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66 lines
2.0 KiB
66 lines
2.0 KiB
// =============================================================================
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// Active-GO Framework
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// Copyright (c) 2024 ActiveThing (https://activething.com)
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// Author: Juan V. Navarro juanvnl@activething.com
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// =============================================================================
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// =============================================================================
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package blds
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import "time"
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type Builder interface {
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Any(value any)
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Raw(value []byte)
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Binary(value []byte)
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String(value string)
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Bool(value bool)
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Int(value int)
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Int8(value int8)
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Int16(value int16)
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Int32(value int32)
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Int64(value int64)
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Uint(value uint)
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Uint8(value uint8)
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Uint16(value uint16)
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Uint32(value uint32)
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Uint64(value uint64)
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Uintptr(value uintptr)
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Float32(value float32)
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Float64(value float64)
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Error(value error)
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Time(value time.Time)
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Duration(value time.Duration)
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List(buildFn func(b ListBuilder))
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Map(buildFn func(b MapBuilder))
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Object(buildFn func(b ObjectBuilder))
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}
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