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svelte-kit-vice/src/uix/eidos/components/dialog/dialog-trigger.svelte

28 lines
973 B

sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
<script lang="ts">
/**
* Eidos `<Dialog.Trigger>` — composes the canonical `<Button>` via soma's
* `child` snippet, so the trigger is a framework Button (not soma's native
* `<button>` fallback). `variant` / `size` / `color` default to nothing and
* therefore defer to Button's canonical defaults (`solid` / `md` / `primary`
* — the primary "open" action). A `child` snippet bypasses the Button for a
* fully custom trigger element.
*/
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
import * as Dialog from '$soma/components/dialog';
import { Button } from '$uix/eidos/components/button';
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
import type { DialogTriggerProps } from './types';
let { children, variant, size, color, child: outerChild, ...rest }: DialogTriggerProps = $props();
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
</script>
<Dialog.Trigger {...rest}>
{#snippet child({ props })}
{#if outerChild}
{@render outerChild({ props })}
{:else}
<Button {...props} {variant} {size} {color}>
{@render children?.()}
</Button>
{/if}
{/snippet}
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
</Dialog.Trigger>

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