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// ------------------------------------------------------------------------
// 🚀 Project active3
// 🔗 Active Thing (activething.com) git.activething.com/go
//
// File name builder_state.go
// ✍️ Created by DEV
// 📅 Modified 04/05/2024
//
// 🔒 Copyright 2024 activething.com
//
// 📜 LICENSE --------------------------------------------------------------
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ------------------------------------------------------------------------
package pstate
import (
"apack"
"bfrs"
"crps"
)
type (
State struct {
B *bfrs.ABuffer
key any
field string
IsValue bool
Level int
levels []StateLevel
Current *StateLevel
Pos int
Err error
cyclesCheck map[any]struct{}
Encrypter crps.Encrypter
}
StateFnc func(state *State)
)
func AcquireState (options ...StateFnc) *State {
return (g.statePool.Get()).init(options) }
func ReleaseState (state *State) {
g.statePool.Put(state.reset()) }
func NewState(options ...StateFnc) *State {
return (&State{
B : bfrs.NewABuffer(),
levels: make([]StateLevel,g.levelsLen),
}).init(options) }
func (s *State) init (options []StateFnc) *State {
for _,o := range options { o(s) }
s.levels[0].Ini(ModeValue,0)
return s
}
func (s *State) reset () *State {
s.B.Reset()
s.key = nil
s.field = ""
s.IsValue = false
s.Level = 0
s.Pos = 0
s.Err = nil
s.cyclesCheck = nil
s.Encrypter = nil
for i := 0; i<len(s.levels); i++ {
(&s.levels[i]).Ini(ModeNone,0)
}
s.levels = s.levels[:g.levelsLen]
return s
}
func (s *State) Open (mode Mode) {
s.Level++
if s.Level > g.levelsLen {
s.levels = append(s.levels, *((&(StateLevel{})).Ini(mode, s.B.Len())))
} else {
(&s.levels[s.Level]).Ini(mode, s.B.Len())
}
s.Current = &s.levels[s.Level]
}
func (s *State) Close(mode Mode) {
s.Level--
if s.Level < 0 {
s.SetError(apack.G.ErrStateInvalidLevel)
return
}
if s.levels[s.Level].Mode != mode {
s.SetError(apack.G.ErrInvalidNode)
}
s.Current = &s.levels[s.Level]
}
func (s *State) CheckCycle(ptr any) (func(),bool) {
if _,hs := s.cyclesCheck[ptr]; hs {
s.SetError(apack.G.ErrCircularReference)
return nil,false
}
s.cyclesCheck[ptr]=struct{}{}
return func(){ delete(s.cyclesCheck,ptr) }, true
}
func (s *State) SetError (err error) bool {
if err == nil {
return false
}
s.reset()
s.Err = err
return true
}

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