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svelte-kit-vice/vite.config.ts

110 lines
4.6 KiB

import tailwindcss from '@tailwindcss/vite';
import { defineConfig } from 'vitest/config';
import { playwright } from '@vitest/browser-playwright';
import { sveltekit } from '@sveltejs/kit/vite';
import { fileURLToPath } from 'url';
import { resolve, dirname } from 'path';
// __dirname no existe en ESM — se reconstruye así
const __dirname = dirname(fileURLToPath(import.meta.url));
const aliases = {
// ── Runtime artifacts (src/arts) ──────────────────────────────────────
'$active-app': resolve(__dirname, 'src/arts/active-app'),
'$adom': resolve(__dirname, 'src/arts/adom'),
feat(agent): eje agéntico — motor $agent (F1) + Aura + promoción uix.scene Materializa el eje ortogonal agéntico del ecosistema: la 8ª familia semántica `delegate` («¿quién actúa ahora?») deja de estar sin materializar. El agente es OTRO ACTOR (LLM, macro, regla, workflow) que actúa por la MISMA API pública del provider; la ruta de llamada no se bifurca, la concreción semántica depende del actor. F0 · Doctrina - docs/architecture/agent.md — la doctrina permanente (capítulo comparativo de referencias + bibliografía de seguridad, máquina estados=verbos, contrato de participación, fila §0, a11y, amenazas). - docs/process/{PLAN,TRIAGE,INFORME}-agent — plan de ejecución con todas las decisiones firmadas (D-AG.1–11 + ⚖️1/2/3), triage de 4 revisores externos, e informe autocontenido para revisión externa. F1 · Motor ($libs/actor + arts/agent, 24º arte) - EngineAgent puro (sin DOM/runes, portable a servidor): máquina D-AG.4 (suggest/review/auto · escalated con reason+timeout · returned outcome-tipado · kill switch · autorización journaled aunque sea auto), tool-loop D-AG.5 (acts secuenciales, fallos→verbos, unknown-capability acotado, idempotencia por callId, presupuestos acts/turns/wall-clock vía puerto de timers), techo de autonomía por origen no confiable (F8b). - ActiveAgent (sesión reactiva, contrato ActiveEngine) · protocolo v1 espejo AG-UI (5 categorías + dirección tipada + reservas) · ScriptedAgentTransport determinista (adapters/ fuera del barrel) · journal WAL + puerto de trazas OTel · emisor sium→JSON Schema. - Acuñación del actor (⚖️2/F6b): ActorToken opaco en $libs/actor (hoja bajo orca/agent), registro privado WeakMap — los forjados resuelven a null; costura `actor?` en TriggerOptions→SemanticSignal (runtime copia verbatim; sema no resuelve). defineActiveAgent (service-factory app-level, timers del core — cero setTimeout a pelo). F3 · Aura — primer componente del eje (ruta 9 fases 0–6) - El materializador canónico de `delegate` (reservado en scene §F6): morfo con los eventos del ciclo (offer/escalate-untilAction/return + sustain-processing stateBound) — PRIMER morfo del ecosistema que emite familia delegate; provider soma que observa un puerto estructural (sin importar $agent — degradación total); orb eidos = aurora $scene modulada por estado (§F6) con fallback CSS = render de reduced-motion; live region única atribuida (WCAG 4.1.3); cancel compone Button (asChild). Demo v2 sobre el MOTOR REAL con compuertas deterministas. Orb-size derivado de la primitiva Avatar (32/40/48). D4 · Promoción uix.scene (Aura llegó) - defineEngineScene + superficie ActiveUix/ActiveEidos/contracts; el orb prefiere el motor compartido (presupuesto de escenas global) con fallback por-superficie. Gates: arts/agent 18/18 · aura 6/6 · arts:check 24 · eidos battery + recipe 30/30 + eidos-lint aura 0 inválidos · morfo:vocabulary + esquemas · smoke aura PASS · verificado en navegador (ciclo completo + estampa delegate en DOM + aurora WebGL pintando). Los tokens de recipe base.ts + CSS generado ya entraron en HEAD vía una sesión concurrente. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3 months ago
'$agent': resolve(__dirname, 'src/arts/agent'),
'$auth': resolve(__dirname, 'src/arts/auth'),
'$bus': resolve(__dirname, 'src/arts/bus'),
'$cache': resolve(__dirname, 'src/arts/cache'),
'$clipboard': resolve(__dirname, 'src/arts/clipboard'),
'$color': resolve(__dirname, 'src/arts/color'),
'$connection': resolve(__dirname, 'src/arts/connection'),
'$ethereal': resolve(__dirname, 'src/arts/ethereal'),
'$format': resolve(__dirname, 'src/arts/format'),
'$http': resolve(__dirname, 'src/arts/http'),
'$langs': resolve(__dirname, 'src/arts/langs'),
'$logger': resolve(__dirname, 'src/arts/logger'),
'$motion': resolve(__dirname, 'src/arts/motion'),
'$orca': resolve(__dirname, 'src/arts/orca'),
'$perf': resolve(__dirname, 'src/arts/perf'),
'$perm': resolve(__dirname, 'src/arts/perm'),
'$prefs': resolve(__dirname, 'src/arts/prefs'),
feat(packs+text): incorporate the animation collection — Ambient pack + text-effects family + docs Two streams, split by what the animation touches: STREAM A — decorative backgrounds → the pack tier - arts/scene: a consolidated scene runtime ($scene) that owns, once, the citizenship every ad-hoc background reinvented or skipped (frame loop, off-view pause, DPR cap, mandatory reduced-motion, WebGL context loss/restore, scene budget, teardown). SceneDom port (adom satisfies it), webgl/webgl2/canvas2d drivers + a custom-pipeline extension (vertexShader + draw + glContext.depth/dprCap) for real geometry (beam, particles, dither, grid, eter, pixel-blast, hyperspeed). 32 effects as shared resources. - src/packs/ambient: the first pack — <Ambient effect="…"> mounts a registered effect; the P contract (P-1..P-6) guarded by scripts/packs-check.ts; colors are token-aware (P-4). One-way dependency, removable-by-construction. - resolveToken extended to semantic color slots (--color-{role}-{slot}) so consumers resolve theme tokens to concrete colors (the P-4 half). STREAM B — animations over real text → canon - Six components (count-up + text-{gradient,circular,blur,focus,scramble}): each a morfo + eidos recipe (where there's styling) + demo. CountUp is a service component (counts through uix.format.numbers). The five Text* are passive decoratives. Upgrades over the seeds: SR hardening (real text visually-hidden + aria-hidden decoration), a11y fix (no fake role=button), measurement discipline (cached rects via dom.measure, no reflow storm), reduced-motion, ecosystem citizenship (eidos.dom/timers, no raw platform). - MorfoElement gains 'p'. DOCS - docs/architecture/packs.md (pack tier, admission rule, P contract, Aura promotion path); docs/decisions/design-text-effects.md (the family design record) + indexed in decisions.md / README.md; glossary entries (scene/Ambient/Aura/text effects); scene README custom-pipeline + authoring bridge; motion-guide content-effects note; strata tables acknowledge packs. Gates: component:audit 141/0/0 · docs:check 0/0 · scene tests 9/9 · packs:check 0/36 · check 0 own errors. Verified in browser (32 effects mount+compile; 6 text components SSR+hydrate, CountUp re-formats by locale live, TextGradient resolves token stops to OKLCH via var()). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3 months ago
'$scene': resolve(__dirname, 'src/arts/scene'),
'$session': resolve(__dirname, 'src/arts/session'),
'$sium': resolve(__dirname, 'src/arts/sium'),
refactor(sound): extraer el motor Web Audio de sema al art `$sound` `sema/chans/sound.ts` tenía 407 líneas de las que ~255 (≈63%) eran maquinaria Web Audio —ciclo de vida del AudioContext, síntesis, samples, desbloqueo por gesto— mezclada con doctrina perceptiva. Deuda arrastrada, con tres síntomas medidos: el import era estático, así que toda app con sema metía el sintetizador en el bundle aunque el sonido estuviera apagado (que es el default); faltaba ciudadanía que `$scene` ya resuelve; y la costura de inyección (`audioContextFactory`) llevaba ahí sin usar desde el principio. Mismo movimiento que `$motion` hizo desde eidos: el art se lleva el RUNTIME, la capa conserva sus DATOS y su doctrina. - `$sound` / `EngineSound`: UN AudioContext por documento (los navegadores los limitan y el gesto de desbloqueo es por contexto), síntesis de earcon, samples con caché y fallback a síntesis, `autoSuspend` OPT-IN —suspender con la pestaña oculta es correcto para earcons y erróneo para contenido, así que es decisión de quien compone— y aviso cuando un segundo contexto va vivo. Puertos `SoundDom` / `SoundTimers` inyectados; no importa ningún otro art ni nada de `$uix/sema`, que es la prueba objetiva del corte. - `SoundChannel`: 407 → 136 líneas. Solo doctrina: el gate de `prepare`, la política de reducción y el reparto «el canal resuelve el NIVEL, el motor aplica la ganancia». Sema no gana ni un import: recibe el motor por puerto. - `uix.sound` en standalone y attach con `ownsSound` (idioma ya shipped: `ownsMotion` / `ownsScene`), fila `sound` en la tabla ejecutable `contracts.ts`, y `defineEngineSound()` para el camino de app. - Tests nuevos: `engine-sound.test.ts` (11), `sound-port.test.ts` (guard de deriva de tipos + la regla de propiedad) y `sound-e2e.test.ts`, que recorre `emit -> cascada -> canal -> art -> grafo real`: el camino que las 16 suites previas no cubrían porque paraban en canales falsos. Sin `diagnostics.ts` ni `errors.ts`, y es decisión: espejo de `$scene`, aquí todo fallo es degradación documentada, no error de programador. Verificación: 17 suites / 198 tests · `check` en la baseline exacta (73 errores, 0 propios) · `sound.test.ts` verde SIN tocar un solo assert, que era el criterio de que el movimiento fue value-preserving. Planes: `PLAN-sound-engine.md` (completo, con el registro de la revisión adversarial E-1..E-7), `PLAN-audio-player.md` (aparcado tras el análisis del reproductor, con sus correcciones en cabecera) y `CONTINUE-sound-engine.md` (handoff). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2 months ago
'$sound': resolve(__dirname, 'src/arts/sound'),
'$storage': resolve(__dirname, 'src/arts/storage'),
'$timer': resolve(__dirname, 'src/arts/timer'),
// ── Pure helpers (src/libs) ───────────────────────────────────────────
'$libs': resolve(__dirname, 'src/libs'),
'$locale': resolve(__dirname, 'src/libs/locale'),
'$reactive': resolve(__dirname, 'src/libs/reactive'),
feat(packs+text): incorporate the animation collection — Ambient pack + text-effects family + docs Two streams, split by what the animation touches: STREAM A — decorative backgrounds → the pack tier - arts/scene: a consolidated scene runtime ($scene) that owns, once, the citizenship every ad-hoc background reinvented or skipped (frame loop, off-view pause, DPR cap, mandatory reduced-motion, WebGL context loss/restore, scene budget, teardown). SceneDom port (adom satisfies it), webgl/webgl2/canvas2d drivers + a custom-pipeline extension (vertexShader + draw + glContext.depth/dprCap) for real geometry (beam, particles, dither, grid, eter, pixel-blast, hyperspeed). 32 effects as shared resources. - src/packs/ambient: the first pack — <Ambient effect="…"> mounts a registered effect; the P contract (P-1..P-6) guarded by scripts/packs-check.ts; colors are token-aware (P-4). One-way dependency, removable-by-construction. - resolveToken extended to semantic color slots (--color-{role}-{slot}) so consumers resolve theme tokens to concrete colors (the P-4 half). STREAM B — animations over real text → canon - Six components (count-up + text-{gradient,circular,blur,focus,scramble}): each a morfo + eidos recipe (where there's styling) + demo. CountUp is a service component (counts through uix.format.numbers). The five Text* are passive decoratives. Upgrades over the seeds: SR hardening (real text visually-hidden + aria-hidden decoration), a11y fix (no fake role=button), measurement discipline (cached rects via dom.measure, no reflow storm), reduced-motion, ecosystem citizenship (eidos.dom/timers, no raw platform). - MorfoElement gains 'p'. DOCS - docs/architecture/packs.md (pack tier, admission rule, P contract, Aura promotion path); docs/decisions/design-text-effects.md (the family design record) + indexed in decisions.md / README.md; glossary entries (scene/Ambient/Aura/text effects); scene README custom-pipeline + authoring bridge; motion-guide content-effects note; strata tables acknowledge packs. Gates: component:audit 141/0/0 · docs:check 0/0 · scene tests 9/9 · packs:check 0/36 · check 0 own errors. Verified in browser (32 effects mount+compile; 6 text components SSR+hydrate, CountUp re-formats by locale live, TextGradient resolves token stops to OKLCH via var()). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3 months ago
// ── Encapsulated opt-in packs (src/packs) ─────────────────────────────
'$packs': resolve(__dirname, 'src/packs'),
// ── Server-authoritative engines (src/svrs) ───────────────────────────
'$svrs': resolve(__dirname, 'src/svrs'),
// ── UIX layers (src/uix) ──────────────────────────────────────────────
'$uix': resolve(__dirname, 'src/uix'),
'$active-uix': resolve(__dirname, 'src/uix/active-uix'),
'$soma': resolve(__dirname, 'src/uix/soma'),
// ── Blocks tier (src/uix/blocks) — page-function compositions ─────────
'$blocks': resolve(__dirname, 'src/uix/blocks'),
sema/morfo/eidos: typed selector builder + dialog wrapper + emerge color sema architecture - sema-map: 5-channel registry (motion / sound / color / presence / haptic) via SemaChannelSignatures declaration merging; engine stamps data-event-* tokens; flat CSS-style cascade replaces the eventLabel-overrides middle layer. - sema-map: emerge family gains base.color so intent deltas can shift hue / saturation / intensity. Without a base, the resolver was skipping the channel and Dialog open with intent='threat' rendered as neutral blue in the Sema tab visualisation. - types: SEMA_FAMILY_POLICY const drives compile-time + runtime intent requirements per family. Object shape so future per-family policy fields fit alongside. Emerge events MAY now declare intent (canon update — a Dialog confirming threat carries it in its very appearance). - chans: rename vibra→haptic, add HapticChannel V1 (Vibration API); SoundChannel eager-init on first user gesture (autoplay race fix). morfo selector discipline - morfo/selectors.ts (new): semaSelector(morfo, partKebab, matchers?) — type-checked against morfo.parts and morfo.events. Sema cascade rules MUST use it; hand-written strings are an architecture violation that breaks silently when morfo renames a part. - dialog morfo: open carries intent via fromProp; close-cancel / close-dismiss / close-dismiss-outside drop intent (cancellation has no evaluative load); close-save stays hardcoded fulfill (commit fulfils the user's decision regardless of dialog context). eidos dialog migration (4th pilot) - eidos/components/dialog/: full subdirectory wrapper — flat <Dialog> + compound Provider/Trigger/Overlay/Content/Title/Description/Close/Header/ Footer; size + position responsive props; sheet auto-form on narrow viewports; closePosition for the auto-X. - sema/components/dialog.ts: cascade rules use semaSelector(dialogMorfo, 'content', matchers?). Intent block adds character (haptic kind / pattern) but never overrides pitch / gain / contour — those are intent.deltas signature ownership and overriding flattens per-intent perceptual difference. demo controls + dialog page - src/lib/_demo (DemoSwitch / DemoEnum / DemoText / DemoRange) — unified controls reused across all component demos. - web/routes/dialog: live preview always rendered above tabs; per-event Sema tab with independent intent probe; signature visualisation + Play buttons with fallback target chain. documentation - CLAUDE.md: intent.deltas signature ownership rule; eidos drift defense doctrine (types over lint); 2026-05-09 hand-off entry. - morfo/README: Typed selector builder section. - eidos/README: linter section reframed as opt-in safety net for plain CSS recipes; the architectural mechanism is compile-time typing. - sema/README: open channel registry + flat cascade docs + override semantics + intent policy const + selector builder discipline. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5 months ago
// ── Demo controls (src/lib/_demo) — reusable widgets for the per-component
// demo pages so booleans, enums, text and ranges look the same on every page.
'$demo': resolve(__dirname, 'src/lib/_demo'),
// ── @/ catch-all ──────────────────────────────────────────────────────
'@': resolve(__dirname, 'src'),
};
export default defineConfig({
plugins: [tailwindcss(), sveltekit()],
resolve: { alias: aliases },
test: {
expect: { requireAssertions: true },
projects: [
{
extends: './vite.config.ts',
test: {
name: 'client',
browser: {
enabled: true,
provider: playwright(),
// Default: chromium (fast dev loop). `UIX_CROSS_BROWSER=1` adds
// WebKit + Firefox — the floating-engine parity suite must agree
// with @floating-ui on all three (the isWebKit-gated paths only
// run on WebKit). Requires `npx playwright install webkit firefox`.
instances: process.env.UIX_CROSS_BROWSER
? [
{ browser: 'chromium', headless: true },
{ browser: 'webkit', headless: true },
{ browser: 'firefox', headless: true }
]
: [{ browser: 'chromium', headless: true }]
},
include: ['src/**/*.svelte.{test,spec}.{js,ts}']
}
},
{
extends: './vite.config.ts',
resolve: { alias: aliases },
test: {
name: 'server',
environment: 'node',
include: ['src/**/*.{test,spec}.{js,ts}'],
exclude: ['src/**/*.svelte.{test,spec}.{js,ts}']
}
}
]
}
});

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