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const inside = (r, c) => r >= 0 && r < 8 && c >= 0 && c < 8;
const owner = (piece) => Math.abs(piece) - 1;
function movesFor(board, from, capturesOnly = false) {
const piece = board[from];
if (!piece) return [];
const r = Math.floor(from / 8),
c = from % 8;
const rows = piece < 0 ? [-1, 1] : owner(piece) === 0 ? [-1] : [1];
const moves = [];
if (piece < 0) {
for (const dr of rows)
for (const dc of [-1, 1]) {
let captured;
for (let distance = 1; ; distance++) {
const nr = r + distance * dr,
nc = c + distance * dc;
if (!inside(nr, nc)) break;
const to = nr * 8 + nc;
if (board[to]) {
if (captured !== undefined || owner(board[to]) === owner(piece))
break;
captured = to;
} else if (captured !== undefined) {
moves.push({ type: 'move', from, to, capture: captured });
} else if (!capturesOnly) {
moves.push({ type: 'move', from, to });
}
}
}
return moves;
}
for (const dr of rows)
for (const dc of [-1, 1]) {
const nr = r + dr,
nc = c + dc;
if (!inside(nr, nc)) continue;
const to = nr * 8 + nc;
if (!capturesOnly && !board[to]) moves.push({ type: 'move', from, to });
const jr = r + 2 * dr,
jc = c + 2 * dc;
if (
board[to] &&
owner(board[to]) !== owner(piece) &&
inside(jr, jc) &&
!board[jr * 8 + jc]
) {
moves.push({ type: 'move', from, to: jr * 8 + jc, capture: to });
}
}
return moves;
}
export const checkers = {
id: 'damas',
version: '2.0.0',
minPlayers: 2,
maxPlayers: 2,
create() {
return {
board: Array.from({ length: 64 }, (_, i) => {
const r = Math.floor(i / 8),
c = i % 8;
return (r + c) % 2 === 0 ? 0 : r < 3 ? 2 : r > 4 ? 1 : 0;
}),
turn: 0,
chain: null,
quietMoves: 0,
};
},
/** @returns {{type: string, from: number, to: number, capture?: number}[]} */
legal(state, seat) {
if (seat !== state.turn) return [];
if (state.chain !== null) return movesFor(state.board, state.chain, true);
const moves = state.board.flatMap((piece, i) =>
piece && owner(piece) === seat ? movesFor(state.board, i) : [],
);
const captures = moves.filter((m) => m.capture !== undefined);
return captures.length ? captures : moves;
},
apply(state, action, seat) {
const legal = this.legal(state, seat).find(
(m) =>
m.type === action.type && m.from === action.from && m.to === action.to,
);
if (!legal)
throw new Error(
'Movimiento ilegal. Recuerda que la captura es obligatoria.',
);
const board = [...state.board];
const piece = board[legal.from];
board[legal.from] = 0;
board[legal.to] = piece;
if (legal.capture !== undefined) board[legal.capture] = 0;
const crowned = piece > 0 && (seat === 0 ? legal.to < 8 : legal.to >= 56);
if (crowned) board[legal.to] = -piece;
const chain =
legal.capture !== undefined &&
!crowned &&
movesFor(board, legal.to, true).length
? legal.to
: null;
const next = {
board,
turn: chain !== null ? seat : 1 - seat,
chain,
quietMoves:
legal.capture !== undefined || crowned ? 0 : state.quietMoves + 1,
};
let result = null;
if (chain === null && !this.legal(next, next.turn).length)
result = { winner: seat, reason: 'sin movimientos disponibles' };
else if (next.quietMoves >= 80)
result = { winner: null, reason: '40 turnos sin captura ni coronación' };
return {
state: next,
label: `${legal.from + 1}${legal.capture !== undefined ? ' × ' : ' → '}${legal.to + 1}`,
result,
sound: result
? 'finish'
: crowned
? 'promotion'
: legal.capture !== undefined
? 'capture'
: 'move',
};
},
view(state) {
return state;
},
};

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