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55 lines
1.4 KiB
55 lines
1.4 KiB
package main
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import (
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"context"
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"errors"
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"log/slog"
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"net/http"
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"os"
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"os/signal"
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"syscall"
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"time"
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"juegoland/games2/internal/api/httpapi"
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"juegoland/games2/internal/domain/catalog"
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"juegoland/games2/internal/server"
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)
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func main() {
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logger := slog.New(slog.NewTextHandler(os.Stdout, nil))
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address := os.Getenv("GAMES2_API_ADDR")
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if address == "" {
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address = "127.0.0.1:8082"
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}
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// The first release includes no games. A game appears only when its rules,
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// assets and publication record are installed and validated together.
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registry := catalog.NewRegistry(nil)
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service := server.NewService(registry, time.Now)
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httpServer := &http.Server{
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Addr: address,
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Handler: httpapi.NewHandler(service),
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ReadHeaderTimeout: 5 * time.Second,
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IdleTimeout: 60 * time.Second,
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MaxHeaderBytes: 1 << 20,
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}
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ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
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defer stop()
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go func() {
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<-ctx.Done()
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shutdownCtx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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defer cancel()
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if err := httpServer.Shutdown(shutdownCtx); err != nil {
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logger.Error("graceful shutdown failed", "error", err)
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}
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}()
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logger.Info("games2 API listening", "address", address)
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if err := httpServer.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
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logger.Error("API stopped", "error", err)
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os.Exit(1)
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}
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}
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