content-shadow, content-max-width,
content-z, button-bg, button-bg-hover, button-border, button-border-hover}.
Default z-indices (overlay 50 / content 51) are sensible defaults the
integrator can override via tokens — Dialog without z-index would be
useless out of the box.
Test page (/test/eidos) gets a Dialog section so the recipe is visible
end-to-end.
Verification: smoke 68/68, morfo-check 66/66.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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@import './components/dialog.css';
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@import './components/drawer.css';
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eidos: V1.5 — Toggle + Switch component recipes
Two trigger-family recipes. Both Provider parts carry data-archetype=
'trigger', so cursor + hover dim + focus ring come from archetypes.css
for free; recipes layer in component-specific visuals.
Toggle (`[data-toggle]`):
- button envelope (padding, border, radius, white bg)
- data-state='on' → filled accent (--eidos-toggle-accent default blue)
- data-invalid → red border (uses --eidos-tint-threat)
Switch (`[data-switch]` + `[data-switch-thumb]`):
- 44×24 pill track, padded
- data-state='checked' → accent track + thumb translateX(travel)
where travel = width - thumb-size - 4px (track padding × 2)
- thumb shadow, cursor inherited from track (overrides archetype's grab)
Eidos test page drops its :global([data-toggle]) / [data-switch]
scoped CSS — recipes now suffice.
Public CSS API:
--eidos-toggle-{bg, bg-on, color, color-on, border, border-on, radius,
padding, accent}
--eidos-switch-{track-width, track-height, track-bg, track-bg-checked,
track-border, thumb-size, thumb-bg, accent}
Verification: smoke 68/68, morfo-check 66/66.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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@import './components/toggle.css';
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@import './components/switch.css';
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eidos: phase 1 — translate air's foundation (contracts, tokens, themes/base)
Translates the foundation of air's visual system into eidos:
- eidos/contracts/ public token interfaces (4 root + 64 components)
- eidos/tokens/ per-component token values (62 components + motion)
- eidos/themes/base/ light + dark + _static + motion (4 files)
Mechanical translation: `--air-*` → `--eidos-*` everywhere, relative
imports preserved. The CSS is currently NOT wired into the legacy air/
folder, which stays for reference until phase 4 cleanup.
The `--eidos-*` prefix is documented in eidos/index.css with the two
reasons it earns its keep:
1. Authorship clarity at debug time (DevTools can identify the layer)
2. Override discipline (consumers know they're targeting public API)
Phase 1 only adds the foundation without touching component recipes.
The hand-rolled recipes (toast, dialog, toggle, switch, collapsible)
and the legacy hand-rolled tokens.css continue to load alongside the
new tree. Phase 2 will replace recipes with air-translated equivalents
and reconcile the duplicate motion/tint tokens.
Architectural note: air targeted terra and gated its CSS with
`.air-{component}` class on a wrapper. Eidos targets soma+morfo and
applies universally to the data-attrs the morfo declares — no class
gates, no Svelte wrappers. The morfo layer is the one that decides
which `data-*` attrs exist, which is the substantive shift between
the two systems.
Verification: smoke 68/68, morfo-check 66/66, focus rings + dialog
entrance/exit still working per Playwright check (curve unchanged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
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@import './components/collapsible.css';
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