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svelte-kit-vice/scripts/probe-toggle-pressed-intent...

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eidos: pilot wrapper pattern + doctrinal API conventions Toggle as the eidos pilot: subdirectory layout (recipe + Svelte wrapper + types + index + README) replacing the flat CSS-only form. Pattern is documented in eidos/components/README.md and the toggle README. Shared types live in eidos/lib/types.ts. First export is `Size` (8 values xxs..xxl + full); components narrow with `Extract<Size, ...>` per the per-component-subset doctrine. No `Eidos` prefix on types — module path already conveys the layer. API doctrine: - soma stays compound (Toggle.Provider) for symmetry with multi-part - eidos exports both default + Provider so single-part components accept both `<Toggle>` (ergonomic) and `<Toggle.Provider>` (compound-style consumers) SoundChannel eager-init fixes the autoplay race: AudioContext is created + resumed synchronously on the first user gesture (capture-phase listener registered in the constructor), avoiding the previous race where the first emit() scheduled the resume in a microtask outside the gesture window. Demo page (web/routes/toggle/+page.svelte) restructured so the live preview renders ALWAYS above the tablist — Sema-tab Play buttons can fire on the real toggle. Motion preview amplifies scale ×8 visually only; doctrinal values stay in the <dl>. Conventions 7-13 added to src/docs/sema-implementation-guide.md covering: directory structure, wrapper composition, no Eidos prefix, soma compound vs eidos flat, iconOnly sr-only body, sound eager-init, docs-preview amplification. CLAUDE.md gets a session hand-off block listing where things stand and next concrete steps (migrate switch/collapsible/dialog/drawer/popover/ toast/avatar; wire topbar sound mute to masterGain; rename theme tokens to drop the success/warning/danger fallback aliases). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
/**
* Verify the eidos toggle reflects intent + color in the on state.
* Sets pressed=true via the controls switch, then cycles intents.
*/
import { chromium } from 'playwright';
import { mkdir } from 'node:fs/promises';
const BASE = process.env.BASE_URL ?? 'http://localhost:5177';
const OUT = 'g:/tmp/demos';
async function main() {
await mkdir(OUT, { recursive: true });
const b = await chromium.launch();
const ctx = await b.newContext({ viewport: { width: 1280, height: 1100 } });
const p = await ctx.newPage();
const errs: string[] = [];
p.on('console', (m) => {
if (m.type() === 'error') errs.push(m.text());
});
await p.goto(BASE + '/toggle', { waitUntil: 'networkidle' });
await p.waitForTimeout(300);
// Find the "pressed" control switch and click it (so the toggle is ON).
const pressedSwitch = p
.locator('.controls-grid .switch:has(span:text("pressed")) input')
.first();
await pressedSwitch.check();
await p.waitForTimeout(200);
// Enable checkMark + icon
await p.locator('.controls-grid .switch:has(span:text("checkMark")) input').check();
await p.locator('.controls-grid .switch:has(span:text("icon (slot)")) input').check();
await p.waitForTimeout(200);
// Cycle intents and capture each
for (const i of ['neutral', 'affirm', 'risk', 'threat'] as const) {
const select = p.locator('.controls-grid select').first();
await select.selectOption(i);
await p.waitForTimeout(200);
// Get just the toggle button DOM state
const dataColor = await p.locator('[data-toggle]').getAttribute('data-color');
const dataState = await p.locator('[data-toggle]').getAttribute('data-state');
console.log(`intent=${i} → data-color=${dataColor} data-state=${dataState}`);
await p.screenshot({ path: `${OUT}/toggle-on-${i}.png`, fullPage: false, clip: { x: 280, y: 380, width: 700, height: 200 } });
}
console.log('errors:', errs.length);
for (const e of errs) console.log(' ' + e.slice(0, 200));
await b.close();
}
main().catch((e) => {
console.error(e);
process.exit(1);
});

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