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133 lines
2.8 KiB
133 lines
2.8 KiB
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2 years ago
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// ------------------------------------------------------------------------
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// 🚀 Project active3
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// 🔗 Active Thing (activething.com) git.activething.com/go
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//
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// File name state.go
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// ✍️ Created by DEV
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// 📅 Modified 10/05/2024
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//
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// 🔒 Copyright 2024 activething.com
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//
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// 📜 LICENSE --------------------------------------------------------------
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// ------------------------------------------------------------------------
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package pkjson
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import (
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"apack"
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"apack/pstate"
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"blds"
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"reflect"
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"time"
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)
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type (
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Builder struct {
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pstate.State
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f apack.Flags
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}
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)
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func newState () *Builder {
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return &Builder{
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State : *pstate.NewState(),
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}
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}
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func (b *Builder) Any (value any) {}
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func (b *Builder) Raw (value []byte){}
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func (b *Builder) Binary (value []byte){}
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func (b *Builder) String (value string){}
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func (b *Builder) Bool (value bool){}
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func (b *Builder) Int (value int ){}
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func (b *Builder) Int8 (value int8 ){}
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func (b *Builder) Int16 (value int16){}
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func (b *Builder) Int32 (value int32){}
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func (b *Builder) Int64 (value int64){}
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func (b *Builder) Uint (value uint ){}
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func (b *Builder) Uint8 (value uint8 ){}
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func (b *Builder) Uint16 (value uint16){}
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func (b *Builder) Uint32 (value uint32){}
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func (b *Builder) Uint64 (value uint64){}
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func (b *Builder) Float32 (value float32){}
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func (b *Builder) Float64 (value float64){}
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func (b *Builder) Error (value error){}
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func (b *Builder) Time (value time.Time){}
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func (b *Builder) Duration(value time.Duration){}
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func (b *Builder) Reflect (value reflect.Value){}
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func (b *Builder) List (fnc func (listBuilder blds.ListBuilder )){}
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func (b *Builder) Map (fnc func (mapBuilder blds.MapBuilder )){}
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func (b *Builder) Object(fnc func (objBuilder blds.ObjectBuilder)){}
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func (b *Builder) Item () blds.ValueBuilder {
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b.checkState()
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return b
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}
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func (b *Builder) Key (key any) blds.ValueBuilder {
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b.checkState()
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b.writeSepIf(b.Items() > 0)
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return b
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}
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func (b *Builder) Field (name string) blds.ValueBuilder {
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b.checkState()
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return b
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}
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func (b *Builder) checkState () {
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if b.Err != nil {
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panic(apack.G.ErrInvalidState.WithCause(b.Err))
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}
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}
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func (b *Builder) writeSepIf(cond bool) {
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if cond {
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b.B.WriteByte(sep)
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}
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}
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