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// ------------------------------------------------------------------------
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// 🚀 Project active3
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// 🔗 Active Thing (activething.com) git.activething.com/go
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//
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// File name builder_state.go
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// ✍️ Created by DEV
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// 📅 Modified 04/05/2024
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//
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// 🔒 Copyright 2024 activething.com
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//
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// 📜 LICENSE --------------------------------------------------------------
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// ------------------------------------------------------------------------
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package pstate
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import (
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"apack"
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"bfrs"
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"crps"
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)
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type (
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State struct {
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B *bfrs.ABuffer
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key any
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field string
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IsValue bool
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Level int
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levels []StateLevel
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Current *StateLevel
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Pos int
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Err error
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cyclesCheck map[any]struct{}
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Encrypter crps.Encrypter
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}
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StateFnc func(state *State)
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)
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func AcquireState (options ...StateFnc) *State {
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return (g.statePool.Get()).init(options) }
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func ReleaseState (state *State) {
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g.statePool.Put(state.reset()) }
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func NewState(options ...StateFnc) *State {
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return (&State{
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B : bfrs.NewABuffer(),
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levels: make([]StateLevel,g.levelsLen),
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}).init(options) }
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func (s *State) init (options []StateFnc) *State {
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for _,o := range options { o(s) }
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s.levels[0].Ini(ModeValue,0)
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return s
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}
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func (s *State) reset () *State {
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s.B.Reset()
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s.key = nil
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s.field = ""
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s.IsValue = false
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s.Level = 0
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s.Pos = 0
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s.Err = nil
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s.cyclesCheck = nil
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s.Encrypter = nil
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for i := 0; i<len(s.levels); i++ {
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(&s.levels[i]).Ini(ModeNone,0)
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}
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s.levels = s.levels[:g.levelsLen]
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return s
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}
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func (s *State) Open (mode Mode) {
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s.Level++
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if s.Level > g.levelsLen {
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s.levels = append(s.levels, *((&(StateLevel{})).Ini(mode, s.B.Len())))
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} else {
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(&s.levels[s.Level]).Ini(mode, s.B.Len())
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}
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s.Current = &s.levels[s.Level]
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}
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func (s *State) Close(mode Mode) {
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s.Level--
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if s.Level < 0 {
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s.SetError(apack.G.ErrStateInvalidLevel)
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return
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}
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if s.levels[s.Level].Mode != mode {
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s.SetError(apack.G.ErrInvalidNode)
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}
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s.Current = &s.levels[s.Level]
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}
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func (s *State) CheckCycle(ptr any) (func(),bool) {
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if _,hs := s.cyclesCheck[ptr]; hs {
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s.SetError(apack.G.ErrCircularReference)
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return nil,false
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}
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s.cyclesCheck[ptr]=struct{}{}
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return func(){ delete(s.cyclesCheck,ptr) }, true
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}
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func (s *State) SetError (err error) bool {
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if err == nil {
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return false
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}
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s.reset()
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s.Err = err
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return true
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}
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